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Sonic 4.

#271 User is offline ezodagrom 

Posted 24 February 2012 - 11:53 PM

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View PostAerosolSP, on 24 February 2012 - 11:47 PM, said:

I thought people had been doing that on their own for a while now.

If I'm not mistaken, it was done before on the XBox 360 version, but I don't think anyone has bothered to do this on the PC version until now.
This post has been edited by ezodagrom: 24 February 2012 - 11:55 PM

#272 User is offline S1impikenz 

Posted 25 February 2012 - 12:15 AM

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  • Project:Sonic 1 layout hack
Wow! I just spent over an hour trying to unpack, find, and replace those two sfx files for the PC version so the spin dash had the correct sound, and just when I was about to give up I decided to go on retro, then BAM! someone found and posted a solution like literally 4 minutes prior to me seeing it! It's actually quite funny because when I saw the reply I yelled, "WOOOOW!!!!!!!!," and my parents (who were sleeping) ran into my room to see if I was okay! :v:
Thank You!

#273 User is offline 1stKirbyever 

Posted 25 February 2012 - 01:05 AM

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Correct. Erendani fixed the SFX on the Partner.net build. Including a few physic changes among other things.

#274 User is offline Sonic Hachelle-Bee 

Posted 26 February 2012 - 10:30 AM

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I tried to mess around with the game files too. Removed the homing attack red target and sound (but not the feature).
Yes, this means no more BEEP BEEP BEEP BEEP BEEP sound all around with a bunch of red targets on top of all things. This is quite pleasant to play now.

http://www.mediafire...ib8h7e9cqzyvenv

The sound CSB file already includes the edits from ezodagrom about the spin dash (in case you are wondering).


I tried to swap some animations too. While it's quite easy to do, I fail to fully assign the (superior) spin dash animation to the jump.
The spin dash and jump animations are about the same. They have only 3 small differences:

  • The spin dash uses a scaled down Sonic.
  • The spin dash has a blue ball special effect on top of it, surrounding Sonic.
  • The spin dash animation speed is controlled by code (it seems), and is usually much faster than the jump normal animation speed.


The blue ball special effect won't play on the jump animation (it does on others), and it seems to be impossible to speed it up.
You can always replace the uncurling animation with the spin dash. It works, but it's weird and you still get hit by Bubbles...

#275 User is offline ezodagrom 

Posted 02 March 2012 - 01:24 PM

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A really small modification to the textures I've posted before for Sonic/Super Sonic and the green Orbinaut.

I kinda felt like something was a little bit off about Sonic, but I didn't know what. Made a little modification to the eyes, the white part of the eyes is whiter/less grey now (the difference is really small).

Posted Image

About the green Orbinaut, only changed the spikes:

Posted Image

http://www.mediafire...i1p8l08pse62ccr

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