RADIES AND GENTERMON Here is a new Japanese prototype of Sonic 4 Episode 1. This time, it's on the PS3!
EDIT: For people who don't know how to read video descriptions, I did not obtain this proto. A friend of mine with a debug PS3 did, and he was the one that made the video. DON'T ASK FOR THE PROTO YOU CHUCKLEFUCKS, I DON'T HAVE IT
This post has been edited by Techokami: 13 February 2011 - 09:48 AM
RADIES AND GENTERMON Here is a new Japanese prototype of Sonic 4 Episode 1. This time, it's on the PS3!
EDIT: For people who don't know how to read video descriptions, I did not obtain this proto. A friend of mine with a debug PS3 did, and he was the one that made the video. DON'T ASK FOR THE PROTO YOU CHUCKLEFUCKS, I DON'T HAVE IT
This post has been edited by MathUser: 13 February 2011 - 10:20 AM
If he has a debug PS3, he probably has access to some kind of PartnerNet equivalent on PSN (I wouldn't know). Chances are they still have the old version up there, so there's one possibility.
Leaking it would be difficult because I'm sure they tag the PKG with evidence of the user who downloaded the file. That, and I'm not sure anyone's ever leaked anything from Sony's PartnerNet equivalent if it exists.
But I'm sure that it's not that much different from the two prototypes we have now.
My question was a practical one- can the debug consoles dump an executable which could be run on retail machines, or is this effectively lost when this guy's debug console dies? I understand he can't release it; I'm wondering if any kind of data preservation measure is viable and won't get anyone sued.
He won't release it, because doing so would get many other people (including himself) in deep trouble not just with SEGA, but with Sony.
Be glad we at least got a video.
Bah, I'm sure SONY has got other problems to worry about then some guy with an outdated prototype. SEGA may make a big deal...but then again, after the hordes of leaks that came out for this game they seem to care more about getting feedback then issuing C&Ds everywhere.
Can other people still get this through certain means? or is this guy the only one left with this?
My question was a practical one- can the debug consoles dump an executable which could be run on retail machines, or is this effectively lost when this guy's debug console dies? I understand he can't release it; I'm wondering if any kind of data preservation measure is viable and won't get anyone sued.
Oh, he has the binary backed up. But it still requires a debugger console to run. It IS possible to convert a retail PS3 into a debugger PS3... but that requires necromancy, I hear.
Can debug executables be run if the signature check is disabled on a retail machine?
I'm sure the best place for info like this would be ASSEMblerGames as they trade test and debug PS3 units around there all the time. Personally, all I have for PS3 is three versions of the debugger, some internal docs about JIG IDs, and other miscellaneous documents. It'd be cool if we could get this out in some form (even if it's a butchered form like Zelda OoT debug's conversion to the "Legend of Debug" 32MB version :P)