Sonic Classic Heroes New revision: 0.07f6 - even more fixes
#1021
Posted 11 March 2012 - 08:23 AM
#1022
Posted 11 March 2012 - 08:34 AM
#1023
Posted 11 March 2012 - 09:20 AM
#1024
Posted 11 March 2012 - 10:06 AM
ICEknight, on 11 March 2012 - 07:12 AM, said:
I initially thought of making the Death Egg using bluish tones and having it behind the clouds to emphasize the notion that it is in space. The main issue is that putting it behind the clouds (or the mountains, for that matter) will require making the background and foreground all high priority or the Death Egg would appear in front of them (I did it with portions of the foreground trees so the Death Egg/Wing Fortress/Eggman are all behind them). This would basically require duplicating the Green Hill mappings.
MastaSys, on 11 March 2012 - 08:23 AM, said:
The problem is that the S2 DEZ song does not fit the cutscene at all -- to be frank, I don't think it even fits DEZ at all...
I had the idea for the cutscene based on the song -- the initial ominous portion with Eggman escaping yet again, then the great sense of urgency from the Death Egg and Wing Fortress coming in. In the first version, I was thinking of only using the Death Egg; but then I realized that the Wing Fortress is just as important in S2.
#1025
Posted 11 March 2012 - 02:52 PM
Hmm, if they don't like the S3 boss music, maybe the S2 final boss instead, or even Wing Fortress, even if that is not sinster or frantic at all.
#1026
Posted 11 March 2012 - 04:13 PM
Would it be totally crap to have no music? It worked pretty well for Sonic 3 & Knuckles. This way, no themes are recycled, and it avoids the gruelling decision-making process.
#1027
Posted 11 March 2012 - 04:16 PM
E-122-Psi, on 11 March 2012 - 02:52 PM, said:
Hmm, if they don't like the S3 boss music, maybe the S2 final boss instead, or even Wing Fortress, even if that is not sinster or frantic at all.
Yeah, the Sonic 2 final boss music would fit for this cut scene. The Sonic 3K music just seems out of place.
As for the Death Egg, perhaps it could slowly move with the Wing Fortress, but ascend at the same time? Or would this just cause the same GHZ issue you talked about?
#1028
Posted 11 March 2012 - 04:40 PM
SOTI, on 11 March 2012 - 04:16 PM, said:
No, it doesn't; I tried.
SOTI, on 11 March 2012 - 04:16 PM, said:
It probably would, yeah; but I will try.
#1029
Posted 11 March 2012 - 04:51 PM
flamewing, on 11 March 2012 - 04:40 PM, said:
SOTI, on 11 March 2012 - 04:16 PM, said:
No, it doesn't; I tried.
SOTI, on 11 March 2012 - 04:16 PM, said:
It probably would, yeah; but I will try.
Have you tried the Sonic 1 Final Boss music? That would definitely fit the Sonic 1 and 2 aspect, and it seems it would fit better than Sonic 2's.
#1030
Posted 11 March 2012 - 05:05 PM
RGamer2009, on 11 March 2012 - 04:51 PM, said:
But yeah flamewing, it's your work, use whatever you feel it's right.
#1031
Posted 11 March 2012 - 05:13 PM
As for the end of sonic 1 cutscene I like what you use in the video. Stick with that even if it's from a later game.
#1032
Posted 11 March 2012 - 05:25 PM
dsrb, on 11 March 2012 - 04:13 PM, said:
Having it with no music doesn't work at is worse in this case because there are no other sound effects; S3&K only got away with no music when there were explosions or similar, or for very short cutscenes -- or in cases where you had control.
RGamer2009, on 11 March 2012 - 04:51 PM, said:
Also doesn't fit; the main issue here is that the entire cutscene is designed with the music in mind: changing the music kills the arrangement. For FZ song, for example, there is no good point in which to bring in the Death Egg and Wing Fortress on-screen; and since it starts on a high note, even Eggman coming in sounds strange.
Any replacement song needs to have an ominous start for Eggman coming in, and a dramatic rise in tension for the ships; no other songs from the originals fit as well as the one I used.
And if the only reason for using another song is for it being "out of place" -- this is a terrible argument. I mean: this is a hack that has Tails and Knuckles in Sonic 1 and Sonic 2 levels, using S3&K sprites, moves and shields, super and hyper transformations, and more characters/teams in the queue. But in any case, there is another S3&K song which will be making an appearance, but I am not saying where or how -- it is a surprise (although 2 or 3 people know something about it, and may be able to guess -- if they know I am talking about them). Suffice to say, people will be in awe for several reasons.
#1033
Posted 11 March 2012 - 05:45 PM
flamewing, on 11 March 2012 - 05:25 PM, said:
dsrb, on 11 March 2012 - 04:13 PM, said:
Having it with no music doesn't work at is worse in this case because there are no other sound effects; S3&K only got away with no music when there were explosions or similar, or for very short cutscenes -- or in cases where you had control.
Which reminds me, shouldn't Eggman's ship be half exploding? That would add some noise to the scene.
Also, if you make the Wing Fortress look closer to the "camera", you could also play the propeller sound from Sonic 2 (albeit not as loud).
Anyway, I understand the scene is intended to be synchronized to the music, but I feel the Wing Fortress and Death Egg take a bit too much to appear.
#1034
Posted 11 March 2012 - 05:50 PM
Edit: Oh wait that would be 3 layers...
#1035
Posted 11 March 2012 - 05:51 PM
