Looks good Aerosol, though there IS a Sonic 2 Sprite of Shadow, but it was only used for the webcomic That's My Sonic WAY back in the early 2000's Like the progress on the sprite so far though, but if your curious on that sprite I mentioned I think Themysticalforestzone.com has it, pretty sure they do, also if you never read it check out TMS on fireball20xl.com
I looked a few times, but I didn't see it. And I'm pretty sure that relic of ancient history that needs to be forgotten used Sonic 3 as a base for the sprite edit, not 2.
A few graphical touchups here. I added a solid black border around the HUD numbers to make them easier to read, but I don't know if it clashes with the art style too much. If it works well enough, though, then I could probably do the same to the other HUD elements.
I like what I see here; it's like a fusion of Wacky Workbench and Carnival Night. The off color HUD also reminds me of S3K. :v:
Debug Keys: 1 - Daytime 2 - Midday 3 - Sunset 4 - Dusk 5 - Night 6 - Midnight 0 - Dawn R - Normal Weather P - Partly Cloudy M - Mostly Cloudy S - Storm Clouds O - Overcast Emerald Hill Zone Angel island Jungle Angel island Zone Caves
Looking good Streak, already said my thoughts on SFGHQ. :v: Be wary of what can help you, and what can kill you at SAGE 2012.
having fun here. 30fps and still adding in-betweens. I'll show a lot more in the near future (but Phantasy Star Online 2 is incredibly addictive right now) Sonic Run 1 WIP Sorry for not adding the gif animation into this post. retro doesn't allow that extension on this board. wish I could see them in a fan game when I am done
Looks highly similar to the pencil test animation from Sonic CD. Also, where are his ears? Did Sonic turn into an echidna?
yeah that's pretty much what I am aiming for (the sonic CD pencil test style animation) and I didn't bother drawing his ears in yet. figured I'd do that last after I finish drawing in all the frames. http://puu.sh/NQF3 I've only did more inbetweens at the moment. (the blinking is because I haven't done those frames yet.) of course the animations from the pencil test wont be the only thing I include since that won't be enough. it's a start nonetheless. plus I'd only just feel bad if I just only did inbetweens to that pencil test animation and didn't throw in anything new. it will also be educational for myself to learn to animate in the style of someone else. would be good, right?
That looks like the product of Blue Sky making a Sonic game out of the Vectorman graphic style. Why yes, I would play a game that looked like that.
I think it looks sick as hell, but I wonder two things. 1) What would organic characters look like in this art style? 2) Would a 2.5D cel-shaded game in the same style look better in motion?
That is one viewtiful drawing indeed! I would love to play the crap out of a game with that art style. Also, did you make this using the live trace tool, or is it a cel-shaded rendering? That is assuming you did draw it.
http://www.youtube.com/watch?v=YK36SpTGh3s Woo Engine! Just demonstrating things... like the floor can be 1px thick and still work fine (Which was not possible at all in Sonic 4 AYII's engine, in fact the floor had to be about 70px thick at least) Not strictly Sonic yet, but can very easily be (just needs mask sizes and speed value changes). Trying to be the simplest, or just very simple, 360 degree (Game Maker) engine. At the moment it isn't 360 degrees but it really wont take long to add that into it.
I certainly would, this is basically Hi Def graphics without any blurs, and just simple shading, but that sprite you did there looks great, Love it!
It's a model, but I'm not sure if he traced it or used cel-shaded rendering. But Streak, "Yes dude! Yes!".