The air dash is actually pretty fun to use, so I don't mind it existing in-game. Having the ability to remove the homing attack, however, would be a godsend.
Sonic 4.
#227
Posted 22 February 2011 - 12:14 PM
I thought modifying the physics was proven to be problematic?
#228
Posted 22 February 2011 - 12:17 PM
Yeah guys, a little less talk about things that are close to impossible, and more talk about hacking that is actually easily possible.
#229
Posted 22 February 2011 - 12:21 PM
Think you could produce a Straight Line act and show a Wii build at some point?
#230
Posted 22 February 2011 - 12:28 PM
So have you "fixed" the physics yet then or is that still ongoing?
#231
Posted 22 February 2011 - 12:29 PM
That credit should mostly be given to Endri. He actually had the collision placement figured out for months but didn't know it. Dimps put the art and collision placement in 2 separate files, but they use the same format to place them onscreen. I just figured that out yesterday which means we can start getting somewhere with this.
Well then you and endri are very amazing people!
Guys, this is just a level editor possibility not a "Fix everything and making S4 perfect" possibility.
#232
Posted 22 February 2011 - 12:29 PM
He just said...that that's impossible.
You trollin' Mad Echidna?
You trollin' Mad Echidna?
This post has been edited by AerosolSP: 22 February 2011 - 12:30 PM
#233
Posted 22 February 2011 - 12:56 PM
inb4 someone edits the layouts for the levels to represent their original counterparts
#234
Posted 22 February 2011 - 01:14 PM
Does level layout editing include removing the dumb convex curves?
#235
Posted 22 February 2011 - 02:24 PM
Lacking enough knowledge of code, I know I'm setting myself up to look extremely stupid.
But as you were saying the art and collision are kept in two separate files... does this apply to models as well? Would it be conceivable to replace Sonic's model with sprites and apply it to the existing collision?
But as you were saying the art and collision are kept in two separate files... does this apply to models as well? Would it be conceivable to replace Sonic's model with sprites and apply it to the existing collision?
#236
Posted 22 February 2011 - 02:36 PM
Lacking enough knowledge of code, I know I'm setting myself up to look extremely stupid.
But as you were saying the art and collision are kept in two separate files... does this apply to models as well? Would it be conceivable to replace Sonic's model with sprites and apply it to the existing collision?
But as you were saying the art and collision are kept in two separate files... does this apply to models as well? Would it be conceivable to replace Sonic's model with sprites and apply it to the existing collision?
Of course all the models are in separate files, a giant clusterfuck file would be kind of stupid. But no it's not even conceivable to turn Sonic into a sprite.
#239
Posted 22 February 2011 - 02:41 PM
What about replacing his model?
Making model importers is one of the most complicated things to do. I don't think anyone will ever care enough to make one for the format that Riders, 06, Secret Rings, Black Knight, and Sonic 4 all use.
Edit: Yes Chimpo, yes I can.
This post has been edited by Polygon Jim: 22 February 2011 - 02:41 PM
#240
Posted 22 February 2011 - 02:58 PM
Just curious. I wouldn't mind finishing my own model if a model importer were feasible.


