Posted 30 May 2015 - 08:27 AM
Posts:
1181
Joined:
19-October 11
Gender: Male
Location: United States
Project: Freedom Planet
00
Multiply the millisecond counter by 2 and it'll be perfect.
Seriously though that waterfall effect is beautiful.
Posted 30 May 2015 - 09:10 AM
Posts:
3368
Joined:
13-April 09
Gender: Male
Location: Birthplace of Lara Croft
Project: Bowel reconstruction
Wiki edits: 6
02
P3DR0, on 30 May 2015 - 08:02 AM, said:
... Wut?
Very pretty.
Posted 30 May 2015 - 10:13 AM
Posts:
129
Joined:
01-January 15
Gender: Male
Location: England
00
Posted 06 June 2015 - 08:25 PM
Posts:
685
Joined:
04-April 12
Gender: Male
Project: HDK & World Runner
00
U4 is a learning process but blueprints are more powerful than I thought they would be.
P3DR0, on 30 May 2015 - 08:02 AM, said:
... Wut?
I rike it. I rike it arot.
This post has been edited by Tiller : 06 June 2015 - 08:26 PM
Posted 08 June 2015 - 06:08 AM
Posts:
19
Joined:
15-December 14
Gender: Male
Project: Super Mario Flashback
00
Posted 12 June 2015 - 10:47 PM
Posts:
11
Joined:
21-May 15
Gender: Male
Project: Sonic Mega Drive
00
check out this feature of our formerly Named Sonic Mega Drive
(I cant seem to get the player to show on the forums)
This post has been edited by Overlord : 13 June 2015 - 12:45 PM
Posted 13 June 2015 - 09:28 AM
OVER THE TOP TECHNO-BLAST
Posts:
1228
Joined:
09-December 09
Gender: Male
Location: Buffalo, NY, USA
Project: Sonic 1 Color Contrast
01
(Take out the 's' in 'https' to embed the player)
Posted 18 June 2015 - 06:13 PM
Posts:
3
Joined:
06-June 15
Gender: Male
00
I always judged Unity's light probes to be ugly, but allied with a nice custom shader, they can give a good blending between static and dynamic objects.
Warning: Extreme WIP