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PieChart: a shameful pac man ripoff for the wii

#1 User is offline Dude 

Posted 24 October 2010 - 10:40 PM

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Lots of new features and updates, not the least of which is a complete AI overhaul and 17 levels. Download link coming sometime tomorrow
For about a week now, I've been pushing my programming skills to their embarrassing limit and as a result, I have made this very, very early build of my wii homebrew project. As the title implies, it is a very poor pac-man clone, programmed with the amazing GRRLIB library (oh how I love this library <3). Anyways, all you need to do is download the archive, and extract it to your sd card under the /Apps directory and load it with homebrew channel.


So far I've implemented:
- a tile based level system
- pellet counting/eating
- pac booster (press button 2 for double speed)
- debug mode (hold button 1 to see useless debugging crap)
- level resets after you exit to titlescreen/clear the level
- screen wrapping (broken on right side due to technical error, will fix later)
- timer
- ghosts
- super pellets actually doing something
- a level system that supports more than one level, and dynamic loading
- and lots more
This post has been edited by Dude: 10 November 2010 - 02:50 AM

#2 User is offline Dude 

Posted 27 October 2010 - 11:18 PM

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bump, new release.

Upgrades from previous version:
- simple ghost AI added, only one ghost. (without artwork)
- splash screen fades in properly
- pause button doesn't immediately send you back to the title screen. Press plus to pause.



game package:
http://x-hax.cultnet.net/10-24-10_PieChart.rar

source:
http://x-hax.cultnet.net/PieChart_source_10-28-10.rar

#3 User is offline Aerosol 

Posted 27 October 2010 - 11:26 PM

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I'm gonna try it out in Dolphin. Hold on.

EDIT: Hmm no dice. Doesn't boot at all. Sorry I couldn't help you out.
This post has been edited by AerosolSP: 27 October 2010 - 11:28 PM

#4 User is offline Dude 

Posted 31 October 2010 - 11:51 PM

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I've just finished porting the original ghost code into its own function, called it four times and set together a quick test of the AI to show off the how incredibly, amazingly intelligent it is. It's still not very fun but I'm quickly getting to that point. I also hacked together a fix for the screen wrapping not working on the right side of the screen. Get the AI stuck in a corner for the mega-ghost of doom.

HBC-ready app package:
http://x-hax.cultnet.net/PieChart_10-29-10.rar

Source:
http://x-hax.cultnet.net/PieChart_source_10-29-10.rar

#5 User is offline Namo 

Posted 31 October 2010 - 11:54 PM

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Didn't notice this before. I've got my Wii set up for homebrew, so when morning comes along I'll give this a shot.

Have you considered making an entry on http://wiibrew.org ?

#6 User is offline Dude 

Posted 10 November 2010 - 02:12 PM

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  • Project:Sonic Adventure Generations
  • Wiki edits:43



New version 0.7, download at http://wiibrew.org/wiki/PieChart


So far I've implemented:
- a tile based level system
- pellet counting/eating
- pac booster (press button 2 for double speed)
- debug mode (hold button 1 to see useless debugging crap)
- level resets after you exit to titlescreen/clear the level
- screen wrapping (broken on right side due to technical error, will fix later)
- timer
- ghosts
- super pellets actually doing something
- a level system that supports more than one level, and dynamic loading
- and lots more

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