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SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#661 User is offline Chainspike 

Posted 17 October 2017 - 04:49 PM

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How would one go about editing Sonic 2 Nick Arcade with SonLVL. Pretty sure the only Sonic 2 Nick Arcade disassembly is the .asm file from 2006.

#662 User is offline MainMemory 

Posted 17 October 2017 - 05:42 PM

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http://sonicresearch...sassembly.2381/
This post has been edited by MainMemory: 17 October 2017 - 05:43 PM

#663 User is offline Chainspike 

Posted 17 October 2017 - 06:29 PM

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It works, thanks.

#664 User is offline Brainulator 

Posted 14 February 2018 - 05:21 PM

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Bitdefender blocked downloading the ZIP file for SonLVL for the same reason mentioned earlier. It does give me the option to bypass this if I'm downloading off the website and not the updater, and I know this is a false positive, but I just want you to be aware.

#665 User is offline Andrew75 

Posted 19 February 2018 - 04:28 PM

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Anyway to get Ready Sonic to load up in SonicLVL?
or perhaps is there a way to add spindash to sonic 1 threw SonicLVL? Extremely short on time and I'm scrambling while working on something else.
http://intheshadeofa...readysonic.html
This post has been edited by Andrew75: 19 February 2018 - 04:58 PM

#666 User is offline MainMemory 

Posted 19 February 2018 - 05:37 PM

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ReadySonic is not officially supported by SonLVL, though you can certainly write a project file for it.
And seriously? Why would SonLVL have an option to add a spin dash? It's a level editor, not a magic wand.
Also, it's SonLVL, not SonicLVL.

#667 User is offline Andrew75 

Posted 20 February 2018 - 11:43 AM

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View PostMainMemory, on 19 February 2018 - 05:37 PM, said:

ReadySonic is not officially supported by SonLVL, though you can certainly write a project file for it.
And seriously? Why would SonLVL have an option to add a spin dash? It's a level editor, not a magic wand.
Also, it's SonLVL, not SonicLVL.

Thanks for your answers, Time is of the essence and sadly I don't have the time to fiddle around with figuring out how to set up a fresh project for SonLVL using ReadySonic (Sorry about the name typo above)
I'll just have to make due without the spindash than. If anyone would like to help with setting up a project for me, that would be awesome! I would be able to give credit in the AXSX credits as Special thanks. so much to do and I run out of personal time this April, so I'm on a mad scramble!

P.S. There are project files for SonED2 but if I save a edited level there, and reload the level, all the level chunks and tiles vanish into thin air.
This post has been edited by Andrew75: 20 February 2018 - 11:50 AM

#668 User is offline MainMemory 

Posted 20 February 2018 - 12:05 PM

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Well, you could try using the SonED2 Project Converter that's in the SonLVL Updater.

#669 User is offline Andrew75 

Posted 20 February 2018 - 12:40 PM

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View PostMainMemory, on 20 February 2018 - 12:05 PM, said:

Well, you could try using the SonED2 Project Converter that's in the SonLVL Updater.

Wow ! Dude you are a real life Savor!! Thanks a bunch ! I don't know how many times you saved my ass on here when I needed something quick. XD
Worked flawlessly !
This post has been edited by Andrew75: 20 February 2018 - 12:43 PM

#670 User is offline Caverns 4 

Posted 20 February 2018 - 06:37 PM

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View PostAndrew75, on 20 February 2018 - 11:43 AM, said:

I'll just have to make due without the spindash than.


Oh, what's this I found on google?
And it only took 2 seconds to find.
This post has been edited by Caverns 4: 20 February 2018 - 06:38 PM

#671 User is offline Aerosol 

Posted 26 February 2018 - 10:16 PM

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Time is of the essence, he said.

#672 User is offline KingofHarts 

Posted 27 February 2018 - 04:48 AM

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View PostAndrew75, on 20 February 2018 - 11:43 AM, said:

View PostMainMemory, on 19 February 2018 - 05:37 PM, said:

ReadySonic is not officially supported by SonLVL, though you can certainly write a project file for it.
And seriously? Why would SonLVL have an option to add a spin dash? It's a level editor, not a magic wand.
Also, it's SonLVL, not SonicLVL.

Thanks for your answers, Time is of the essence and sadly I don't have the time to fiddle around with figuring out how to set up a fresh project for SonLVL using ReadySonic (Sorry about the name typo above)
I'll just have to make due without the spindash than. If anyone would like to help with setting up a project for me, that would be awesome!


But... but... it's terribly easy to set up SonLvl with ReadySonic... really, any Sonic 1 disasm. If you'd like, I'll walk you through any questions you have. PM me when you have some time.

#673 User is offline Caverns 4 

Posted 01 March 2018 - 03:12 PM

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Hey, I tried something interesting the other day.

I tried converting a level from Sonic CD, to Sonic 2 through the level converter (directly), and -almost- everything worked. However, the chunk data caused the game to crash.
I'm assuming it's because Sonic CD uses 256x256 chunks while Sonic 2 uses 128x128 chunks, but just figured I should mention this, in case it's an oversight, as I don't believe Sonic 1 levels had that issue.

#674 User is offline MainMemory 

Posted 01 March 2018 - 05:06 PM

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Did you check how many chunks were in the list? It probably ended up making too many chunks, which would overflow the RAM space and likely crash the game.

#675 User is offline Caverns 4 

Posted 05 March 2018 - 11:29 PM

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Oooh... Yeah, that would be the issue. It's definitely overloading RAM.
It's got $7A tiles, and that would result in issues...

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