Sonic and Sega Retro Message Board: SonLVL - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 46 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#46 User is offline Tets 

Posted 13 February 2011 - 10:46 AM

  • one rude dude
  • Posts: 744
  • Joined: 26-December 05
  • Gender:Male
I suppose that's reasonable. This could be a good excuse for me to finally learn a programming language.

#47 User is offline MainMemory 

Posted 13 February 2011 - 11:27 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
You shouldn't have to learn a programming language though. I released it way earlier than I planned because of the huge response to the picture, and I should listen to your suggestions, and try to make them work to the best of my ability. Of course, if you really want to change something or make your own fork, I can't do much to stop you.

#48 User is offline amphobius 

Posted 13 February 2011 - 12:59 PM

  • where are the japanese shaman girls, lintahlo?
  • Posts: 2120
  • Joined: 19-February 08
  • Gender:Male
  • Location:Northern Ireland, Belfast
  • Project:life
  • Wiki edits:165
The keyboard shortcuts are what makes me prefer SonED2 to many other editors; it gets the job done quicker.

This certainly looks to be a neat tool and all, but I think I'll stick with SonED2 because I'm a artsy person when it comes to levels. I'd also need collision editing and crap like that; but I'll certainly try this if those features come to rise.

#49 User is offline MainMemory 

Posted 13 February 2011 - 02:23 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
So, I should add all the keyboard shortcuts from SonED then?

#50 User is offline FeliciaVal 

Posted 13 February 2011 - 02:26 PM

  • Posts: 690
  • Joined: 04-March 10
  • Gender:Female
  • Location:Spain
I think you should do both key shorcuts and menus, just like most programs are nowadays, so people can choose between using just keyboard or navigate through it. If you do menus as well it will be much appreciated at least from me, since I'm not really a keyboard person unless im using ctrl+z :P

#51 User is offline MainMemory 

Posted 13 February 2011 - 09:59 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
  • Added SonED2 keyboard shortcuts.
  • Made adding object 0x25 add a ring group instead.
  • Added single-line and full palette PNG export.


Note that the INI files for the SVN version are no longer included, you can get them from the "Sonic 2 Split Disassembly" folder on the SVN. They haven't changed since the last beta though.

Also, using the keyboard to change object ID/subtypes cannot be undone.
This post has been edited by MainMemory: 14 February 2011 - 05:13 PM

#52 User is offline Alriightyman 

Posted 14 February 2011 - 12:52 AM

  • !!!!!!!!!!!!!!!!!
  • Posts: 351
  • Joined: 27-November 07
  • Gender:Male
  • Location:Largo, Fl
  • Project:0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
  • Wiki edits:5
QUOTE (MainMemory @ Feb 13 2011, 10:38 AM)
and now that I've put it on the SVN, anybody that knows C# could change it however they want. Not that I'm saying "If you don't like it, make your own". I'm still listening to suggestions.

Cool! I'm going to have to look at this! As for suggestions.... I'd like to be able to save in different formats. For example, if I want layouts to save uncompressed instead of kosinski compressed or collision to be kosinski module compressed instead just plain kosinski.
This would help so I don't have to write a quick program to run before compiling my hack together for whatever modification I made.
I hope you understand what I mean.

#53 User is offline MainMemory 

Posted 14 February 2011 - 09:16 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
I already have something like that for sprite art, and could easily add it for the other data, so in the INI you would have:
CODE
layout=../level/layout/EHZ_1.bin
layoutcmp=Uncompressed


Edit: And it's up on the SVN. To override the compression used for <file>, add a value named <file>cmp, and set it to one of: Uncompressed, Kosinski, KosinskiM, Nemesis. You can override the compression on everything but palettes.
This post has been edited by MainMemory: 14 February 2011 - 09:48 AM

#54 User is offline Alriightyman 

Posted 14 February 2011 - 04:06 PM

  • !!!!!!!!!!!!!!!!!
  • Posts: 351
  • Joined: 27-November 07
  • Gender:Male
  • Location:Largo, Fl
  • Project:0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
  • Wiki edits:5
I got it off the SVN last night. I just haven't looked through it yet. But that is what I was talking about. Very cool. Thanks for reading my mind!
thumbsup.png

#55 User is offline MainMemory 

Posted 16 February 2011 - 01:23 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339

I would estimate that I'm about 1/3 of the way towards full support.

#56 User is offline Jimmy Hedgehog 

Posted 16 February 2011 - 03:32 PM

  • Posts: 1721
  • Joined: 13-December 07
  • Gender:Male
  • Location:England - Slough
  • Project:RAoSTH (Sprite Comic), Sawnik (Still need a better name)
  • Wiki edits:2
Oh this will help so much when it's available

#57 User is offline Selbi 

Posted 16 February 2011 - 05:25 PM

  • Impaled with Extreme Prejudice
  • Posts: 1480
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
Thanks god after so many years someone is finally making a new editor for Sonic 1 levels! I will never get used to SonED2's gayness and the only reason I ever used it is because there is no alternative.

#58 User is offline Jimmy Hedgehog 

Posted 16 February 2011 - 06:02 PM

  • Posts: 1721
  • Joined: 13-December 07
  • Gender:Male
  • Location:England - Slough
  • Project:RAoSTH (Sprite Comic), Sawnik (Still need a better name)
  • Wiki edits:2
Well, there was using ESE and then splitting the rom after and getting the files from it, but that's just way too much effort
This post has been edited by Jimmy Hedgehog: 16 February 2011 - 06:02 PM

#59 User is offline MainMemory 

Posted 16 February 2011 - 06:08 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4200
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
It's nice that you're all interested, but it's very difficult to make a level editor, when there's no documentation on the format. SCHG:Sonic the Hedgehog/Level Editing didn't exist before today, and I still don't know what's up with the 256x256 chunks. There's also no documentation on the bumpers in CNZ, and Nemesis' explanation of the collision data is... confusing.

#60 User is offline FeliciaVal 

Posted 17 February 2011 - 07:42 AM

  • Posts: 690
  • Joined: 04-March 10
  • Gender:Female
  • Location:Spain
MainMemory...I love you so much. Finally a S1 level editor that's not SonED! looking forward to it!

  • 46 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users