QUOTE (ICEknight @ Jan 31 2011, 07:41 PM)
Awesome as always, but why are people talking about "ports"? Aren't these characters being built from scratch, based on how the Chaotix characters behave? (ie. no ports involved)
Correct, not like I have the capacity to port characters from Chaotix anyway.
QUOTE (MathUser @ Jan 31 2011, 07:41 PM)
Wow, that's quick. Thanx. :D
QUOTE (Banoon @ Jan 31 2011, 07:53 PM)
Anyway so I pretty much just finished it now. The lack of jumping is a pretty cool idea, but as I said before it makes the game VERY cheap, except maybe on LZ. Maybe make the levels smaller height-wise so there isn't a huge area where you can just fly over the entire level? Also, it's a bit difficult to control during some of the more precise moments, but I'm not sure there's much you can do about that.
The thing is this is meant to be a translation of Charmy's Chaotix gameplay into Sonic 1, as is. It's cheap but it's how the original Charmy would play (I hope anyway). The lack of precision hopefully balances it out anyway.