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Sonic the Hedgehog Classic Release thread REV 03 + Level select and Debug codes released

#1 User is offline Hez 

Posted 17 March 2011 - 09:05 PM

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This is REV03. I say this because as everyone knows with everything, I'm not perfect. I probably, no, I almost am certain I probably forgot something. Let me know of any GAME BREAKING BUGS and I will release another revision.

Also, it was very difficult to get everyone in the credits, if you feel you contributed and I forgot to mention your name, PM me soon or forever hold your peace.

Luster Lake has had some major collision bugs fixed.

Also, Enjoy.
This post has been edited by Hez: 28 March 2012 - 02:08 AM

#2 User is offline TheLoz 

Posted 17 March 2011 - 09:11 PM

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Fuck.

Yes.

#3 User is offline LordOfSquad 

Posted 17 March 2011 - 09:11 PM

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YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Downloading like the Fist of the North Star.

#4 User is offline Sonic Warrior TJ 

Posted 17 March 2011 - 09:16 PM

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Rock and roll! Thanks Hez! It's almost finished downloading, I've really been looking forward to this.

#5 User is offline Morph 

Posted 17 March 2011 - 09:16 PM

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Awesome. Can't wait for it to finish downloading to play it!

#6 User is offline 360 

Posted 17 March 2011 - 09:21 PM

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Downloading with the force of a thousand dragons. It's 2:00am over here (UK) meaning I can't actually stay up and play this (long day tomorrow and have to wake up at 9:30am) but I am so dedicating the next available night to this. Extremely glad you finally took the leap of faith and released this Hez. It was brave of you to beta-test the shit out of this and I think that will be reflected in the impressions. I'm going to have to evade the early reviews in here to go in blind but I will adhere to my earlier promise to write a substantial review of the game.

Really looking forward to playing through this. Shame I can't just hit this tonight. I'm almost considering just staying up (all night) but I think I would regret that tomorrow. Thanks again Hez. A review is coming your way over the weekend.

#7 User is offline Chimpo 

Posted 17 March 2011 - 09:30 PM

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I'm at work. Can anyone tell me the fastest time for both Hazel Hills in this release?

#8 User is offline TheInvisibleSun 

Posted 17 March 2011 - 09:31 PM

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I am utterly filled with happiness right now, and will dedicatedly play this game over the break.

#9 User is online Billy 

Posted 17 March 2011 - 09:35 PM

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Hez, you win the internet. Thanks for this!

#10 User is offline Sparks 

Posted 17 March 2011 - 09:50 PM

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Lets get some mirrors in here. colbert.png

#11 User is offline Rail Road 

Posted 17 March 2011 - 09:53 PM

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Awesome so far, but I believe the gumball special stage from S3 is broken. The camera doesn't follow Sonic down and the stage doesn't end when you hit the bottom.

#12 User is offline jasonchrist 

Posted 17 March 2011 - 09:54 PM

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Hez, consider yourself a pioneer. You are the very first member of this proud community to finish a fangame that actually looks good and that people want to play.

Nice work brother!



#13 User is offline LordOfSquad 

Posted 17 March 2011 - 10:00 PM

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QUOTE (Rail Road @ Mar 17 2011, 08:53 PM)
Awesome so far, but I believe the gumball special stage from S3 is broken. The camera doesn't follow Sonic down and the stage doesn't end when you hit the bottom.


Yeah, I think most of the bonus games are borked. Might want to fix that for REV 01. Also, does Save File 01 equal No Save? Might want to change that so people (like me) don't get confused.

But this is fucking ace. I got up to Gigapolis before fucking up and getting a game over. I love this, thank you so much.

#14 User is offline Supakitsune 

Posted 17 March 2011 - 10:07 PM

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Awesome. Very nice to see this released in a (somewhat) finalized form.

One odd bug I encountered: I managed to die in the special stage (fell off the item box) and Sonic fell off the bottom of the screen extremely slowly. Might want to fix that and/or make dying in the special stage immediately eject you, and maybe put in a small platform where the item box is (it could disappear when you break the box)?

#15 User is offline Bareirito 

Posted 17 March 2011 - 10:07 PM

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I don't if this is a bug but everytime I die in at least the Hazel Hills' Boss, rings won't reappear like the enemies.

But I must say that I love what you've created.

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