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Sonic 4 Episode I Japanese Prototype (Wii)

Discussion in 'General Sonic Discussion' started by Fred Wood, Feb 7, 2011.

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  1. Found this at DigiEx, and gonna blatantly Copy/Paste from there.

    Pretty sure the folks here wouldn't particularly condone pirating the game, so no direct links, but I will direct you to the thread this info comes from.

    http://digiex.net/downloads/download-cente...e-download.html

    Haven't messed with it myself yet, but sure is interestng. Wonder what the differences between this and the PartnerNet leak have.
     
  2. Andlabs

    Andlabs

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    <a href="http://info.sonicretro.org/Sonic the Hedgehog 4: Episode 1 (WiiWare JP prototype)" target="_blank" style="background: url(http://info.sonicretro.org/images/5/50/Reticon.png) right no-repeat; padding-right: 20px; border-bottom: 1px dotted #3366BB; color: #3366BB; cursor:pointer; text-decoration:none;" class="wiki">Sonic the Hedgehog 4: Episode 1 (WiiWare JP prototype)</a> + - way late =P  

    I haven't messed with this myself (and I wouldn't try lest I wish to become Dolphin's bitch again but I'm sure people with a lot of free time on their hands would... hell, would The Cutting Room Floor be interested in anything hidden in there, since that doesn't seem to be discussed on the wiki...?
     
  3. Polygon Jim

    Polygon Jim

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    Old, been posted about already in the Sonic 4 thread, and as far as I'm aware there isn't a single change between this and the PartnerNet build because that was meant to be the final version.
     
  4. Afti

    Afti

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    Well, that's a shame.

    Still! Should be interesting to go through the proto, and I actually own a Wii.
     
  5. Skyler

    Skyler

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    Old news. Where have you been, man? :P

    But while we have this topic, where in the SD card do I put the .wad?
     
  6. Bah, sorry guys, haven't been around in the last few months.

    To install it, you've gotta get a program like WAD Manager, put it in the WADS folder on your SD Card, and install it accordingly. Pretty easy to do, and it shouldn't overwrite your current copy of Sonic 4, but I could be and often am wrong.
     
  7. Polygon Jim

    Polygon Jim

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    It will only overwrite it if you have the normal Japanese one already installed. If you're using the US or PAL one it will just install alongside it. Also if you unpack the save file you can overwrite it with the US save file so you don't have to force yourself to play the whole thing just to get to the changed parts.

    To use your normal savegame just use this program.
    http://wiibrew.org/wiki/Savegame_Manager


    Copy both your Final, and Prototype save file using the program, then copy the files from the final games savegame folder into the betas folder and copy the savegame back from your SD card back to the Wii using the program again.
     
  8. ICEknight

    ICEknight

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    ...So it's not a prototype, but rather the final Japanese version (just like the Japanese version of Sonic 1 is different in that it has the new background effects and such).

    It's nice being able to document the few changes that were made between this build (February 2010) and the final overseas version (October 11), although in those 8 months they could have developed another whole engine for Sonic 4 from scratch, without all the flaws they already knew about.


    Also, seeing how one of the "improvements" they took their time to make was adding that constant BEEP noise through every level when locking onto objects, makes me lose the little faith I already had for episode 2.
     
  9. Afti

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    This isn't the final Japanese version; it is, if I understand correctly, a version Sega uploaded accidentally due to being idiots.

    So. as hilarious as Sonic 4 final's physics are- these are funnier. Seriously. Release the D-Pad while moving at roughly the speed of light and you still come to a dead stop.
     
  10. ICEknight

    ICEknight

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    Oh, so there is a different Japanese version uploaded now? My bad.
     
  11. gold lightning

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    I thought it was an error by Nintendo. It is their service so wouldn't they responsible for things like this? :psyduck:
     
  12. Polygon Jim

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    Pretty much this is what happened. The PartnerNet version was meant to be the final version, so Sega had already gotten it ready to release the game in that state on all consoles. Sega then delayed the game once everyone complained but Nintendo accidentally put the old version up for sale on the shop channel instead of the newer version from the delay.
     
  13. GeneHF

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    Yep, it was one hell of a "hand-face interface" moment for all the parties involved since it proved what everyone knew since Sega backpedaled and delayed the game from the PartnerNet backlash.

    Not like this is a bad thing. We at least secured another prototype thanks to that, even if it's a prototype no one wants. :v:
     
  14. Deef

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    Things like this, and all the spelling/grammar errors in that story intro on the Sonic 4 website... make the company look second-rate, as if it's a bunch of people trying to hold it together behind the scenes while presenting a bit of a false front to the public.
     
  15. Skyler

    Skyler

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    Started playing it last night. This game fucking sucks. How was this considered a release candidate?!
     
  16. ICEknight

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    Indeed... That score attack Casino Street 2 is even more atrocious than I imagined.

    They probably just removed it because the terrible physics made Sonic unable to get past the start if you held left at the beginning...
     
  17. Afti

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    Well, yeah, that much is obvious; these seem to be different build paths of the same code, at least the PS3/Wii ones. I do wonder exactly WHAT was done between the Wii and 360 proto builds, though. You can't see any difference, certainly!
     
  18. Overlord

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