Sonic and Sega Retro Message Board: SonLVL - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 46 Pages +
  • ◄ First
  • 42
  • 43
  • 44
  • 45
  • 46
    Locked
    Locked Forum

SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#646 User is offline MainMemory 

Posted 20 June 2017 - 12:51 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Well it's the most likely cause, but the only way to be sure is for someone to download the Comper DLL.

#647 User is offline MainMemory 

Posted 28 June 2017 - 02:11 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
I've submitted SonLVL as a false positive to AVG, Avast, and Kaspersky, and so far AVG and Avast have both confirmed that SonLVL is not in fact malware, so that should be fixed in their next updates. I'm not going to try contacting every AV vendor, so if your AV detects SonLVL as a threat, you should look for a way to submit a false positive report.

I'm guessing this is due to the time when SonLVL was bundled with the FW-KENSC Comper compressor, and the AVs just blocked the whole zip file as malware ever since.

#648 User is offline True Dude 

Posted 29 June 2017 - 01:49 AM

  • Posts: 1307
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
What would be the best way to go about porting Sonic CD level tiles to Sonic 3 & Knuckles? Would SonLVL even have a way to do it? I only see an unfinished PC disassembly of sorts that has PPZ1 Present only. (Luckily that's one of the few zones that I want) For that matter, what about the Simon Wai Sonic 2 Beta?
This post has been edited by True Dude: 29 June 2017 - 01:52 AM

#649 User is offline MainMemory 

Posted 29 June 2017 - 10:21 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
For Sonic CD, you could try this thread. The last post has SonLVL projects, and you can use LevelConverter to convert the levels to S3K, however you may end up with too many chunks to fit in the layout.
For the Sonic 2 Beta, there's a disassembly here.

#650 User is offline True Dude 

Posted 02 July 2017 - 08:00 PM

  • Posts: 1307
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
Very helpful! Any chance there's a way to do Sonic Crackers, too?

#651 User is offline MainMemory 

Posted 02 July 2017 - 09:15 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Unlikely. Sonic Crackers uses a system where the FG and BG use separate sets of tiles, blocks, and chunks, and SonLVL cannot easily support that. Chaotix has a similar situation.

I suppose in theory I could write a tool to combine the separate sets of data into one so SonLVL could use it, but I'm not entirely sure how the data is formatted.

#652 User is offline True Dude 

Posted 02 July 2017 - 11:49 PM

  • Posts: 1307
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
Ah, I see. How much of the data in the disassembly COULD be converted as-is? If none of it I'll try to find another way of importing it, the chunk data isn't as important though since half the levels will be modified so much they'll need completely new ones.

#653 User is offline MarkeyJester 

Posted 03 July 2017 - 12:21 AM

  • Do you have a sister?
  • Posts: 1847
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16
Another thing to keep in mind in Sonic Crackers, is the collision array.

Blocks 00 to EF are normal, however, blocks F0 to FF have flipping/mirroring properties. Bit 0 of the ID determines this, if clear (i.e. blocks, F0, F2, F4, F6, F8, FA, FC, and FE), then the blocks are mirrored, and if set (i.e. blocks, F1, F3, F5, F7, F9, FB, FD, and FF), then the blocks are flipped. When/if porting, you'll need to mirror and flip the array data of these blocks back to normal.

#654 User is offline MainMemory 

Posted 12 July 2017 - 05:49 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Thinking of upgrading SonLVL and associated programs from .NET 3.5 to 4.x. Does anyone use them on Windows XP?

#655 User is offline Caverns 4 

Posted 14 August 2017 - 01:23 AM

  • Posts: 337
  • Joined: 07-December 12
  • Gender:Male
  • Project:Sanik Quest: Journey To The Right

View PostMainMemory, on 02 July 2017 - 09:15 PM, said:

I suppose in theory I could write a tool to combine the separate sets of data into one so SonLVL could use it, but I'm not entirely sure how the data is formatted.

The format for 16x16 blocks is Enigma compressed, and identical to the block format in Sonic 1-3k.
Chunks are also enigma compressed, and are using the same exact format as Sonic 2/3k.

The level layout format, I'm not sure about. It seems to be the layout of Sonic 2: Beta, but the format is slightly different, to the point where it needs to decompressed and the first two bytes of the layout file need to be modified to work properly.

HOWEVER, one thing though keep in mind is the limitations. Both levels of Sonic Crackers has huge are files, and in porting Techno Tower to Sonic 2, I BARELY scraped by, using $2E4 blocks of the maximum $300.
The circus level however, pretty much inescapably passes the $300 block limit. I was not able to port that.
This post has been edited by Caverns 4: 28 August 2017 - 02:27 PM

#656 User is offline flarn2006 

Posted 06 September 2017 - 01:23 PM

  • Posts: 264
  • Joined: 01-October 05
  • Gender:Not Telling
  • Project:SA2 Cheat Table
  • Wiki edits:19
Do you think this tool might be updated to support Sonic Mania? Or would it make more sense to have a separate editor specifically for that game?

#657 User is offline MainMemory 

Posted 06 September 2017 - 01:26 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Have you looked at the stage format at all? It's way different than the MD games. For starters, it doesn't use chunks or tiles, and secondly, it has completely different types of data. It would definitely have to be a new editor, and I don't feel like taking on that kind of project right now. Just getting the mod loader to work with the new version is enough work.

#658 User is offline flarn2006 

Posted 06 September 2017 - 04:54 PM

  • Posts: 264
  • Joined: 01-October 05
  • Gender:Not Telling
  • Project:SA2 Cheat Table
  • Wiki edits:19

View PostMainMemory, on 06 September 2017 - 01:26 PM, said:

Have you looked at the stage format at all? It's way different than the MD games. For starters, it doesn't use chunks or tiles, and secondly, it has completely different types of data. It would definitely have to be a new editor, and I don't feel like taking on that kind of project right now. Just getting the mod loader to work with the new version is enough work.

Nope, haven't. That's why I was asking.

#659 User is offline True Dude 

Posted 04 October 2017 - 10:30 AM

  • Posts: 1307
  • Joined: 07-January 06
  • Gender:Male
  • Wiki edits:980
LevelConverter suddenly refuses to load, and after Windows tries to find the error this pop-up appears:

Posted Image

I've tried reinstalling it but it doesn't change the error unfortunately. Any idea what could be causing it?
This post has been edited by True Dude: 04 October 2017 - 10:31 AM

#660 User is offline MainMemory 

Posted 04 October 2017 - 11:03 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4178
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Um, that error message is from SonLVL, not LevelConverter. It's because my site is down. Again.

As for LevelConverter, I have no idea why, but renaming the exe file will probably fix it.

  • 46 Pages +
  • ◄ First
  • 42
  • 43
  • 44
  • 45
  • 46
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users