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Sonic Generations Megathread October 27, 2011: Street Date Broken

#271 User is offline Tiranno 

Posted 09 April 2011 - 02:52 PM

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If we're on the discussion of returning zones, I would love to have a 3D version of this boss:



I find myself playing that boss over and over.
This post has been edited by Tiranno: 09 April 2011 - 02:54 PM

#272 User is offline Gardow 

Posted 09 April 2011 - 03:20 PM

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Hydrocity zone, with the Unleashed daytime game play, would be pretty awesome. I always liked Hydrocity's lay-out, and just imagine what it'd look like in 3D...

Also, if they'd give classic Sonic a voice, who would you want to be?
Personally, to me, I'd be overjoyed if they'd cast Jaleel White as Sonic. To me, that voice defined his character in SatAM, and Jaleel's pretty much still got it.

#273 User is offline Jason 

Posted 09 April 2011 - 04:38 PM

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I'm pretty sure that in this case it would be best neither incarnation of Sonic had any sort of speaking role in this game. I don't like my image of Classic Sonic, which I have kept separate from all the non-gaming incarnations, talking. It just feels dirty.

If any of your bring up Sonic's Schoolhouse, I will murder you in the most brutal ways I can think of.
This post has been edited by Jason: 09 April 2011 - 04:39 PM

#274 User is offline DustArma 

Posted 09 April 2011 - 04:45 PM

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QUOTE (Jason @ Apr 9 2011, 05:38 PM)
I'm pretty sure that in this case it would be best neither incarnation of Sonic had any sort of speaking role in this game. I don't like my image of Classic Sonic, which I have kept separate from all the non-gaming incarnations, talking. It just feels dirty.

If any of your bring up Sonic's Schoolhouse, I will murder you in the most brutal ways I can think of.


Sonic CD's Sonic had a voice. The "I'm outta here" gameover and the "YES!" extra life.

#275 User is offline Jason 

Posted 09 April 2011 - 04:47 PM

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Forgot about those. And after listening to them, they sound really weird. Do not want.

#276 User is offline Solaris Paradox 

Posted 09 April 2011 - 04:54 PM

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QUOTE (Covarr @ Apr 9 2011, 03:51 PM)
QUOTE (Ross-Irving @ Apr 9 2011, 12:04 PM)
The gameplay is likely going to be just like Unleashed daytime, as it set a strong precedent with the response it received from all "game journalists" and fans and blah blah blah, plus it fits in with Iizuka's notions of wanting "speedy gameplay", and I'm pretty sure he's head cheese on this whole game. This is what we pretty much "know".

I sincerely hope it's not just like Unleashed daytime. The classic games were more than just running really fucking fast with a few quick time events, they had a strong emphasis on platforming. Honestly, most of Unleashed's daytime stages felt more like Stardust Speedway 3 than anything else to me: an obstacle here and there, but for the most part you're just running forward. It's sacrifices depth for speed, and while it can be fun in its own way, it's not even almost a return to roots.


It'd probably be more accurate to say Sonic Colors rather than Unleashed; they showed a strong effort at including a lot of platforming elements and gameplay variety. The effort could arguably have been better (and the 3D sections in Unleashed were undoubtedly stronger than the 3D sections in Colors), but if that game's any indication of the direction they're taking Generations, it'll probably be far superior to Unleashed on just about every front.

By the way, there has been no mention of a "return to roots," so let's not read that into Classic Sonic's appearance here, shall we? If they open their big fat mouths with that promise again, have at it, but not a moment sooner. Agreed?

#277 User is offline Greg the Cat 

Posted 09 April 2011 - 05:08 PM

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What? No one has said anything regarding last November's meet-up between Naka, Oshima, and Iizuka yet? Surely, I can't be the only one looking at this trailer and thinking this was a side effect developed for the Anniversary.
This post has been edited by Greg the Cat: 09 April 2011 - 05:09 PM

#278 User is offline Blue Blood 

Posted 09 April 2011 - 05:26 PM

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Heh, if there's one thing about C.Super Sonic I'm expecting it's that he'll have his S2 black eyes instead of the S3 green ones. I love green eyes on any version of Super Sonic, but it would be confusing in this game.

#279 User is offline Woohookitty 

Posted 09 April 2011 - 06:21 PM

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I'm most interested in seeing the 3D/2D split. I've been playing Unleashed for the last few days (after beating Colors) and to me, the Werehog sections are the best example of where I don't think pure 3D works for Sonic anymore. Its just so how hard to judge distances in 3D. So I'm hoping that we're going to be doing mostly 2D like Colors.

As for the model they are using for classic Sonic, I think it looks great. Much better than the other 3D Sonics we've seen (Jam and Saturn 3D Blast SSs). As for the eyes, as long as he has them, I'm cool. :-D
This post has been edited by Woohookitty: 09 April 2011 - 06:22 PM

#280 User is offline Blue Blood 

Posted 09 April 2011 - 06:36 PM

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QUOTE (Woohookitty @ Apr 10 2011, 12:21 AM)
I'm most interested in seeing the 3D/2D split. I've been playing Unleashed for the last few days (after beating Colors) and to me, the Werehog sections are the best example of where I don't think pure 3D works for Sonic anymore. Its just so how hard to judge distances in 3D. So I'm hoping that we're going to be doing mostly 2D like Colors.

Please no. Of all things that Colours did right and well, the excessive use of 2D was certainly not one of them. Plenty of titles in the past have shown how Sonic can work in 3D and the Werehog is hardly the best example of Sonic gameplay.

#281 User is online Ritz 

Posted 09 April 2011 - 06:40 PM

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I'm not likely to tolerate any 2D gameplay for this in the least, especially if it's just going to give them free reign to trace the original levels. 2.5D remakes are a complete waste of time when there's virtually no way they could improve upon the originals, visually or functionally, even if they had talent equitable to the original devs on hand (they don't). More 2D isn't exactly what Sonic needs right now- flesh the stages out in full 3D and give me something I haven't experienced already.

Actually, just so we're clear on this, people have been begging for a 3D remake of the classic games for years, and I've been saying for about as long that it's a terrible idea and that they should probably drink bleach. I'll give this a chance, but only if it resembles the source material in concept and appearance alone. This still has to play like something totally new.

#282 User is offline Chimpo 

Posted 09 April 2011 - 07:20 PM

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QUOTE (Ritz @ Apr 9 2011, 04:40 PM)
2.5D remakes are a complete waste of time when there's virtually no way they could improve upon the originals, visually or functionally




Although I wouldn't want to see the anniversary game be this of course. I'd rather see them actually make a 3D Sonic work for once.

#283 User is offline Vinchenz 

Posted 09 April 2011 - 07:23 PM

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I'm hoping to see 2 levels from each game, so if we count Sonic CD and stop at Adventure 2, that would be 14 stages, which I think is a beefy number. If each zone has two acts then I think it could make a decently sized game.

My most wanted level would be Launch Base Zone. It'd be like Planet Wisp but gold instead of red and water instead of mountains. :D

#284 User is offline Blue Blood 

Posted 09 April 2011 - 08:28 PM

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I'm still waiting for a 3D water level. The fact that the water in Colours is limited to 2D (without exploiting 2D/3D glitches) is so hugely annoying, and the closest we have otherwise is Lost World and Knuckles' section of Cannons Core. If they're going down the remake route, then Hydrocity is what I want to see so fucking bad.

#285 User is offline TheInvisibleSun 

Posted 09 April 2011 - 09:01 PM

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QUOTE (Blue Blood @ Apr 9 2011, 09:28 PM)
I'm still waiting for a 3D water level. The fact that the water in Colours is limited to 2D (without exploiting 2D/3D glitches) is so hugely annoying, and the closest we have otherwise is Lost World and Knuckles' section of Cannons Core. If they're going down the remake route, then Hydrocity is what I want to see so fucking bad.


Personally, I would like to see Labyrinth Zone re-imagined in 3D. Also, you forgot about Aquatic Mine, even though it was a Hunting Stage.

Also as far as music goes, I really hope Kumatani does some the tracks on this game. Her music is almost literally always amazing.

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