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Wall Jump in Sonic 1 Hasty Proof of Concept

#46 User is offline Mercury 

Posted 14 February 2011 - 04:43 AM

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If you give me a screenshot or video of the wall in question, I can try to suss out the underlying problem.

#47 User is offline flamewing 

Posted 14 February 2011 - 10:15 AM

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QUOTE (Mercury @ Feb 14 2011, 07:43 AM)
If you give me a screenshot or video of the wall in question, I can try to suss out the underlying problem.

If I were to guess, it would be that the wall in question is not terrain-based but sprite-based.

#48 User is offline Jimmy Hedgehog 

Posted 14 February 2011 - 02:01 PM

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Sounds about right, as it's the GHZ wall, Obj 44 as previously mentioned. Anyways, funny thing is it's only some of the walls. Here's one little area of trouble:

Green Arrow is where it works, Red are where it does not.
On the right wall, the green arrow (2 GHZ walls) and the red one, are the EXACT same type of GHZ wall o.O So I don't see the issue there...and the whole wall I've put the left side there doesn't activate walljump (despite being the exact type of wall again). I've tried all Obj44 types that side (grass shadow, no shadow, full shadow) and have tried normal, flip, mirror, everything. But none of them worked, oddly. Any recommendations?
This post has been edited by Jimmy Hedgehog: 14 February 2011 - 02:03 PM

#49 User is offline Mercury 

Posted 15 February 2011 - 04:30 AM

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QUOTE (Jimmy Hedgehog @ Feb 14 2011, 08:01 PM)
Sounds about right, as it's the GHZ wall, Obj 44 as previously mentioned. Anyways, funny thing is it's only some of the walls. Here's one little area of trouble:

Green Arrow is where it works, Red are where it does not.
On the right wall, the green arrow (2 GHZ walls) and the red one, are the EXACT same type of GHZ wall o.O So I don't see the issue there...and the whole wall I've put the left side there doesn't activate walljump (despite being the exact type of wall again). I've tried all Obj44 types that side (grass shadow, no shadow, full shadow) and have tried normal, flip, mirror, everything. But none of them worked, oddly. Any recommendations?

Here's what I know:

Obj44 works for me wherever it's placed.

That area (though you haven't told me where it is so I can test the same one) looks to me to be the beginning of Act 2, or another place using very similar chunks.

The chunk with the green line is chunk 06, and has solid tiles on the left. The chunk with the red line is 16, and has no solid tiles on the left.

Now, I can't imagine that's your problem, because you explicitly mention placing Obj44 (in SonED2, I'm assuming).

So I have two questions:

A) You only mention grass shadow/no shadow/full shadow and flip/mirror/normal. What about the other parameter, Solid/Not Solid?

B) Is the wall solid and just not triggering Wall Jump, or is it not causing any sort of collision at all?


#50 User is offline Jimmy Hedgehog 

Posted 15 February 2011 - 04:49 AM

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It's a custom area I put there, and all of the wall objects are solid when not wall jumping, and were all placed there in SonED2

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