AerosolSP, on 24 March 2012 - 09:01 PM, said:
I dunno if this has been resolved but I think the Sonic 2 boss music might work.
KingofHarts, on 25 March 2012 - 02:40 AM, said:
Would the Sonic 1 final zone music be ok? I mean, I know that its after the zone is completed... but still, I think it'd be kinda nice, if right after you beat the zone, and all seems well and over. The music hits again... and then you see the doctor escape. That said though, I do like the choice of S3K's final boss theme. It does fit.
If the two of you are talking about the S1->S2 transition: I cut one of the starting loops of the S3&K final boss song and adjusted the timings so that the Death Egg and the Wing Fortress come on-screen earlier; the timing seems a lot better now. I may post a video when I got the time to finish the emerald sequence. I am extremely unlikely to change the song to another song, especially one that -- like the Sonic 2 boss, Sonic 2 final boss or Final zone songs -- do not fit the cutscene at all.
Cinossu, on 25 March 2012 - 04:42 AM, said:
Yeah, I know I need to get that transition working better, but I'm kinda unsure what to do. I'm tempted to remove SYZ altogether, considering the different time signature, the length of the full song, and the fact Sonic 2's credits doesn't have every song anyway.
I could also add some of the S1 credits to the mix whenever they are different from those of S2, and not speed up the credits slightly as I have been doing. It will also allow me to expand a bit on the hack credits, as well as maybe add some S3/S&K credits (several graphics, some songs, ported over code). But even with all that, I guess you are right -- the song is likely to be too long.