I like the shoes though.
General Project Screenshots/Video Thread
#856
Posted 24 May 2012 - 03:24 PM
Not bad, but two things. The spikes are too Super Sonic and not enough Shadow. They need to be larger and lower. Also you forgot the red around his eyes.
I like the shoes though.
I like the shoes though.
#857
Posted 24 May 2012 - 03:41 PM
I love it. There's a loss in details (the red around his eyes), but I think it fits more with the Sonic 1-2 sprites. If anything, add the red parts, but I don't think there's a need to change the spikes.
I can already imagine his running spike being a half circle... since Shadow skates and cutting Sonic's loop running in half would probably do a classic effect to it.
Too bad you don't plan on using this, it's really cute.
I can already imagine his running spike being a half circle... since Shadow skates and cutting Sonic's loop running in half would probably do a classic effect to it.
Too bad you don't plan on using this, it's really cute.
#858
Posted 24 May 2012 - 04:48 PM
Dark Sonic, on 24 May 2012 - 03:24 PM, said:
Not bad, but two things. The spikes are too Super Sonic and not enough Shadow. They need to be larger and lower. Also you forgot the red around his eyes.
I like the shoes though.
I like the shoes though.
The way the spikes are is intentional. Shadow's spikes basically ARE Super Sonic spikes. Just look at Sonic Adventure 2! Shadow's spikes didn't really become his and his alone until they changed Super Sonic's spikes.
I did just forget the red around the eyes though
Truner, on 24 May 2012 - 03:41 PM, said:
I love it. There's a loss in details (the red around his eyes), but I think it fits more with the Sonic 1-2 sprites. If anything, add the red parts, but I don't think there's a need to change the spikes.
I can already imagine his running spike being a half circle... since Shadow skates and cutting Sonic's loop running in half would probably do a classic effect to it.
Too bad you don't plan on using this, it's really cute.
I can already imagine his running spike being a half circle... since Shadow skates and cutting Sonic's loop running in half would probably do a classic effect to it.
Too bad you don't plan on using this, it's really cute.
I said he probably wouldn't be playable...didn't say I wasn't planning on using it
This post has been edited by AerosolSP: 24 May 2012 - 05:06 PM
#859
Posted 24 May 2012 - 05:01 PM
That is great to hear. Impatient looking Classic Sonic sprites are my weaknesses. XD
Yeah, Super Sonic and Shadow had really similar spikes in SA2. I think they changed it in Heroes?
Yeah, Super Sonic and Shadow had really similar spikes in SA2. I think they changed it in Heroes?
#860
Posted 24 May 2012 - 07:39 PM
Flare, on 15 April 2012 - 08:55 AM, said:
Yes, you are right. It does seem to be the best size. Cheers.
Just providing some info, the Genesis/Mega Drive games use a resolution of 320x224. The reason why its 320x224 and not 320x240 is because of overscan, only 320x224 is visible, hence why there are black bars on top and bottom on the Gens emulator.
Also Taxman's Sonic CD remake uses 400x224 on widescreen, IIRC. So I personally recommend using 320x224, and having a widescreen option of 400x224.
#861
Posted 25 May 2012 - 06:13 PM
Looks good Aerosol, though there IS a Sonic 2 Sprite of Shadow, but it was only used for the webcomic That's My Sonic WAY back in the early 2000's
Like the progress on the sprite so far though, but if your curious on that sprite I mentioned I think Themysticalforestzone.com has it, pretty sure they do, also if you never read it check out TMS on fireball20xl.com
Like the progress on the sprite so far though, but if your curious on that sprite I mentioned I think Themysticalforestzone.com has it, pretty sure they do, also if you never read it check out TMS on fireball20xl.com
#862
Posted 28 May 2012 - 06:58 PM
Mike Arcade, on 25 May 2012 - 06:13 PM, said:
Looks good Aerosol, though there IS a Sonic 2 Sprite of Shadow, but it was only used for the webcomic That's My Sonic WAY back in the early 2000's
Like the progress on the sprite so far though, but if your curious on that sprite I mentioned I think Themysticalforestzone.com has it, pretty sure they do, also if you never read it check out TMS on fireball20xl.com
Like the progress on the sprite so far though, but if your curious on that sprite I mentioned I think Themysticalforestzone.com has it, pretty sure they do, also if you never read it check out TMS on fireball20xl.com
I looked a few times, but I didn't see it. And I'm pretty sure that relic of ancient history that needs to be forgotten used Sonic 3 as a base for the sprite edit, not 2.
#863
Posted 29 May 2012 - 05:20 PM

A few graphical touchups here. I added a solid black border around the HUD numbers to make them easier to read, but I don't know if it clashes with the art style too much. If it works well enough, though, then I could probably do the same to the other HUD elements.
#864
Posted 28 June 2012 - 07:48 PM
Reminds me that I did some old Shadow sprites a Looooonnnnggggg time ago...xD
This post has been edited by FuzzballFox: 28 June 2012 - 07:49 PM
#866
Posted 05 July 2012 - 06:06 PM
I like what I see here; it's like a fusion of Wacky Workbench and Carnival Night. The off color HUD also reminds me of S3K.
#867
Posted 27 July 2012 - 08:14 PM
Debug Keys:
1 - Daytime
2 - Midday
3 - Sunset
4 - Dusk
5 - Night
6 - Midnight
0 - Dawn
R - Normal Weather
P - Partly Cloudy
M - Mostly Cloudy
S - Storm Clouds
O - Overcast

Emerald Hill Zone

Angel island Jungle

Angel island Zone Caves
1 - Daytime
2 - Midday
3 - Sunset
4 - Dusk
5 - Night
6 - Midnight
0 - Dawn
R - Normal Weather
P - Partly Cloudy
M - Mostly Cloudy
S - Storm Clouds
O - Overcast

Emerald Hill Zone

Angel island Jungle

Angel island Zone Caves
#868
Posted 01 August 2012 - 01:48 PM
Looking good Streak, already said my thoughts on SFGHQ. 


Be wary of what can help you, and what can kill you at SAGE 2012.


Be wary of what can help you, and what can kill you at SAGE 2012.
#869
Posted 02 August 2012 - 05:25 PM
having fun here. 30fps and still adding in-betweens. I'll show a lot more in the near future (but Phantasy Star Online 2 is incredibly addictive right now)
Sonic Run 1 WIP Sorry for not adding the gif animation into this post. retro doesn't allow that extension on this board.
wish I could see them in a fan game when I am done
Sonic Run 1 WIP Sorry for not adding the gif animation into this post. retro doesn't allow that extension on this board.
wish I could see them in a fan game when I am done
#870
Posted 03 August 2012 - 02:22 AM
Foxeh, on 02 August 2012 - 05:25 PM, said:
having fun here. 30fps and still adding in-betweens. I'll show a lot more in the near future (but Phantasy Star Online 2 is incredibly addictive right now)
Sonic Run 1 WIP Sorry for not adding the gif animation into this post. retro doesn't allow that extension on this board.
wish I could see them in a fan game when I am done
Sonic Run 1 WIP Sorry for not adding the gif animation into this post. retro doesn't allow that extension on this board.
wish I could see them in a fan game when I am done
Looks highly similar to the pencil test animation from Sonic CD.
Also, where are his ears? Did Sonic turn into an echidna?


