Concept Workbench Ideas and concept art
Posted 26 January 2011 - 02:50 PM
Posted 26 January 2011 - 06:05 PM
Sorry guys. That is not possible.
It is visually possible but it would be too heavy compare to the rest of the visuals (it is my job to not make that happen). It is possible to do it like Sonic 4, where everything behind the waterfall gets distorted, but what about the waterfall itself? If you have a waterfall behind Sonic like how it is in the original (waterfall behind, and effect sprite on top), that waterfall animation will get distorted too (and I will not walk over the waterfall artist, distorting his work!), and if you remove the waterfall tiles behind Sonic (by editing EHZ's meta data, to Gambit's horror where he would have to spend hours adjusting grass/wet grass), you still have the issue where you have to put a semi-transparent waterfall on top of Sonic so you can see him, which breaks the art style of S2HD (making it cheap looking, as we SHOULD only use transparency in the art itself, keeping the artists in charge, and not the 3D hardware). I can't get around these issues. It eventually leads to changing the art style (some will look like cartoon waterfalls, and others will look like realistic particle waterfalls), making the animation look wrong or out of place, or slow down the framerate temporarly to make a super cool effect on Sonic alone in a range of approzimately 192 pixels where most people never stop, but run through quickly so they won't notice any distortion anyway, only possible lag.
I am not normally addressing these issues outside the staff, or the artist in question. Don't expect me to justify these arguments here.
Posted 26 January 2011 - 07:11 PM
Posted 26 January 2011 - 07:16 PM
At the very least, Aquatic Ruin better have Sonic 4 waterfalls
Posted 26 January 2011 - 08:26 PM
Posted 26 January 2011 - 08:37 PM
Oh god damn it are you kidding me. Where is Endri, he's gonna flip.
Uhh, right, on topic. I think water distortions might look okay, I dunno. It's impossible to know without even trying. In any case, Emerald Hill is the only level with waterfalls that overlap the player, isn't it?
Posted 26 January 2011 - 08:47 PM
Posted 26 January 2011 - 08:49 PM
I vote for this too. ARZ assets haven't really been started yet, so there is plenty of room to work this in, and in this level, the waterfalls would only distort the background, and then only slightly. Also, why hasn't there been any discussion of the combination of the two art styles? On a related note, I would hope that there is some sort of underwater effect in every zone with water. If there is one thing that Sonic 2 did weakly, it was the under water style. Perhaps that (god forbid) Sonic 3 wave, maybe a distance fog, aquatic life (FISH, gosh darnit. I WANT FISH!!!!!), bubbles made by sonic swimming and/or A SWIMMING ANIMATION?
Posted 27 January 2011 - 12:11 AM
Sonic will not be swimming, sorry Hamneggs
Posted 27 January 2011 - 11:07 AM