So then, long time no see. Some people would probably remember the “Sonic Henceforth” thread, for those who don't: http://forums.sonicretro.org/index.php?showtopic=20650
Well, since I didn't give many updates on this project since July (I was pending approval and kind of forgot about the forum)… Some things have happened, some stuff has changed, names, places, ideas, etc.
The biggest change was the name of the project, which changed from Sonic Henceforth to…

… Sonic the Hedgehog.
“What the hell, man? We already have three games with that name!”
Well, to be honest, when we started the project we had this stupid and naive idea that we could change Sonic the Hedgehog. So that's why we gave the name “Sonic Henceforth” in other words, Sonic “from now on”. But, as we were developing the story and everything else we had this epiphany: “We're not changing Sonic the Hedgehog, we're recreating it!”
Yeah, we're kind of narcissists.
So, as we're rebooting everything… Why don't we give it a proper "reboot name"? Sonic the Hedgehog it is.
---
I can't reveal much about the game's story yet, but expect for something amazing… Well, the game’ story occurs in Sonic OVA's world. We want to explain how the Land of Sky and Land of Darkness were created. Something involving Chaos Emeralds and… Shhh… I've already told too much.
---
Models:


Our Sonic, a custom model made by us just for the game itself.
A 3D view of it.

Dr. Robotnik (Made by Polygon Jim), also custom made for the game only.

Rhinobot (Made by Polygon Jim). Every stage will have some badnicks and some Eggbots... Expect different kinds of enemies.


Super Sonic!
---
Songs:
The songs are maybe one of my favorite things about the project. Trying to please Retro and Next-Gen gamers, we have for each song a 16-bits and a HD version.
Title Screen 16bits:
Title Screen HD:
Aerial Ambush 16bits:
Aerial Ambush HD:
Song for a untitled stage 16bits:
---
Some videos (no Gameplay yet, sorry about that):
Main Menu
Checkpoint demonstration
Pre-logo video
Old "Sonic Henceforth" gameplay
---
Screenshots:
Aerial Ambush title card:

In-game screenshots:








New:
HUD is temporary



---
Well, that's it, hope that you guys enjoy.
Well, since I didn't give many updates on this project since July (I was pending approval and kind of forgot about the forum)… Some things have happened, some stuff has changed, names, places, ideas, etc.
The biggest change was the name of the project, which changed from Sonic Henceforth to…

… Sonic the Hedgehog.
“What the hell, man? We already have three games with that name!”
Well, to be honest, when we started the project we had this stupid and naive idea that we could change Sonic the Hedgehog. So that's why we gave the name “Sonic Henceforth” in other words, Sonic “from now on”. But, as we were developing the story and everything else we had this epiphany: “We're not changing Sonic the Hedgehog, we're recreating it!”
Yeah, we're kind of narcissists.
So, as we're rebooting everything… Why don't we give it a proper "reboot name"? Sonic the Hedgehog it is.
---
I can't reveal much about the game's story yet, but expect for something amazing… Well, the game’ story occurs in Sonic OVA's world. We want to explain how the Land of Sky and Land of Darkness were created. Something involving Chaos Emeralds and… Shhh… I've already told too much.
---
Models:


Our Sonic, a custom model made by us just for the game itself.
A 3D view of it.

Dr. Robotnik (Made by Polygon Jim), also custom made for the game only.

Rhinobot (Made by Polygon Jim). Every stage will have some badnicks and some Eggbots... Expect different kinds of enemies.


Super Sonic!
---
Songs:
The songs are maybe one of my favorite things about the project. Trying to please Retro and Next-Gen gamers, we have for each song a 16-bits and a HD version.
Title Screen 16bits:
Title Screen HD:
Aerial Ambush 16bits:
Aerial Ambush HD:
Song for a untitled stage 16bits:
---
Some videos (no Gameplay yet, sorry about that):
Main Menu
Checkpoint demonstration
Pre-logo video
Old "Sonic Henceforth" gameplay
---
Screenshots:
Aerial Ambush title card:

In-game screenshots:








New:
HUD is temporary



---
Well, that's it, hope that you guys enjoy.
This post has been edited by Perfect Chaos Zero: 04 March 2011 - 12:52 AM



