So, since I got more feedback than I anticipated, I'm releasing a public beta. This beta does not have any tile/block/chunk editing, only has objects for EHZ and CPZ, and uses the KENS DLLs for compression (this prevents it from running on Mono on non-Windows platforms).
The readme should adequately explain how to use it (I hope).
Download (
Mirror)
Some notes about objects:
Objects which consist of multiple sub-objects (EHZ bridge) will only show one sprite. This cannot be changed unless I rewrite the object display system, or create custom mappings for them.
Springs and the Grabber badnik have no split mappings file due to being shared with another set of mappings, so I had to create files for them in S2LVL's folder.
The 1up Monitor does not display Sonic's icon. This would require a custom art file.
The display of ring groups is hardcoded to use object 25 (ring)'s art and mappings data, and to have 24 pixels between rings.
This post has been edited by MainMemory: 09 February 2011 - 08:59 AM