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Sonic Generations Megathread October 27, 2011: Street Date Broken

#721 User is offline Loggo 

Posted 19 April 2011 - 06:09 AM

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I have to admit that the spin dash change scares me a little. At first I got Sonic Adventure vibes with Sonic being able to enter the spin dash mode while running, but, thankfully, it's not the same. I'm curious to see if this change is for the better.

The a la Sonic 4 thing after the slope, needs to be fixed now.

It seems like they got the physics, I hope they don't ruin the game with things like that.
This post has been edited by Loggo: 19 April 2011 - 06:10 AM

#722 User is online Blue Blood 

Posted 19 April 2011 - 06:23 AM

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QUOTE (Loggo @ Apr 19 2011, 12:09 PM)
I have to admit that the spin dash change scares me a little. At first I got Sonic Adventure vibes with Sonic being able to enter the spin dash mode while running, but, thankfully, it's not the same. I'm curious to see if this change is for the better.

He can instantly charge a spindash ala SA1 or stop, crouch and charge like he used to in the classics. As far as choices go , this is a good one to have.

#723 User is offline Secret Bonus 

Posted 19 April 2011 - 06:27 AM

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QUOTE (Frozen Nitrogen @ Apr 19 2011, 07:03 AM)
QUOTE (corneliab @ Apr 19 2011, 11:02 AM)
Man, I would love it if Hydrocity showed up in this game. Hell, the thought of ANY Sonic 3 zone possibly making the cut gets me all stupid.

Must we rehash again? Really?
Don't encourage their laziness of imagination, dude.


But the whole game is rehashes! Well, rehashing the art in any case.

#724 User is offline Vaiz 

Posted 19 April 2011 - 06:30 AM

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QUOTE (Frozen Nitrogen @ Apr 19 2011, 04:03 AM)
QUOTE (corneliab @ Apr 19 2011, 11:02 AM)
Man, I would love it if Hydrocity showed up in this game. Hell, the thought of ANY Sonic 3 zone possibly making the cut gets me all stupid.

Must we rehash again? Really?
Don't encourage their laziness of imagination, dude.



Well... yes. The entire premise of this game, as I understand it, is remade zones from previous Sonic games. So, if rehashing is against your principles, this probably won't be your cup of tea. However, if I've misinterpreted your statement, I totally apologize for being a dick.

#725 User is offline Aerosol 

Posted 19 April 2011 - 06:50 AM

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QUOTE (Andrew75 @ Apr 18 2011, 09:49 PM)
QUOTE (AerosolSP @ Apr 18 2011, 09:24 PM)
QUOTE (serpx @ Apr 18 2011, 08:48 PM)
QUOTE (AerosolSP @ Apr 18 2011, 06:33 PM)
No physics improvements? Am I the only one that thinks it's way too early to make that kind of judgement in the face of such elements like Spin Dash and Enemy Bounce Fiziks?


What part of the physics bothered you? Looked a crap load better to me, compared to Sonic 4.


That was a response to someone else. I'm not saying that there aren't any physics improvements, I'm saying it's too early to say that there aren't any physics improvements.

weren't you the same guy who told me not to judge sonic 4 before it was released, when I was pointing out flaws in its previews?
turned out I was right about sonic 4, previews looked like trash. and the game turned out to be trash. if I recall I said it looked just like a fangame, and I stick to that to this day.


Well that's like, your opinion. I had fun with Sonic 4, even if it wasn't perfect. Not only that but like I've mentioned, there are elements that are immediately apparent in these gameplay videos that blow Sonic 4 out of the water. Fangame it is not. But if you don't think you'll have fun with it, that's fine too. I suppose that's why you're making your own game, isn't it!

Besides, I only said that before to mitigate rage. I was tired of hearing people go on nonstop about how crappy it is colbert.png

That aside, I have to wonder which stages lend themselves to a bit more 3D exploration. Green Hill Zone is, by it's nature, quite bland. But I would not settle for an on-rails Flying Battery. No sir.

#726 User is offline Dan Lioneye 

Posted 19 April 2011 - 06:50 AM

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QUOTE (Frozen Nitrogen @ Apr 19 2011, 12:03 PM)
QUOTE (corneliab @ Apr 19 2011, 11:02 AM)
Man, I would love it if Hydrocity showed up in this game. Hell, the thought of ANY Sonic 3 zone possibly making the cut gets me all stupid.

Must we rehash again? Really?
Don't encourage their laziness of imagination, dude.

rolleyes.png

If they're gonna rehash "classic" Sonic, then I personally think it would make absolute sense to rehash a classic level (such as Hydrocity). Classic Sonic without a classic zone (albeit with a new layout) to play him in? Seems a bit pointless to me.

10 bonus points to whoever said classic sonic was gonna end up looking like Mickey Mouse v.png

#727 User is offline Relick 

Posted 19 April 2011 - 06:58 AM

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I jumped 10 pages so sorry if this was already said, but has anyone noticed the fact that there are 90 degree turns for C.Sonic? And that everything in the environment looks absolutely huge proportionally?

I personally don't think it is 'down while running to spindash'. For all we know, they could have just hit left, slowed down and spindashed.

#728 User is offline Frozen Nitrogen 

Posted 19 April 2011 - 07:51 AM

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QUOTE (Dan Lioneye @ Apr 19 2011, 12:50 PM)
If they're gonna rehash "classic" Sonic, then I personally think it would make absolute sense to rehash a classic level (such as Hydrocity). Classic Sonic without a classic zone (albeit with a new layout) to play him in? Seems a bit pointless to me.

Well, I seem to have taken the position of Classic Sonic's #1 detractor here, so I don't think it makes sense to rehash HIM either. But that's beside the point.

On an entirely seperate basis, the rehashing of levels is of no interest to me either. I've played GHZ and its innumerable clones enough times before. Give it a fucking rest already, SEGA. I mean, you re-release Sonic 1 itself as part of another compilation bundle every 6 months. We really don't need it AGAIN. rolleyes.png

And another thing. Didn't we all complain when Sonic 4 vomited the same endlessly repeated levels back up at us last year? If y'all like rehashes due to some inexplicable Groundhog Day fetishism then at leas that I could understand. But the inconsistency of "BAWWWW SONIC 4 CONTAINS GHZ REPEAT NO. 9000 I HAET U SEGA" followed by "HOLY SHIT GENERATIONS HAS GHZ REPEAT NO. 90001 I LOEV U SEGA" seems a little confusing.

(This is not attributing the above attitude to you sepcificly, Dawg; idk, you might have been a feverant defender of S4's malodorous pool of level copypasta. But rather I address what seems to be a general rationality malfunction amongst the assembled e-crowds)

#729 User is online Blue Blood 

Posted 19 April 2011 - 07:52 AM

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QUOTE (Relick @ Apr 19 2011, 12:58 PM)
I jumped 10 pages so sorry if this was already said, but has anyone noticed the fact that there are 90 degree turns for C.Sonic? And that everything in the environment looks absolutely huge proportionally?

I personally don't think it is 'down while running to spindash'. For all we know, they could have just hit left, slowed down and spindashed.

Everything looks huge, yeah. It's kind of like Heroes in that way. Not that I mind- it looks good regardless.

And again, there's two ways to spindash.

QUOTE (Frozen Nitrogen @ Apr 19 2011, 01:51 PM)
And another thing. Didn't we all complain when Sonic 4 vomited the same endlessly repeated levels back up at us last year? If y'all like rehashes due to some inexplicable Groundhog Day fetishism then at leas that I could understand. But the inconsistency of "BAWWWW SONIC 4 CONTAINS GHZ REPEAT NO. 9000 I HAET U SEGA" followed by "HOLY SHIT GENERATIONS HAS GHZ REPEAT NO. 90001 I LOEV U SEGA" seems a little confusing.

S4 did it badly. We got ugly rehashes with zero imagination, terrible music and atrocious gameplay to boot. It was also supposed to be a sequel to the classics, which it managed live up to in absolutely no way. A nostalgia trip that failed miserably at invoking any positive feelings. This time we're seeing GHZ remade to 2011 standards, and everything is looking top notch. It may well be GHZ, but we've never seen it like this before. And we've never played it with modern 3D gameplay either. I think we'd all be bitching if it was like SA2 GHZ, but it's not. It looks like it's had some real effort and care gone into it.
This post has been edited by Blue Blood: 19 April 2011 - 08:00 AM

#730 User is offline 0r4ng3 

Posted 19 April 2011 - 08:01 AM

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There's a lot of detail put into C!Sonic. The jump and spring (remastered) sounds, the twist while jumping from a spring, two different springs, the about to fall animation (which they focused at, I wonder why specialed.png). Not sure why if there's uncurling after a spindash. It might be a button press like in the adventures. However, he does uncurl on a curve. sad.png It's my only problem with this. Sonic is a hedgehog and he should behave like one.

I've always loved the Unleashed style, so I'm happy that it's yet making another return (and I hope they somehow continue with it) with M!Sonic. The only problems I have with it are the 3D sections, which are just a small and thin corridor, as usual. They should seriously fix that one out. 2D sections seem to be best, yet again. No QTEs in sight and just two rail sections (one of them not very long and the other looks very interesting). I have no major complaints.

I noticed the ratio between environment and Sonic model has inflated greatly, but I like it. Dirt clouds have been toned down from S4, which is so much of a plus for me. Voice acting and it's Smith. That takes a weight off my back. Sonic's friends are showing up too, eh? I don't mind. I wonder what's the deal with Shadow and if Amy is going to have her classic model or a classic model based on the modern somehow. Eggman has his classic model, so I'm hopeful it's the former.

I'm fucking excited. I'm a bit more than I was for Colours too.

#731 User is offline Jason 

Posted 19 April 2011 - 08:06 AM

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Did anyone else catch from the gameplay in the Iizuka interview, Modern Sonic's boosting no longer kills the bass, just increases the drum tempo? My subwoofer thanks you, SEGA.

#732 User is offline Frozen Nitrogen 

Posted 19 April 2011 - 08:08 AM

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QUOTE (Blue Blood @ Apr 19 2011, 01:52 PM)
S4 did it badly. We got ugly rehashes with zero imagination, terrible music and atrocious gameplay to boot. It was also supposed to be a sequel to the classics, which it managed live up to in absolutely no way. A nostalgia trip that failed miserably at invoking any positive feelings. This time we're seeing GHZ remade to 2011 standards, and everything is looking top notch. It may well be GHZ, but we've never seen it like this before. And we've never played it with modern 3D gameplay either. I think we'd all be bitching if it was like SA2 GHZ, but it's not. It looks like it's had some real effort and care gone into it.

It's Shamar Day with a pallete swap, Blood.

#733 User is online Blue Blood 

Posted 19 April 2011 - 08:12 AM

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SONIC X VOICES TO RETURN! (translated version)


... for the French version. This game is apparently getting dubbed in different languages for Europe. That's pretty awesome, no?
This post has been edited by Blue Blood: 19 April 2011 - 08:13 AM

#734 User is offline Runner 

Posted 19 April 2011 - 08:14 AM

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I wonder... what will do Sega with classic Sonic after this game? Sega will separate each of both Sonics and will make two different series?

Or... in the end of this game in order to defeat the last boss C.Sonic and M.Sonic will pull a DBZ and do:




And Sonic will look like:



Now the fanbases are reunified v.png

#735 User is offline Indigo Rush 

Posted 19 April 2011 - 08:15 AM

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QUOTE (Frozen Nitrogen @ Apr 19 2011, 09:08 AM)
QUOTE (Blue Blood @ Apr 19 2011, 01:52 PM)
S4 did it badly. We got ugly rehashes with zero imagination, terrible music and atrocious gameplay to boot. It was also supposed to be a sequel to the classics, which it managed live up to in absolutely no way. A nostalgia trip that failed miserably at invoking any positive feelings. This time we're seeing GHZ remade to 2011 standards, and everything is looking top notch. It may well be GHZ, but we've never seen it like this before. And we've never played it with modern 3D gameplay either. I think we'd all be bitching if it was like SA2 GHZ, but it's not. It looks like it's had some real effort and care gone into it.

It's Shamar Day with a pallete swap, Blood.

Uhm... you're joking. Right?




Right?



While you're entitled to not like the idea of rehashing levels, don't come in here thinking that no effort was put into any of this. That's actually the most ignorant thing I've heard you say. This is not Shamar with a new coat of paint. How can any sane person come to that conclusion?! I can't even fathom how anyone can see no effort put into this.

The entire point of Sonic Generations is to be a throwback, to celebrate the 20th year anniversary of Sonic. Sonic 4 was utter tripe with what it did, Sonic Generations is giving us a creative and mind blowing new look at the most iconic level in the Sonic franchise.

Yes, this game rehashes levels. That's the entire point. If you're expecting anything different, you're going to be immensely disappointed.
This post has been edited by Indigo Dude: 19 April 2011 - 08:16 AM

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