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Sonic 4.

#256 User is offline ezodagrom 

Posted 16 February 2012 - 09:42 PM

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My final post here in the retro forums as a trial member. :P

I tried to figure out a way to replace the PC version textures with the iPad version textures, managed to find a few tools to help me with this. :P

To unpack and repack the AMB files, I used QuickBMS and this script that someone else made:
http://aluigi.org/pa.../bms/sonic4.bms

Anyway, here are the results, pictures comparing the default PC version textures with each of the modded ones. First one is the default PC texture, second one is the iPad version texture with the PC version "shiny" effect (no idea what's the technical name for that, but it doesn't really matter), third one is just the iPad version texture, and fourth one is the iPad version texture with the gamma lowered to 0.85:

Sonic (G_COM/PLY/SON_TEX.AMB):
Posted Image

Super Sonic (G_COM/PLY/SSON_TEX.AMB):
Posted Image

Bubbles (G_COM/ENE/ENE_HARI_TEX.AMB...in the original iPad texture, the blue Bubbles holes were blue, so I edited them to purple):
http://i219.photobuc...d/Bubbles-1.jpg

Moto Bug (G_ZONE1/ENE/ENE_MOTORA_TEX.AMB):
http://i219.photobuc...d/MotoBug-1.jpg

Buzzer (G_ZONE1/ENE/ENE_STING_TEX.AMB):
http://i219.photobuc...od/Buzzer-1.jpg

Chopper (G_ZONE1/ENE/ENE_GABU_TEX.AMB):
http://i219.photobuc...d/Chopper-1.jpg

Newtron and Newtron rocket form (G_ZONE1/ENE/ENE_MEREON_TEX.AMB):
http://i219.photobuc...d/Newtron-1.jpg
http://i219.photobuc...ronRocket-1.jpg

Splash Hill Zone Boss (G_ZONE1/BOSS/BOSS01.AMB):
http://i219.photobuc...od/Boss01-1.jpg
http://i219.photobuc...s01Defeat-1.jpg

Crawl (G_ZONE2/ENE/ENE_GARDON_TEX.AMB):
http://i219.photobuc...Mod/Crawl-1.jpg

Batbot (G_ZONE2/ENE/ENE_HARO_TEX.AMB):
http://i219.photobuc...od/Batbot-1.jpg

Casino Street Zone Boss (G_ZONE2/BOSS/BOSS02.AMB):
http://i219.photobuc...od/Boss02-1.jpg

Burrobot (G_ZONE3/ENE/ENE_MOGU_TEX.AMB):
http://i219.photobuc...od/Burrobot.jpg

Jaws (G_ZONE3/ENE/ENE_BUKU_TEX.AMB...the "shiny" effect and non shiny effect pictures look identical because the effect doesn't work underwater):
http://i219.photobuc...%20Mod/Jaws.jpg

Orbinaut (G_ZONE3/ENE/ENE_UNIDES_TEX.AMB and ENE_UNIUNI_TEX.AMB...I didn't add the green Orbinaut, file UNIUNI, to the packs because the iPad version texture is exactly the same as the PC version texture):
http://i219.photobuc...od/Orbinaut.jpg

Lost Labyrinth Zone Boss (G_ZONE3/BOSS/BOSS03.AMB):
http://i219.photobuc...0Mod/Boss03.jpg

Asteron (G_ZONE4/ENE/ENE_T_STAR_TEX.AMB):
http://i219.photobuc...Mod/Asteron.jpg

Shellcracker (G_ZONE4/ENE/ENE_KANI_TEX.AMB):
http://i219.photobuc...hellcracker.jpg

Slicer (G_ZONE4/ENE/ENE_KAMA_TEX.AMB):
http://i219.photobuc...0Mod/Slicer.jpg

Mad Gear Zone Boss (G_ZONE4/BOSS/BOSS04.AMB):
http://i219.photobuc...0Mod/Boss04.jpg
http://i219.photobuc...EggCapSmall.jpg
http://i219.photobuc...d/EggCapBig.jpg

EGG Station Zone Boss (G_ZONEF/BOSS/BOSS05.AMB):
http://i219.photobuc...d/FinalBoss.jpg

I uploaded the edited textures to mediafire:
iPad version textures with PC version "shiny" effect - http://www.mediafire...tv41fs0bnqc7xyn
iPad version textures without the "shiny" effect - http://www.mediafire...3745otak9h8br7k
iPad version textures with Gamma lowered to 0.85 - http://www.mediafire...3msj3fvp93yju9u

#257 User is offline Ayu Tsukimiya 

Posted 16 February 2012 - 11:14 PM

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That's simply incredible. It's amazing how badly Sega fucked up with the cel shading.

#258 User is offline RGamer2009 

Posted 16 February 2012 - 11:18 PM

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Could someone show...footage with this patched? It would be great to compare patched and unpatched in motion.

#259 User is offline Falk 

Posted 17 February 2012 - 12:38 AM

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View PostAyu Tsukimiya, on 16 February 2012 - 11:14 PM, said:

That's simply incredible. It's amazing how badly Sega fucked up with the cel shading.


I'm willing to bet they were trying a little too hard to emulate the 16-bit 3-shade look. A little too hard.

#260 User is offline ezodagrom 

Posted 17 February 2012 - 11:11 AM

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View PostRGamer2009, on 16 February 2012 - 11:18 PM, said:

Could someone show...footage with this patched? It would be great to compare patched and unpatched in motion.

Done:


First 45 seconds are showing the default PC version textures, the rest of the video is showing the iPad version textures that had their gamma edited to 0.85

While I like the results for the Gamma edited textures in both Sonic and Super Sonic, I'm not really satisfied with the results for most enemies and bosses, in the pictures in my previous post, to me the 2nd picture is too dark and the last is too bright, so I'm going to be messing around with the enemies and bosses textures, to try to find something that is not too bright or too dark.
This post has been edited by ezodagrom: 17 February 2012 - 11:12 AM

#261 User is offline Ayu Tsukimiya 

Posted 17 February 2012 - 12:36 PM

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Now all we need are fixed physics and Sonic's running animation from those Generation hacks having Modern Sonic in the classic stages. :v:

#262 User is offline ezodagrom 

Posted 18 February 2012 - 12:35 PM

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I wasn't sure if I should remove the "shiny" shading textures from the bosses, in the end I kept those shading textures and lowered their gamma for the machines (the darker those textures are, the lighter the shading looks, using the default PC shading textures in the iPad textures makes the boss look way too dark), and for Eggman I replaced the 3 shades of grey from his shading texture to just a single shade of grey.

For the first 3 bosses I lowered the gamma of the shading texture to 0.75, for the Mad Gear boss I also lowered the gamma of that texture to 0.75 and lowered the brightness of the machine texture by 50 (the iPad texture looks way too bright in-game), and for the final boss I lowered the gamma of the shading texture to 0.60.

Results of the changes, comparison pictures between default PC textures and the edited pictures.
These are lazily taken comparison pictures though, the PC version pictures might look a little bit blurry since they were already compressed to jpeg, even though it was set to quality 100.
Once I'm fully done with these edits, I'll make proper comparison pictures between the default PC version and the edited iPad textures, and upload the textures to mediafire.

Posted Image

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This post has been edited by ezodagrom: 18 February 2012 - 12:36 PM

#263 User is offline ezodagrom 

Posted 19 February 2012 - 11:19 PM

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Since the iPad version used the same texture as the PC version for the green Orbinaut, I tried editing the red Orbinaut iPad texture, and this is the result:

Posted Image

Which ones you guys think looks better for the Orbinauts, default PC textures (left) or iPad based textures (right)

#264 User is offline Skyler 

Posted 20 February 2012 - 01:07 AM

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The iPad textures are far more appealing to look at, I think.

#265 User is offline Gsuki 

Posted 20 February 2012 - 11:03 AM

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The right one, I say.

#266 User is offline ICEknight 

Posted 20 February 2012 - 04:35 PM

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You can't see the red Orbinaut's pupils in the iPad version... What do you guys think looks better in those textures, exactly?

#267 User is offline ezodagrom 

Posted 20 February 2012 - 05:40 PM

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My final modded texture pack:
http://www.mediafire...bnaja8pnb2q6a8w


EDIT: Made some really small modifications to Sonic and the green Orbinaut, new pack with the modifications:
http://www.mediafire...u3zk664sikqvfky

Comparison pictures, first is the default texture, second is the modded texture:

Sonic and Super Sonic (these are the same as the gamma edited textures I posted before):

Posted Image

Moto Bug - http://i219.photobuc...d/MotoBug-2.jpg
Chopper - http://i219.photobuc...d/Chopper-2.jpg
Buzzer - http://i219.photobuc...od/Buzzer-2.jpg
Newtron (this one is using the default PC texture, the iPad texture looks too bright) - http://i219.photobuc...d/Newtron-2.jpg
Newtron Rocket form - http://i219.photobuc...ronRocket-2.jpg
First Boss - http://i219.photobuc...od/Boss01-2.jpg

Crawl - http://i219.photobuc...Mod/Crawl-2.jpg
Batbot (like Newtron, this one is also using the default PC texture, since the lamp looks better than in the iPad texture) - http://i219.photobuc...od/Batbot-2.jpg
Second Boss - http://i219.photobuc...od/Boss02-2.jpg

Burrobot - http://i219.photobuc.../Burrobot-1.jpg
Bubbles - http://i219.photobuc...d/Bubbles-2.jpg
Orbinauts - http://i219.photobuc.../Orbinaut-1.jpg
Jaws - http://i219.photobuc...0Mod/Jaws-1.jpg
Third Boss - http://i219.photobuc...od/Boss03-1.jpg

Shellcracker - http://i219.photobuc...llcracker-1.jpg
Asteron - http://i219.photobuc...d/Asteron-1.jpg
Slicer - http://i219.photobuc...od/Slicer-1.jpg
Fourth Boss - http://i219.photobuc...od/Boss04-1.jpg
Small Egg Capsules - http://i219.photobuc...gCapSmall-1.jpg
Big Egg Capsule - http://i219.photobuc...EggCapBig-1.jpg
Final Boss - http://i219.photobuc...FinalBoss-1.jpg
This post has been edited by ezodagrom: 02 March 2012 - 01:30 PM

#268 User is offline ezodagrom 

Posted 24 February 2012 - 10:59 PM

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Tried to find a way to unpack and repack a CSB file, but with no success, so I tried something else, tried to mess with the SND_FX.CSB file with an HEX editor, and surprisingly some parts were in clear text, and so I managed to switch the spin dash and rolling sound effects:

http://www.mediafire...up3bnxq0jomgrpy


This post has been edited by ezodagrom: 24 February 2012 - 11:00 PM

#269 User is offline RGamer2009 

Posted 24 February 2012 - 11:32 PM

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View Postezodagrom, on 24 February 2012 - 10:59 PM, said:

Tried to find a way to unpack and repack a CSB file, but with no success, so I tried something else, tried to mess with the SND_FX.CSB file with an HEX editor, and surprisingly some parts were in clear text, and so I managed to switch the spin dash and rolling sound effects:

http://www.mediafire...up3bnxq0jomgrpy



At last...It sounds RIGHT!

At least some progress is being made with this game.

#270 User is offline Aerosol 

Posted 24 February 2012 - 11:47 PM

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I thought people had been doing that on their own for a while now.

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