Sonic and Sega Retro Message Board: General Project Screenshots/Video Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

General Project Screenshots/Video Thread

#751 User is offline Derf 

Posted 22 November 2011 - 03:03 PM

  • *Insert witty member title here*
  • Posts: 29
  • Joined: 06-December 10
  • Gender:Male
  • Location:Yonder, Hither.
  • Project:Sonic ExoGenesis
P3DRO definately did a sexy job!:D

Thanks:)

#752 User is offline dsrb 

Posted 23 November 2011 - 07:12 AM

  • Posts: 3083
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
Nice background indeed.

Not nice enough for you both to pointlessly quote the entire gigantic post, though, I don't think.

#753 User is offline steveswede 

Posted 27 November 2011 - 05:37 PM

  • Posts: 2398
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6
Derf that background is breathtaking. Don't fuck it up by clashing it with the other level art.

#754 User is offline Derf 

Posted 03 December 2011 - 08:57 PM

  • *Insert witty member title here*
  • Posts: 29
  • Joined: 06-December 10
  • Gender:Male
  • Location:Yonder, Hither.
  • Project:Sonic ExoGenesis
COMPLETELY WORK IN PROGRESS.

*ahem* I have no ground tiles for undernetah the grass yet so that why it's so low and the walkways are not final at all.

Posted Image
Posted Image

#755 User is offline Sparks 

Posted 03 December 2011 - 09:05 PM

  • Posts: 2390
  • Joined: 27-June 05
  • Gender:Male
  • Location:Louisiana
  • Project:Scott I
  • Wiki edits:21
Now that's pretty snazzy, I highly approve. Will it be the first zone?

Also that Sonic sprites head doesn't look rounded enough, too much black, and the arm/hand look deformed. Looks a bit too detailed for the objects surrounding it.

#756 User is offline Derf 

Posted 03 December 2011 - 09:08 PM

  • *Insert witty member title here*
  • Posts: 29
  • Joined: 06-December 10
  • Gender:Male
  • Location:Yonder, Hither.
  • Project:Sonic ExoGenesis
Nope it's the 5th zone, thanks:)

I have a few different Sonic sprites lying around I might change, these I believe are Gardows.

#757 User is offline Boinciel 

Posted 07 December 2011 - 01:57 AM

  • Posts: 65
  • Joined: 23-February 08
  • Gender:Male
  • Location:Winnipeg, Manitoba
  • Wiki edits:1
Something you might want to do for Knuckles's life icon is to sprite the quills that would normally be hidden behind his body. It looks a little empty and malformed without them.

Also, the wood platforms seem a little too thin to be a main path. This is the one thing I always see in fangames that always irks me. Thin platforms in a 2D title are hardly ever a good idea, even less so if they're solid and you run into them. If they were about 1.5 times as wide (and had an interesting pattern), then they might work. In addition, try darkening the wooden supports a shade or two; they look a bit too much like they're tangible objects in the foreground. (They could get away with being that bright if they had a parallax effect [ala Star Light Zone], but seeing as they're worked directly into the level chunks, you should see how darkening them works.)

No complaints otherwise, though. Although the grass is a bit noisier than what you'd usually get in one of the Mega Drive titles, the addition of visual noise is the direction that Sonic 3 went and it's nice to see a variation that actually works. The level and character art all fits together very nicely.

#758 User is online Felik 

Posted 13 December 2011 - 12:31 PM

  • Posts: 383
  • Joined: 11-April 10
  • Gender:Male
  • Wiki edits:1
Posted Image
Posted Image

#759 User is offline LakeFeperd 

Posted 15 December 2011 - 06:12 AM

  • Posts: 109
  • Joined: 16-January 11
  • Gender:Male
  • Project:Sonic Chrono Adventure
just uploaded this a while ago

just trying to make a level at GDK, it need more polish though

#760 User is online Candescence 

Posted 18 December 2011 - 08:33 AM

  • Posts: 1079
  • Joined: 22-October 10
  • Gender:Male
  • Location:Sydney, Australia
  • Project:Construct stuff
I've decided to work a bit on remaking Aria of Destiny using Construct 2, bit by bit while C2 improves. Including some changes to general design and how I do things, based on experience. Firstly, an earlier screenshot:

Posted Image

Try and guess who this dude is. I dare you.

The image below is something I've been working on a bit recently, it's an attempt at creating indoor concrete tiles for the player's 'home base', which appeared at the end of the demo for the Construct Classic version of the game, but I wanted to expand it considerably to allow for rooms for each character, and to prevent things getting cluttered. Unfortunately, the assets I originally used, from Mega Man ZX Advent, weren't exactly suitable for this purpose, so I took what I could use (the floor tiles) and made additional tiles using their colours.

I'm not an artist, however, so the results are simplistic and, well, attempts at making 'decay' were as subtle as a brick to the face. Better than nothing, I guess.

Posted Image

I also had decided to make the general screen size for the game itself much wider, to 640x480, and decreased the size of the 'bottom screen' to allow for a much larger player view. The 'bottom screen' is now half as tall as it was before, but also twice as long.

Posted Image

#761 User is offline Dark Sonic 

Posted 18 December 2011 - 09:01 AM

  • Dark Blonic
  • Posts: 6364
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10

View PostLakeFeperd, on 15 December 2011 - 06:12 AM, said:

just uploaded this a while ago

just trying to make a level at GDK, it need more polish though

Needs a lot more variety in level design unfortunately. Straight line zone the game has been the flaw of many a 3D hack, however it does look very nice, unlike a lot of 3D levels I've seen made.

#762 User is offline The KKM 

Posted 23 December 2011 - 07:45 AM

  • EXTRAPOLATE REGENERATE
  • Posts: 1469
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Losing control of my life
  • Wiki edits:6

View PostCandescence, on 18 December 2011 - 08:33 AM, said:



Try and guess who this dude is. I dare you.







If I know my sprite sheets well...





That looks like JUS' Dio Brando?



#763 User is offline The KKM 

Posted 23 December 2011 - 07:45 AM

  • EXTRAPOLATE REGENERATE
  • Posts: 1469
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Losing control of my life
  • Wiki edits:6

View PostCandescence, on 18 December 2011 - 08:33 AM, said:



Try and guess who this dude is. I dare you.







If I know my sprite sheets well...





That looks like JUS' Dio Brando?



#764 User is offline The KKM 

Posted 23 December 2011 - 07:53 AM

  • EXTRAPOLATE REGENERATE
  • Posts: 1469
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Losing control of my life
  • Wiki edits:6

View PostCandescence, on 18 December 2011 - 08:33 AM, said:



Try and guess who this dude is. I dare you.







If I know my sprite sheets well...





That looks like JUS' Dio Brando?



#765 User is offline snow toilet 

Posted 23 December 2011 - 10:29 PM

  • I huff kitty litter
  • Posts: 76
  • Joined: 10-December 10
  • Gender:Male
  • Location:Anytime, USA
  • Project:Sonic Grand Prix??

View PostCandescence, on 18 December 2011 - 08:33 AM, said:

Posted Image


Why are the screens so dark?
Also, do I see the use of the Castlevania SOTN trees?
Also, the clouds.
Correct me if I'm wrong.
Kind of a strange use.
This post has been edited by snow toilet: 23 December 2011 - 10:34 PM

  • 67 Pages +
  • ◄ First
  • 49
  • 50
  • 51
  • 52
  • 53
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users