I tried to mess around with the game files too. Removed the homing attack red target and sound (but not the feature).
Yes, this means
no more BEEP BEEP BEEP BEEP BEEP sound all around with a bunch of red targets on top of all things. This is quite pleasant to play now.
http://www.mediafire...ib8h7e9cqzyvenv
The sound CSB file already includes the edits from ezodagrom about the spin dash (in case you are wondering).
I tried to swap some animations too. While it's quite easy to do, I fail to fully assign the (superior) spin dash animation to the jump.
The spin dash and jump animations are about the same. They have only 3 small differences:
- The spin dash uses a scaled down Sonic.
- The spin dash has a blue ball special effect on top of it, surrounding Sonic.
- The spin dash animation speed is controlled by code (it seems), and is usually much faster than the jump normal animation speed.
The blue ball special effect won't play on the jump animation (it does on others), and it seems to be impossible to speed it up.
You can always replace the uncurling animation with the spin dash. It works, but it's weird and you still get hit by Bubbles...