check out this feature of our formerly Named Sonic Mega Drive http://youtu.be/Q4IN-YHBBBY (I cant seem to get the player to show on the forums)
I always judged Unity's light probes to be ugly, but allied with a nice custom shader, they can give a good blending between static and dynamic objects. Warning: Extreme WIP
This is a mockup. Next game after the current one (Random Acts of Mining for the record), I'm thinking.
This artwork looks a little familiar. :v: That aside, it looks interesting. The shades of purple work quite well together, and it's not too busy, which is something I keep on seeing lately.
Heh, I'm allowed to rip off my own shit. The above is closer to what I had in mind when dicking around in SonEd 2 back when though.
Great, now I have to get a new name for my nevercoming mod. (It wasn't Angel Island, but still). Now to not make a worthless post, I may say that I'm not very sure about combining glowing effects with pixel art. I mean in the 'He's comming' teaser, the glowing aura is way too perfect for the scaled (and then pixelated) sprite. Since you're using Flash, you could take advantage of this and use bigger sprites to slace them down, this would not only anti-alias your sprites at small (normal during gameplay) size, but also ensure you quelity when scaling up. This or giving pixel effect to the fancy glows and stuff.
Not my work, but the guy making HDK has done this - [youtube]http://www.youtube.com/watch?v=t8Mrh086PUo[/youtube]
Nefault1st, creator of Sonic vs Darkness: True Nightmare Revived fan-game, wishes a Happy Halloween to all of you.
Mock up for Level 2 of Sonic Thunder. The game will be shown off at SAGE. The original creator left the project and gave me the source. So expect to see it with a new look and new gameplay at SAGE!
The edits you've made to the shading and the more vibrant palette certainly makes the sprite design seem a lot more appealing. Really liking it.
I like it so far; reminds me of an old level I made yeaaaars ago, which tickles a bit of nostalgia. Edit: You probably need to give credit to DerZocker for those background buildings.
http://www.youtube.com/watch?v=ZCFNIBkwanQ Sharing some work of my friend Ricardo's. Just finally getting to that point of cooking with gas.
My immediate issue with it is the poor lighting. Everything looks dark and doesn't contrast well, especially Sonic. Then there are things that clash like the ring sparkles and the lightning shield which are very bright in comparison. But okay, it's an engine demo. It's hard to get an idea of how Sonic controls from the video, but from what I can see it looks like when Sonic changes angle, he jumps sharply several degrees with no finer control, putting more reliance on camera adjustment for steering. "360 Running" is an apparent highlight of this video, but it shows nothing but a long sequence of Sonic running through corkscrews. There's no demonstration of him handling regular slopes of any kind, or anything else like loopdeloops. Right after this is featured the "HDK Challenge" which makes me even more wary about the capability of this engine, as this part depicts a long obstacle course made entirely out of cubic block arrangements. Either the engine is capable of a lot more and this video (and/or the test level) is terrible at demonstrating it, or this is all being done to avoid making clear its significant flaws and inability.
Technically impressive. Looks like it's close to feature parity with UDK, at least. I'm not going to criticize much though. This is an engine for people to build off of, so the way it looks like largely unimportant. I'm not fond of the way steering seems reliant on camera position, but I think camera position is a large part of level design so I'll let that go too. I agree with Mr. Lange on one thing though. The video doesn't do a great job at showing off what the engine is capable of.