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Sonic Generations Megathread October 27, 2011: Street Date Broken

#256 User is online Secret Bonus 

Posted 09 April 2011 - 09:28 AM

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I think the lack of color might've just been to look nice and make you focus on the Sonics.


Just a hunch!

#257 User is online Blue Blood 

Posted 09 April 2011 - 09:40 AM

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QUOTE (Secret Bonus @ Apr 9 2011, 03:28 PM)
I think the lack of color might've just been to look nice and make you focus on the Sonics.


Just a hunch!

It's just not possible to tell right now. Using a predominately white background like that does seem like exactly the sort of thing they'd do just to make the scene more 'epic' or 'exciting, but it could have a plot element too. Only time will tell for sure, but at least two the two main things about the trailer have got everyone talking.

Just gonna echo those comments about the extra detail in GHZ. The palm leaves are spiked like holly and everything in general just looks very pretty.

#258 User is offline jasonchrist 

Posted 09 April 2011 - 09:48 AM

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QUOTE (Arctides @ Apr 9 2011, 05:45 AM)
I think you are all too eager to find something to whine about.

I mean, honestly, SEGA listens to all of your bitching about Sonic having green eyes and likely does this to humor you. And what do they get in return? More bitching. There's really no pleasing any of you.

Personally, I just want back the 5 minutes of my life I wasted trying to wade through 16 pages of endless bellyaching and internet cancer...

I happen to think that Classic Sonic looks perfect. Yet I have absolutely no problem whatsoever with people who don't, just like I don't hate anyone who likes the modern model either. People like YOU on the other hand are just fucking toxic!

So I'm going to ask you, what business is it of yours if people don't like it? Nobody could answer that question last year regarding the modern Sonic model in Sonic 4, and I doubt you could answer now. When will people like you understand that it's not for you to decide what's nitpicky or too much complaining?

Please go and kill yourself.

#259 User is online NomadTW 

Posted 09 April 2011 - 10:16 AM

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QUOTE (jasonchrist @ Apr 9 2011, 09:48 AM)
QUOTE (Arctides @ Apr 9 2011, 05:45 AM)
I think you are all too eager to find something to whine about.

I mean, honestly, SEGA listens to all of your bitching about Sonic having green eyes and likely does this to humor you. And what do they get in return? More bitching. There's really no pleasing any of you.

Personally, I just want back the 5 minutes of my life I wasted trying to wade through 16 pages of endless bellyaching and internet cancer...

I happen to think that Classic Sonic looks perfect. Yet I have absolutely no problem whatsoever with people who don't, just like I don't hate anyone who likes the modern model either. People like YOU on the other hand are just fucking toxic!

So I'm going to ask you, what business is it of yours if people don't like it? Nobody could answer that question last year regarding the modern Sonic model in Sonic 4, and I doubt you could answer now. When will people like you understand that it's not for you to decide what's nitpicky or too much complaining?

Please go and kill yourself.


Ooooff. Wow.

While I agree we're nowhere near approaching 'BAAWW GREEN EYES' levels of bitching, I think that last bit was a bit uncalled for. Way to bring yourself down to his level.

That said, I'm actually kind of impressed at the level of not-bitching so far. Yeah you have some people who don't like it, but that happens anyway. And like you I have no issue with them, as long as they don't pull the 'wrong opinion' card on me for liking it.
This post has been edited by NomadTW: 09 April 2011 - 10:22 AM

#260 User is online PsychoSk8r 

Posted 09 April 2011 - 11:10 AM

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QUOTE (jasonchrist @ Apr 9 2011, 03:48 PM)
QUOTE (Arctides @ Apr 9 2011, 05:45 AM)
I think you are all too eager to find something to whine about.

I mean, honestly, SEGA listens to all of your bitching about Sonic having green eyes and likely does this to humor you. And what do they get in return? More bitching. There's really no pleasing any of you.

Personally, I just want back the 5 minutes of my life I wasted trying to wade through 16 pages of endless bellyaching and internet cancer...

I happen to think that Classic Sonic looks perfect. Yet I have absolutely no problem whatsoever with people who don't, just like I don't hate anyone who likes the modern model either. People like YOU on the other hand are just fucking toxic!

So I'm going to ask you, what business is it of yours if people don't like it? Nobody could answer that question last year regarding the modern Sonic model in Sonic 4, and I doubt you could answer now. When will people like you understand that it's not for you to decide what's nitpicky or too much complaining?

Please go and kill yourself.

See, you made some valid points, and so did Arctides. The parts in bold make you no better than him. If you'd not added the insults, it would have been a pretty mature post. It's always better to enter an argument/debate without throwing around insults.

Anyway, on topic, I shat bricks on seeing classic sonic. I was just simply expecting classic levels, remade. I was content that classic sonic was never going to return, then BAM, nearly knocked off my fucking chair. Sega, after sonic colours, I have complete faith in you for this game.

Edit: Grammar fix. =P
This post has been edited by PsychoSk8r: 09 April 2011 - 11:11 AM

#261 User is offline BlazeHedgehog 

Posted 09 April 2011 - 11:21 AM

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QUOTE (Endri @ Apr 9 2011, 09:42 AM)
QUOTE (BlazeHedgehog @ Apr 9 2011, 08:33 AM)
Personally, I'm thinking the lack of color in Green Hill Zone there is to represent just how far back they're going. You'll recall that there was a survey last year Sega had some folks take, probing for interest in a Sonic prequel.

The lack of color is meant to represent Sonic's formative years - back before they "filled in all the blanks". Assuming this game will take us through the high points of Sonic's entire franchise history, you could begin the game before the events of Sonic 1 take place.

And even if you don't, the metaphor still holds up.
Nice theory! So you actually believe that the teaser trailer was mostly metaphorical than actually giving a sneak-peak of the game's possible gimmick? It would be perfectly fine to me if it was ever the case. I prefer more subtle and simple plots than over-complicated complapsing multi-universes and duality. Sonic needs more Mechanical Physics, not Quantum Physics.

I, myself, have quite an interesting theory about the game's possible plot. And I must say that my theory is quite the opposite of what people have been saying so far. Unfortunately, I'm not entitled to say anything.


The way I see it, consider the sequence of events that plays out in the trailer.

Our first shot is, basically, of nothing. There are vague, extremely basic shapes of what might be mountains, but it's essentially a blank void. And who emerges from this nothing? Why, it's Sonic!

The shot changes. The world around Sonic is beginning to take shape. The occasional untextured rock formation zooms past him now! The camera pans around to show us that one of these rock formations has a few splashes of color on it. Sonic leaps up the cliff face and lands on the ridge above.

The endless void of nothing has given way to a halfway-textured road laid out before him. Sonic follows it, and finds things to interact with! Rocks to jump over, a halfpipe to slide across, and a winding S-curve leading in to a loop-de-loop. Why, it seems the further along this path Sonic gets, the more detailed this environment is getting.

Sonic takes a flying leap off of a ramp - and hey, he's not alone! The pair flash each other a smile and head deeper in to the zone, which, by now, has practically surrounded the path with untextured trees, flowers, grass and rocks. As the Hedgehogs zoom forward out of frame, the level is almost complete, but it's not quite there yet...

It's totally metaphorical.
This post has been edited by BlazeHedgehog: 09 April 2011 - 11:23 AM

#262 User is offline Spanner 

Posted 09 April 2011 - 12:46 PM

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I'm not sure if this has been posted or not, but if it is, you can trash my post.

It appears that SEGA have also registered sonicgenerations.co.uk and sonic-generations.co.uk, I believe they usually register a few other localised domains too, but I have only tested the UK side right now. All lead to the same white page like the .com addresses.

#263 User is offline Gardow 

Posted 09 April 2011 - 01:28 PM

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I'm pretty surprised no one has pointed out the soles yet.


red circle: the obvious, people didn't want to see green irises on a classic sonic model.
yellow circle in small shots: people wouldn't like blue eyelids on a classic model, so they gave him tan eyelids.

green circle: notice how the new model has more realistic, white/grey soles,
while the classic model has red/dark red soles, just like the classic design.

I say SEGA really did think this model through, so to me the butt-face is nothing but a throwback to the old American art.

#264 User is offline Nora Kisaragi 

Posted 09 April 2011 - 01:38 PM

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QUOTE (ShadowsofYesterday @ Apr 9 2011, 12:05 AM)
QUOTE (Nora Kisaragi @ Apr 9 2011, 12:02 AM)
My mind is mixed about something trivial. I shouldn't even need to mention what the Sonic Cycle is. Now, through the trailer it's apparent that Modern Sonic knows Classic Sonic and they appear to be friends: One of the objectives of the cycle entails meeting friends and new friends. Does Classic Sonic count as a new friend? Or an old friend? Or not even a friend? Can you be friends with yourself? It confuses me greatly. Trivial, I know, but, it's one of those paradoxes almost, and this is one of the last subjects I haven't seen discussed on the trailer, so..

Maybe Sega's trying to give the finger to the Cycle.


This is possible. I tried sleeping on it and the matter still itches at me. Regardless, seems like Sonic has yet another possible friend here, and so it's probably a matter of time before we see Classic Robotnik making friends with Modern Eggman. That would be interesting, but until we know more this is all we're left with, sadly.

#265 User is offline Rodgers 

Posted 09 April 2011 - 01:51 PM

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QUOTE (Gardow @ Apr 9 2011, 02:28 PM)
I'm pretty surprised no one has pointed out the soles yet.


red circle: the obvious, people didn't want to see green irises on a classic sonic model.
yellow circle in small shots: people wouldn't like blue eyelids on a classic model, so they gave him tan eyelids.

green circle: notice how the new model has more realistic, white/grey soles,
while the classic model has red/dark red soles, just like the classic design.

I say SEGA really did think this model through, so to me the butt-face is nothing but a throwback to the old American art.



Well.. I'm not exactly sure its necessary to point out things like that with both the Sonic's. To be fair, even modern Sonic use to have tan eyes up until Sonic Adventure 2 (and then I think this changed in SA2B, correct me if I'm wrong). Not really sure either what you meant with 'American' art. Sonic in general was always designed from Japan; except the minor changes that America made with him. These things you've spotted out have always been a factor since Sonic Adventure.
This post has been edited by OverlyEquipped: 09 April 2011 - 01:56 PM

#266 User is offline Ross-Irving 

Posted 09 April 2011 - 02:04 PM

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Okay fellas, let's break this down. You have nothing more to talk about at this point. We've all seen the model and pretty much everything to be said concerning why or why not has been stated by different at least twice now. Nothing on the background, so I don't see why there's baseless speculation when one of the reasons so many people got suspended in the Sonic 4 thread was for, well, baseless speculation. Since this is a game to commemorate Sonic's 20th, as well as acknowledging the past, of course Green Hill is going to exist in some incarnation. The gameplay is likely going to be just like Unleashed daytime, as it set a strong precedent with the response it received from all "game journalists" and fans and blah blah blah, plus it fits in with Iizuka's notions of wanting "speedy gameplay", and I'm pretty sure he's head cheese on this whole game. This is what we pretty much "know".

So! With that in mind, the focus is that what zones would best accommodate that gameplay? What kind of new gimmicks do you think they'll add, if any? Any new functions to existing gimmicks? They'll obviously have to increase the length of zones like GHZ to get any real gameplay out of it, along with fitting in all the bells and whistles in layouts that come from Unleashed. How well do you think the old layouts will blend and interact with new gameplay elements?

There's a lot more you guys could potentially discuss than talking about his design which isn't going to do a damn thing for anyone.

#267 User is offline Sparks 

Posted 09 April 2011 - 02:27 PM

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I have a high feeling we'll see Chemical Plant Zone in this game. A high speed level from the classics in a Sonic Unleashed style game would make a mind blowing combo.

On that, if SEGA is pulling levels from 1 to Adventure 2, I have a feeling the order each level appears will be chronologically (so basically an ARK level would be from SA2, rather than City Escape, and thus one of S3Ks later stages as well).

I'm still taking caution in my posts, since these are just my thoughts, and hope they don't borderline on baseless speculation.

#268 User is offline Krigo 

Posted 09 April 2011 - 02:36 PM

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QUOTE (Sparks @ Apr 9 2011, 08:27 PM)
I have a high feeling we'll see Chemical Plant Zone in this game. A high speed level from the classics in a Sonic Unleashed style game would make a mind blowing combo.

On that, if SEGA is pulling levels from 1 to Adventure 2, I have a feeling the order each level appears will be chronologically (so basically an ARK level would be from SA2, rather than City Escape, and thus one of S3Ks later stages as well).

I'm still taking caution in my posts, since these are just my thoughts, and hope they don't borderline on baseless speculation.

I'd love to see Mystic Cave Zone as a stage just for the remix of that amazing music. I'm also surprised at how much effort SEGA has put into the model of Mr.Needlemouse Classic Sonic, it's great that it's not half-assed.

And Mystic Cave Zone's music? Seriously, I love it. Probably the best track in Sonic 2



#269 User is offline DustArma 

Posted 09 April 2011 - 02:45 PM

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QUOTE (Sparks @ Apr 9 2011, 03:27 PM)
I have a high feeling we'll see Chemical Plant Zone in this game. A high speed level from the classics in a Sonic Unleashed style game would make a mind blowing combo.

On that, if SEGA is pulling levels from 1 to Adventure 2, I have a feeling the order each level appears will be chronologically (so basically an ARK level would be from SA2, rather than City Escape, and thus one of S3Ks later stages as well).

I'm still taking caution in my posts, since these are just my thoughts, and hope they don't borderline on baseless speculation.


I don't know about Chemical Plant, sure it's pretty high speed, but Flying Battery is also a very fast level, and it would fill Sonic Team's bottomless pits quota v.png

Speaking about S3&K levels, are they just going to put in the levels as they would be by the time of Colors, like a deserted Launch Base, or a ruined Death Egg/Flying Battery, or are they going to put them as they were in Sonic 3&K, cutscenes and all?

#270 User is offline Covarr 

Posted 09 April 2011 - 02:51 PM

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QUOTE (Ross-Irving @ Apr 9 2011, 12:04 PM)
The gameplay is likely going to be just like Unleashed daytime, as it set a strong precedent with the response it received from all "game journalists" and fans and blah blah blah, plus it fits in with Iizuka's notions of wanting "speedy gameplay", and I'm pretty sure he's head cheese on this whole game. This is what we pretty much "know".

I sincerely hope it's not just like Unleashed daytime. The classic games were more than just running really fucking fast with a few quick time events, they had a strong emphasis on platforming. Honestly, most of Unleashed's daytime stages felt more like Stardust Speedway 3 than anything else to me: an obstacle here and there, but for the most part you're just running forward. It's sacrifices depth for speed, and while it can be fun in its own way, it's not even almost a return to roots.

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