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Sonic Colors Files May contain spoilers.

#46 User is offline Azu 

Posted 15 November 2010 - 08:01 PM

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Yea. I was gonna post them sometime tomorrow.

The models are in the .arc files. The _aif are in the .csb files.

#47 User is offline Chimera 

Posted 15 November 2010 - 08:22 PM

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Thanks for the info Azu smile.png

Hm, I wonder if Sonic's bone setup is the same as the one in Brawl. If it is, I guess I can make Robo Sonic playable :P

#48 User is offline Aerosol 

Posted 15 November 2010 - 09:38 PM

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I don't think it is.

#49 User is offline Azu 

Posted 16 November 2010 - 11:06 AM

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I wouldn't think so either.

#50 User is offline Chimera 

Posted 16 November 2010 - 03:45 PM

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Wtf, those are bones?

Heh, well I guess I can ignore some bones... maybe... but dang, that's a lot of bones o_o

#51 User is offline Azu 

Posted 16 November 2010 - 09:45 PM

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Yeah, excuse, me for not upload them yet, I had a rather long nap, like I just got up like an hour ago.

http://www.mediafire.com/?wczvovtyz99pk4i


Here's the tools. The u8 Extractor can be used on files with a U8 header, like the .arc files.

u8extr
Click the first button, look for your arc file.
Afterwards, just hit the button left button and your done.

CPK_Unpack

This is a command-line tool.

I suggest installing this.
http://www.microsoft.com/windowsxp/downloa...ppowertoys.mspx

You can use the "Open Command Window Here" option.

usage cpk_unpack file.cpk

Samething for the csb_extract

csb_extract file.csb

This post has been edited by Azu: 16 November 2010 - 09:55 PM

#52 User is offline Lugana 

Posted 18 November 2010 - 02:44 AM

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How would I go about splitting the English Audio from the SFD's? I seem to only get the Japanese Audio with SFD2MPG >:

#53 User is offline Azu 

Posted 03 December 2010 - 03:02 PM

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Anyone found out where the SE in the DS rom is? I been through like all the sdats files can can't seem to fin but a few of them.

#54 User is offline Techokami 

Posted 03 December 2010 - 04:33 PM

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QUOTE (Azu @ Dec 3 2010, 01:02 PM)
Anyone found out where the SE in the DS rom is? I been through like all the sdats files can can't seem to fin but a few of them.

There's also some BAC files that should be present, but are not. What the heck?! argh.gif
They have to be hidden in the binary itself.

#55 User is offline Azu 

Posted 03 December 2010 - 05:02 PM

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The bac files? There in the narc files.

#56 User is offline Techokami 

Posted 03 December 2010 - 06:39 PM

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QUOTE (Azu @ Dec 3 2010, 03:02 PM)
The bac files? There in the narc files.

I know that. Except that the file that contains the rest of the HUD elements (like the counter glyphs and the ring/time icons) does not seem to be present. All I can find is the one with the lives icon and boost meter.

#57 User is offline Azu 

Posted 03 December 2010 - 07:43 PM

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Ah. How are you read the bac files? GGD/Tiled GGD?

#58 User is offline Techokami 

Posted 05 December 2010 - 09:19 PM

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QUOTE (Azu @ Dec 3 2010, 05:43 PM)
Ah. How are you read the bac files? GGD/Tiled GGD?

I'm too lazy to write a tool that does all the work for me, soo... I use a terrible tile editor I won't name with knoledge of the BAC spec and a hex editor.
Also, Engrish.

#59 User is offline Azu 

Posted 16 December 2010 - 08:52 AM

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So, the files extract from the .csb can be played using GoldWave, sort of.


Both these work, but the VOX has more static and is louder.

"Super Sonic!"
"Hover!"
Charging SoundFX
Sound FX for ???

A few of the extracted files.
Maybe we can break this....
This post has been edited by Azu: 16 December 2010 - 09:05 AM

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