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Concept Workbench Ideas and concept art

#46 User is offline Gambit 

Posted 22 November 2010 - 11:00 AM

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There's a plug-in for Firefox called APNG Editor that you can use. You just place the frames into it and specify the delay time for each frame. It's pretty easy to use.

#47 User is offline RickyTheHedgehog 

Posted 22 November 2010 - 03:39 PM

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I see... Would you know where I could get it? Or how if that previous question was really stupid?

#48 User is offline Cerulean Nights 

Posted 22 November 2010 - 03:55 PM

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Use Japng Editor. It's quicker and easier to use than the Firefox plugin.

#49 User is offline RickyTheHedgehog 

  Posted 23 November 2010 - 01:24 AM

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Uhh... I probably sound REALLY stupid right now but... what do I click?

#50 User is offline Daveydude 

Posted 23 November 2010 - 05:59 AM

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Just a thought, considering this:


Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.

#51 User is offline eX.A.K.R. 

Posted 23 November 2010 - 09:46 AM

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QUOTE (Daveydude @ Nov 23 2010, 06:59 PM)
Just a thought, considering this:


Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.


Great idea; I can imagine it as some dirt and soil shooting out with the blocks, kind of like what happens when an animal is digging a hole and tossing the soil high up into the air.


I could like to see a mockup of it in action here too.



#52 User is offline Gambit 

Posted 23 November 2010 - 11:31 AM

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QUOTE (RickyTheHedgehog @ Nov 23 2010, 12:24 AM)
Uhh... I probably sound REALLY stupid right now but... what do I click?

Use the link Cerulean Nights provided. I would've linked to that myself but I forgot about it.

#53 User is offline Canned Karma 

Posted 23 November 2010 - 11:34 AM

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We're already working on something extremely similar! There's no way we were just going to have static tile chunks break off exactly like the original.

#54 User is offline Hamneggs 

Posted 30 November 2010 - 01:23 AM

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"I put my address down as 1060 West Addison."

Here's a concept for the CPZ tube juice.

Crappy, yes.

And:
QUOTE (Canned Karma @ Nov 30 2010, 09:35 AM)
Ideally yes; I'd love to see more visual concepts posted over in the ideas thread. But since not everyone is an artist, ideas are more than welcome.
wink.png
This post has been edited by Hamneggs: 30 November 2010 - 06:12 PM

#55 User is offline Hamneggs 

Posted 30 November 2010 - 07:06 PM

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Is it really that time again?

A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.


#56 User is offline steveswede 

Posted 30 November 2010 - 08:07 PM

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QUOTE (Hamneggs @ Dec 1 2010, 12:06 AM)
Is it really that time again?

A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.


I would be interested to see this animated.

#57 User is offline Hamneggs 

Posted 30 November 2010 - 08:36 PM

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QUOTE (steveswede @ Nov 30 2010, 08:07 PM)
I would be interested to see this animated.

I'll try to actually write a little demo program to do something like this.

#58 User is offline Hamneggs 

Posted 30 November 2010 - 10:14 PM

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Sonic 2 CPZ tube test
Here ya go!
Kinda lame, for I didn't go all out on the specks. As for the fluid? Just some Perlin Noise.

#59 User is offline Aerosol 

Posted 30 November 2010 - 10:48 PM

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I like it, but I worry that it moves too slow for the player to even notice and appreciate it.

#60 User is offline Hamneggs 

Posted 01 December 2010 - 12:02 AM

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QUOTE (AerosolSP @ Nov 30 2010, 10:48 PM)
I like it, but I worry that it moves too slow for the player to even notice and appreciate it.

The same thing, but sped up.
NOTE: THIS IS THE SAME EXACT ONE, JUST SPED UP. THE OLD ONE IS NO LONGER AVAILABLE

I don't know about this. I fear a very intelligent rant from another member as to why this doesn't work may happen soon.

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