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General Project Screenshots/Video Thread

Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.

  1. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    I love that effect. Nice job on the early stage too, its not something already used before after all.
     
  2. SaviourDCX

    SaviourDCX

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    Loving that water effect, keep it up.
     
  3. Chaos Rush

    Chaos Rush

    AKA J.Matz Member
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  4. Overbound

    Overbound

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    Sonic Time Twisted Creator
    I'm not 100% on those mountains in the background. You desperately need more color.
     
  5. Mastered Realm

    Mastered Realm

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    You could make it more colorful:

    [​IMG]
     
  6. Overbound

    Overbound

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    Ok that just fucking rocks. One small criticism and its not something you did M.E. but the shadow under the grass needs to be darker.
     
  7. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    Oh wow, such colour and power to the level now!! (Say, I'm asuming not, but then again I could be wrong, but do the clouds in the BG scroll as a third plane? because that would be just beyond awesome if it does)
     
  8. Overbound

    Overbound

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    Its funny it seems everyone tries to make a dusk with those bushes and the purplish water. I did this one for my game Sonic Time Twisted but I've seen others too.

    [​IMG]
     
  9. Hez

    Hez

    Oldbie
    lookin good!
     
  10. Animemaster

    Animemaster

    Prison bitch! Member
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    Sonic 1 Revelation
    Huh? the purple is not water in my bg, its part of the collision chaos zone bg which I believe wasn't water. But feel free to prove me wrong.
     
  11. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    Prove you wrong? Don't mind if I do =P

    [​IMG]
    They wave back and forth.

    Also Overbound, that design is simply marvelous, I would normally recommend maybe giving the FG Square tiles a bit more detail, but looking at it now, I think that'll ruin it, so it's perfect!
     
  12. Overbound

    Overbound

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    Most of the level is like that:

    [​IMG]

    though I'll admit its a repeating pattern for the most part.

    Edit I feel that I should point out this is a rather old picture. There is actually a demo from last SAGE of that level.

    http://timetwisted.sonicstrike.net/Sonic%2...2009%20Demo.rar

    some people haven't seen that past of the level and might recognize the future part of the zone more.

    [​IMG]
     
  13. Overbound

    Overbound

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    Sonic Time Twisted Creator
    This is the first level of my game Sonic Time Twisted zoomed out really far to level maps size. The game is actually playable like this.

    [​IMG]
     
  14. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    Talk about box city.

    It's just a bunch of crates stacked on top of each other.
     
  15. Hez

    Hez

    Oldbie
    yep, look like crates to me...</sarcasm>
     
  16. Overbound

    Overbound

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    *Shrugs* there are repeating tiles and the level design isn't anything like Sonic 2. But I think its pretty solid and the real only negative comments I've got about it were from people who wanted a faster Sonic game and I just tune those out. Plus as I recall you had some positive things to say about this level last SAGE.
     
  17. Overbound

    Overbound

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    Plus

    [​IMG]
     
  18. UtopiaUK

    UtopiaUK

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    Wow, that looks pixel perfect. I fail to see any flaws. Excellent work there Overbound. :)
     
  19. Overbound

    Overbound

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    Are you talking about Spring Yard because that is Spring Yard. I was trying to make the point that my level isn't any more boxy than Sonic 1 levels.
     
  20. iojnekns

    iojnekns

    trouble keeps you runnin' faster Member
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    I don't necessarily support either side of the dispute, but SYZ isn't really a good point of comparison. Lots of stretches of totally flat ground aren't negative inherently, but they are generally more appropriate in industrial or metallic levels. The more "natural" levels - grassy, forest-y or otherwise organic zones - are characterized by more uneven terrain. A decent example might be EHZ with its gentle grassy slopes and constantly undulating ground. Your example is a grassy zone that lacks this variety, which might be said to give it a "boxy" feel which may not appropriate considering the art-set for the level, since it detracts from the naturalistic look. In SYZ, lots of stretches of flat ground fit with the style, they are - above all - appropriate. In that sense, your level is far more boxy than any zone that could be suitably compared - GHZ, EHZ, AIZ, ARZ, MHZ, CCZ, HTZ.