Posted 14 November 2010 - 10:41 PM
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QUOTE (Azu @ Nov 14 2010, 09:39 PM)

QUOTE (Polygon Jim @ Nov 14 2010, 05:40 PM)

QUOTE (Azu @ Nov 14 2010, 05:32 PM)

I don't think that's possible as of now. The only that seems to be in aax format are the hint voices, Eggman's random announcements, and the BGM. Everything else seems to be ADPCM, which is Nintendo's DSP files.
Sonic never even talks ingame, all his cutscene voices are all in the prerendered videos. So, yeah it's easily possible to rip those.
Actually, I convert it to a MPG and it seems to be Japanese dialog.
That's because it has both audio tracks for English and Japanese. You need to split off the English audio as well if you want it.
Posted 15 November 2010 - 01:21 AM
- I must be stupid.
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Ah. The converted I used just spit out the Japanese track. SFD2MPG.
Posted 15 November 2010 - 03:03 AM
- Time to walk the dinosaur!
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Is there any kind of converter for those ADPCM files? Mario and Sonic at the Olympic Winter games has them too, and I've been trying to get into them for an eternity.
Posted 15 November 2010 - 03:46 AM
- I must be stupid.
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Not to my knowledge. They have a UTF as a header, but someone on HCS my might make it usable with vgm stream.
Posted 15 November 2010 - 02:04 PM
- Officer I don't have my drivers license with me. Can I give you something else?
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QUOTE (Azu @ Nov 15 2010, 06:46 AM)

Not to my knowledge. They have a UTF as a header, but someone on HCS my might make it usable with vgm stream.
But they just don't want to, because this format is hardly used for anything other than small sound effects, and they are only interested in musics.
Posted 15 November 2010 - 04:27 PM
- FINAL ATTACKRIDE: D-D-D-DECADE!
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Has anyone tried just raw-importing them with Wavepad or Audacity? They both support ADPCM far as I am aware.
Posted 15 November 2010 - 04:34 PM
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QUOTE (Lugana @ Nov 13 2010, 03:22 PM)

Haha awesome. Are these models gonna be released or kept private?
Posted 15 November 2010 - 05:18 PM
- FML
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They are extremely easy to get yourself. Even I did it.
Posted 15 November 2010 - 05:19 PM
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well
if its all-right with everyone here I'll pop them all out as Dae/OBJ and put them on The Models Recourse once I figure out how to submit things!
no need to worry about recolors Sega did that for us!
This post has been edited by Lugana: 15 November 2010 - 05:20 PM
Posted 15 November 2010 - 05:22 PM
- FML
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I wouldn't. The game, literally, just came out.
Posted 15 November 2010 - 05:23 PM
- I must be stupid.
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I'm actually in the process of submitting them to Model Resource. Just need to convert them to OBJ/DAE.
@ Herm the Germ: I've had minimal success at converting them in Gold Wave. I could hear the faint sound effects over the static use RAW import on GoldWave.
This post has been edited by Azu: 15 November 2010 - 05:25 PM
Posted 15 November 2010 - 05:25 PM
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QUOTE (Azu @ Nov 15 2010, 02:23 PM)

I'm actually in the process of submitting them to Model Resource. Just need to convert them to OBJ/DAE.
Well the way id id it was long and drawn out
MLD0>PSK(Unreal)>OBJ(With Milk-shape) or then >DAE(Blender)
so, you go a head then xD, Less work for me
I Needs to figure out more about (Free)Riders 3 any Way
This post has been edited by Lugana: 15 November 2010 - 05:29 PM
Posted 15 November 2010 - 05:43 PM
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Eh. Whatever.
EDIT: Where are the _aif files located on the disk? I only found *_wav.aax files when I unpacked the .cpk.
This post has been edited by AerosolSP: 15 November 2010 - 05:58 PM
Posted 15 November 2010 - 06:03 PM
- I'm not a furry.
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Pardon me if I misunderstood, but I'm thinking that the .brres files for the models are in the .ARC files- is this correct? (either they're .brres or they're .MDL0, I don't know).
Posted 15 November 2010 - 06:04 PM
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QUOTE (Azu @ Nov 15 2010, 05:23 PM)

I'm actually in the process of submitting them to Model Resource. Just need to convert them to OBJ/DAE.
Think you could post them here first?