Frankly, that doesn't sound like a bad idea. Aside from the Advance games (eh), Rush games (meh until Colors showed up), and Street Fighter IV, I really don't see them as a very good company. At the same time, the last thing I want SEGA to do is overload Sonic Team with a million Sonic games again. They still are, I suppose, but I wouldn't like to encourage it.
Whatever, that's just idle talk. It's probably safe to assume that SEGA is not going to shift development of Sonic 4 away from DIMPs to either Sonic Team or another division, especially since Sonic 4 got such great reviews and perhaps even made a pretty penny. It just doesn't seem at all likely, but I still find Sonic 4 lacking as a game. It was okay and fun for the first playthrough, but now it just feels rather eh. DIMPs will have to do for now.
I think I've already said plenty about what I want to see from Sonic 4 Episode 2. What comes to mind right away is that cutscene right before hitting EGG Station Zone, that was pretty awesome even if only for the music. Other than that, it really didn't feel that much like a Sonic game, what with the flow being staggered and broken up into selectable tabs from regions on a world map and the acts not bearing much gameplay similarities within their given zones. Maybe it's just the overall diminishing returns and disappointment talking, but I really think Episode 2 should spend more time and effort reminding us of how the older games looked, felt, and played and why a lot of people liked it that way, instead of trying to bring us into the not-glorious present of underwhelming momentum-less—I'm sorry, "different" physics, and homing-attack Bubbles chains and a ridiculously yawn-inducing amount of speed pads juxtaposed with Adventure-style springs. Making a game like Sonic 3 or Sonic 2 doesn't have to be an exercise in the impossible.
EDIT: Oh, and to go along with the whole physics stuff and how Sonic handles and everything, see Sonic Xero or Sonic Megamix and make the homing attack like that
. Smooth, instant, faster, and maintaining forward momentum. That would be so
This post has been edited by MegaDash: 10 December 2010 - 02:08 AM