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Charmy In Sonic 1 'BEE-BEE-BEEEE! CHARMY BEEE!!!'

#1 User is offline E-122-Psi 

Posted 31 January 2011 - 05:53 PM

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Another Chaotix character hack, here is Charmy Bee in Sonic the Hedgehog:



Download:

http://www.sendspace.com/file/kgva3t

Controls:

* Air Dash: Press A,B or C while holding the D-pad to dash forward in any direction.

To Fix:

* Add title screen and continue animations.
* Possibly edit character hit radius.
* Ending demos fixed, normal ones are crappy.
This post has been edited by E-122-Psi: 31 January 2011 - 06:01 PM

#2 User is offline MathUser 

Posted 31 January 2011 - 05:56 PM

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Don't have much experience with Chaotix, but it's cool that theres another character port.

#3 User is offline Ravenfreak 

Posted 31 January 2011 - 05:59 PM

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Although I don't care for Charmy, it's awesome to see that you keep making character hacks. ^_^ With this rate, every single character in the franchise will be in Sonic 1. :3

#4 User is offline E-122-Psi 

Posted 31 January 2011 - 06:03 PM

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QUOTE (Ravenfreak @ Jan 31 2011, 06:59 PM)
Although I don't care for Charmy, it's awesome to see that you keep making character hacks. ^_^ With this rate, every single character in the franchise will be in Sonic 1. :3


I like focusing on characters, I know I should do some level design stuff at some point but I have more fun with the actual player.

We must be at least half way game wise (I think we made a list of the Vector thread). Alt media wise though...

#5 User is offline Banoon 

Posted 31 January 2011 - 06:11 PM

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I love this. Makes the game so cheap and easy.


Fuck yeah.
This post has been edited by Banoon: 31 January 2011 - 06:15 PM

#6 User is offline MathUser 

Posted 31 January 2011 - 06:19 PM

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Just played through GHZ and it feels really fresh. No jumping and dashing to do everything makes it feel like a new game. I hope you port the rest of the chaotix characters. Even though Mighty is in some peoples hacks a character port would still be good as we can play through the original levels as him with same moves intact hopefully.
This post has been edited by MathUser: 31 January 2011 - 06:25 PM

#7 User is offline E-122-Psi 

Posted 31 January 2011 - 06:36 PM

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QUOTE (MathUser @ Jan 31 2011, 07:19 PM)
Just played through GHZ and it feels really fresh. No jumping and dashing to do everything makes it feel like a new game. I hope you port the rest of the chaotix characters. Even though Mighty is in some peoples hacks a character port would still be good as we can play through the original levels as him with same moves intact hopefully.


The problem is that the majority of unique abilities the remaining Chaotix team have are related to wall collision, which I still haven't figured out how to do. If I figure out how to program such stuff I can hopefully program Mighty and Espio into Sonic 1 (along with Vector's climb move) until then I don't really have much to implement apart from sprites which have already been done in other projects.

#8 User is offline ICEknight 

Posted 31 January 2011 - 06:41 PM

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Awesome as always, but why are people talking about "ports"? Aren't these characters being built from scratch, based on how the Chaotix characters behave? (ie. no ports involved)
This post has been edited by ICEknight: 31 January 2011 - 06:42 PM

#9 User is offline MathUser 

Posted 31 January 2011 - 06:41 PM

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Wikified:
Charmy Bee in Sonic the Hedgehog
This post has been edited by MathUser: 31 January 2011 - 06:49 PM

#10 User is offline Banoon 

Posted 31 January 2011 - 06:53 PM

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Nineko, your aspie is showing.


Anyway so I pretty much just finished it now. The lack of jumping is a pretty cool idea, but as I said before it makes the game VERY cheap, except maybe on LZ. Maybe make the levels smaller height-wise so there isn't a huge area where you can just fly over the entire level? Also, it's a bit difficult to control during some of the more precise moments, but I'm not sure there's much you can do about that.
This post has been edited by Banoon: 31 January 2011 - 06:57 PM

#11 User is offline E-122-Psi 

Posted 31 January 2011 - 07:07 PM

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QUOTE (ICEknight @ Jan 31 2011, 07:41 PM)
Awesome as always, but why are people talking about "ports"? Aren't these characters being built from scratch, based on how the Chaotix characters behave? (ie. no ports involved)


Correct, not like I have the capacity to port characters from Chaotix anyway.

QUOTE (MathUser @ Jan 31 2011, 07:41 PM)


Wow, that's quick. Thanx. :D

QUOTE (Banoon @ Jan 31 2011, 07:53 PM)
Anyway so I pretty much just finished it now. The lack of jumping is a pretty cool idea, but as I said before it makes the game VERY cheap, except maybe on LZ. Maybe make the levels smaller height-wise so there isn't a huge area where you can just fly over the entire level? Also, it's a bit difficult to control during some of the more precise moments, but I'm not sure there's much you can do about that.


The thing is this is meant to be a translation of Charmy's Chaotix gameplay into Sonic 1, as is. It's cheap but it's how the original Charmy would play (I hope anyway). The lack of precision hopefully balances it out anyway.

#12 User is offline Azukara 

Posted 31 January 2011 - 08:05 PM

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Hey, Psi.

You should make the special stages play with Charmy's all-direction dash. It'd be sooo cheap, but it'd be awesome and you know it. v.png

#13 User is offline RGamer2009 

Posted 01 February 2011 - 12:02 AM

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Just played and beat this awesome hack.

Only thing I recommend is allowing him to roll by holding down against a slope. Feels Un-Sonicy that he can't at least ROLL.

Charmy definitely breaks the game though. :D

Boss fights have become ten times more awesome though:





#14 User is offline True Dude 

Posted 01 February 2011 - 12:06 AM

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Hoping for Espio next, and a possibility of all Chaotix in one ROM after that.

#15 User is offline MathUser 

Posted 01 February 2011 - 12:11 AM

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Come to think of it, with your skills you could port rocket knight into the game easily. I hope you are a rocket knight fan.

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