Posted 23 February 2011 - 10:47 PM
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QUOTE (Lanzer @ Feb 23 2011, 07:30 PM)

At first I was going to sarcastically tell you that recolors are lame and that the palette is making me colorblind, but I see an underline creative level design.
You got talent kid, but rusty around the edges though. Now don't screw it up! fix the palettes, change lolrecolor back into normal sonic (or just make a alternate version for us who just want to play as sonic), slow the music down!, and fix up your art assets to match the games overall art assets I don't mind unique as long as it matches.
Good luck in your future endeavors, I'll be keeping an eye on you.
EDIT: Why is the invincible theme the emerald hill theme?
Pretty much this. I actually played it, this is a pretty creative hack from a level design perspective. It may not feature loops and such but it's a great like Marble Zone replacement or something like that, with an interesting maze design and yet some speed segments along the way. May want to consider recoloring some of the blocks that you can run through vs those you can't though, those purple cubes confused me from time to time. Keep going though this could be great.
Posted 23 February 2011 - 10:56 PM
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Like pretty much everyone else has mentioned, the palletes are various levels of wonky. For example, the sunset-looking sky in the background of the first few shots could be decent with a little pallete tweaking, but the clashing purple, green/beige and gray blocks reaaally need changed, especially against that sky background. Try using colors that are more harmonious. The
Color Scheme Designer website can help, and it's very intuitive to use. Also, perhaps try different colors for Sonic? I think you can probably portray an "icy" look for him without such over-bright colors.
Other than that, I think you have a good start here! The level art is pretty good so far.
Posted 24 February 2011 - 04:23 AM
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QUOTE (Shadic @ Feb 23 2011, 07:55 PM)

To Arctic: First of all, I'd read something on
Color Theory. You don't seem to understand the significance of color combinations, and your contrast and general use of color is quite bad, to be frank.
I wouldn't call it bad, just in need of a little polish. Something about the use of weird, almost negative shading makes it look an interesting dreamscape. It has more emotional impact than most palettes I see.
While the colours could certainly be improved, I'd hate to see the creativity beaten out of it just so that it will conform to what our eyes expect to see.
Posted 24 February 2011 - 05:05 AM
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The main problem I had was I couldn't tell where to go, some pieces of ground were solid at one part, but not the next, it was a muddle. I actually caught a taste for the palettes though.
This post has been edited by Sonica: 24 February 2011 - 05:05 AM
Posted 24 February 2011 - 09:28 AM
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The graphics kinda grow on you after a while. It's nice to see a hack with original graphics. There are some out there but they usually don't get finished. Hopefully this one is.
Posted 24 February 2011 - 10:03 AM
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QUOTE (Mercury @ Feb 24 2011, 01:23 AM)

While the colours could certainly be improved, I'd hate to see the creativity beaten out of it just so that it will conform to what our eyes expect to see.
The only problem I have with the colors is that there bright. he can tone down the colors a bit and change the colors for platforms that I'm supposed to jump on.
Posted 08 March 2011 - 09:23 AM
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I found the first level very confusing, and some parts I couldn't distinguish the background and the parts I could pass through.
I like your monitors however, very cool.
Posted 09 March 2011 - 08:37 AM
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Just a little update. I gave the level a new palette, changed the art a bit, and added new stuff. It's now a desert-like city.

I changed the layout a little bit. I'm still experimenting on my background.

I finally got lava into my hack! I'll edit the crystals soon.

Here is one of two new monitors hiding in a hard-to-reach place.
Posted 09 March 2011 - 03:17 PM
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That's a very interesting look, nicely done.
Posted 11 March 2011 - 07:40 PM
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That's a vast improvement! Before, I couldn't tell what was or wasn't a platform/wall/etc.
Posted 13 March 2011 - 10:14 AM
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QUOTE (MarkeyJester @ Feb 24 2011, 03:15 AM)

Colour blind? That's no excuse, really though, I know one other individual with brilliant art skills who's colour blind around here. (I'm not just saying that) [Edit: not talking about myself here either]
*cough*
KojichaoAMIRITE?
Posted 13 March 2011 - 10:36 AM
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QUOTE (Shadow Fire @ Mar 13 2011, 03:14 PM)

*cough*
Kojichao
AMIRITE?
What's Koji up to nowadays anyway?
Posted 13 March 2011 - 11:25 AM
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QUOTE (Steven M @ Mar 13 2011, 08:36 AM)

What's Koji up to nowadays anyway?
Yeah I'm quite curious too. Her deviantart account has been dead for awhile but her site has a quite recent post.
Wish she visit more.
BACK TO TOPIC: I like the new pallete design but are you keeping the old pallete? there was nothing really wrong with it just too bright and hard to tell where to go sometimes due to colors being used for multiple things.
Posted 13 March 2011 - 11:45 AM
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QUOTE (ArcticLeopard @ Mar 9 2011, 08:37 AM)

Just a little update. I gave the level a new palette, changed the art a bit, and added new stuff. It's now a desert-like city.

I changed the layout a little bit. I'm still experimenting on my background.

I finally got lava into my hack! I'll edit the crystals soon.

Here is one of two new monitors hiding in a hard-to-reach place.
Now you're talking! The improvement here is fantastic and I really like what I'm seeing. Good work.
Posted 13 March 2011 - 12:14 PM
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QUOTE (Lanzer @ Mar 13 2011, 11:25 AM)

BACK TO TOPIC: I like the new pallete design but are you keeping the old pallete? there was nothing really wrong with it just too bright and hard to tell where to go sometimes due to colors being used for multiple things.
I haven't thrown away the old palette. I always save copies of my palettes before changing them. I might reuse my old palette for something else (and fix the brightness, of course), but I like the new look I gave this level.