See, I'd rather they just fixed that by doing the Wii version as a boxed release.
Here's another thing though... since presumably the art is compressed, couldn't they just use a compression algorithm based around the old skool concept of making everything out of 16x16 chunks and then unpack them at runtime? That would solve that problem without making them have to retool their art pipeline.
Of course, there is the other thing to consider. Maybe if they were using the old style of keeping collision and subtiles on a small scale, perhaps they would be designing something more akin to old style levels.
Here's another thing though... since presumably the art is compressed, couldn't they just use a compression algorithm based around the old skool concept of making everything out of 16x16 chunks and then unpack them at runtime? That would solve that problem without making them have to retool their art pipeline.
Of course, there is the other thing to consider. Maybe if they were using the old style of keeping collision and subtiles on a small scale, perhaps they would be designing something more akin to old style levels.


