Sonic and Sega Retro Message Board: Sonic 4. - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4.

#151 User is offline VB.NET 

Posted 16 October 2010 - 07:04 PM

  • Posts: 230
  • Joined: 18-January 10
  • Gender:Male
  • Location:United States
  • Project:Learning C++
  • Wiki edits:2
QUOTE (Solaris Paradox @ Oct 17 2010, 10:56 AM)
QUOTE (Polygon Jim @ Oct 16 2010, 07:54 PM)
But anyway for art, I'll be removing all cell shading, and redoing the level art to not be noise filter + shine. I'll still be keeping a similar idea to what Dimps did, so it will still have all the stages looking like rip offs, just I plan on doing it better.


On the subject of cell-shading, I would just like to register that I think Sonic looks a lot better in the PS3 version on account of not being stupidly shiny... so my idea idea of how the models should look is somewhere in that direction. Just sayin'.


And to think they might be developing a sequel to THIS game...



#152 User is offline Dark Sonic 

Posted 16 October 2010 - 07:10 PM

  • Dark Blonic
  • Posts: 6363
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
QUOTE (Solaris Paradox @ Oct 16 2010, 03:19 PM)
QUOTE (Dark Sonic @ Oct 16 2010, 07:10 PM)
While you're at it can you remove the stupid subtitles the levels have. I thought that was one of the most pointless things they added.


...

...

...

Why does this even matter?!

It doesn't. It just seems stupid. And I'd imagine it would take little effort to remove them. I'm not saying make this top priority just if he gets around to it. Plus all the important problems have been addressed. I'd just be repeating people if I brought it up again.

#153 User is offline StephenUK 

Posted 16 October 2010 - 07:41 PM

  • Liquor in the front, poker in the rear
  • Posts: 1660
  • Joined: 30-December 04
  • Gender:Male
  • Location:Manchester, UK
QUOTE (Polygon Jim @ Oct 17 2010, 12:08 AM)
...like the very beginning of Splash Hill before they decide to fuck it up right before the bridge by making a ramp for no fucking reason.


You mean like this:



You can't really complain about Dimps doing that, Sonic Team / STI beat them to it. They were just learning from the best.

#154 User is offline grap3fruitman 

Posted 16 October 2010 - 08:05 PM

  • Posts: 2828
  • Joined: 19-February 08
  • Gender:Male
  • Wiki edits:5
QUOTE (Irixion @ Oct 14 2010, 02:42 PM)
Really? I remember editing a GH3 ISO to enable autobot and it worked on my non JTAG'd 360. I haven't used it online and I'm not banned. :s

He's talking about content that's signed, it's very possible that to enable your hack a file other than the signed XEX was modified. That's how I did all my DOA4 hacking on a non-jtagged system. Of course that thing died and I just recently gotten ahold of a jtagged falcon unit.

Edit: Was going through this thread in order on my iPod and hadn't realized several people had responded to you already.
This post has been edited by grap3fruitman: 16 October 2010 - 08:48 PM

#155 User is offline Polygon Jim 

Posted 16 October 2010 - 08:09 PM

  • Posts: 3071
  • Joined: 29-March 08
  • Gender:Male
  • Location:across town from Hinchy
  • Project:All the bitches.
  • Wiki edits:582
QUOTE (StephenUK @ Oct 16 2010, 08:41 PM)
QUOTE (Polygon Jim @ Oct 17 2010, 12:08 AM)
...like the very beginning of Splash Hill before they decide to fuck it up right before the bridge by making a ramp for no fucking reason.


You mean like this:



You can't really complain about Dimps doing that, Sonic Team / STI beat them to it. They were just learning from the best.




The S4 one is just much more annoying because it shoots you up at a straight 90 degree angle, the S2 ones let you keep moving somewhat.

#156 User is offline Solaris Paradox 

Posted 16 October 2010 - 08:35 PM

  • Posts: 2456
  • Joined: 08-March 10
  • Location:On my butt in front of the computer. Where else?
  • Project:I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
  • Wiki edits:2
QUOTE (Polygon Jim @ Oct 16 2010, 09:09 PM)
The S4 one is just much more annoying because it shoots you up at a straight 90 degree angle, the S2 ones let you keep moving somewhat.


That and, like I said, the Sonic 4 ramp is a bit too tall.

Keep the ramp, just change its shape and size to make it more functionally pleasing.

#157 User is offline StephenUK 

Posted 16 October 2010 - 09:14 PM

  • Liquor in the front, poker in the rear
  • Posts: 1660
  • Joined: 30-December 04
  • Gender:Male
  • Location:Manchester, UK
QUOTE (Polygon Jim @ Oct 17 2010, 02:09 AM)
QUOTE (StephenUK @ Oct 16 2010, 08:41 PM)
QUOTE (Polygon Jim @ Oct 17 2010, 12:08 AM)
...like the very beginning of Splash Hill before they decide to fuck it up right before the bridge by making a ramp for no fucking reason.


You mean like this:



You can't really complain about Dimps doing that, Sonic Team / STI beat them to it. They were just learning from the best.




The S4 one is just much more annoying because it shoots you up at a straight 90 degree angle, the S2 ones let you keep moving somewhat.


Fair enough, valid point. If the physics were tweaked to allow more air control, then I don't think the ramp would be too much of an issue. It's more the fact that you pretty much go straight up and down with little horizontal movement which makes it a poor addition.

#158 User is offline DimensionWarped 

Posted 17 October 2010 - 04:38 AM

  • Erinaceous!
  • Posts: 2389
  • Joined: 05-April 07
  • Gender:Male
  • Location:Huntsville, AL
  • Wiki edits:5
QUOTE (Hez @ Oct 16 2010, 04:38 PM)
QUOTE (Mel @ Oct 15 2010, 07:21 PM)
QUOTE (Polygon Jim @ Oct 15 2010, 06:15 PM)
%99.9999999 sure that's just a bad Photoshop bros.


The Shadow image? Yeah that was kinda the point rolleyes.png

I do hope something like that can be done in the future however.

I seriously fucking love how we bitched about the new characters and green eyed sonic, yet you fucks still say shit like this. Especially when they tried so hard to please us by not putting any of these characters in. This why we get the steamy piles of shit we do.

On topic, another thing that really bugs me is when you're super sonic and you get a shield, it shows up...


Personally I never cared for the whole 'Sonic should be on his own' camp and I loved playing Tails and Knuckles in S3K, so I can appreciate people wanting to play other characters in general... as long as it's an option and not some necessary thing.


I've always believed that what was holding the series back at least in the 2D realm was mostly shitty level design, and Sonic 4 is at least a few steps above the rest in that category... even if the physics are crap.

Bottom line though, you can't just say 'we bitched...' as though there is some single unifying opinion held by everyone here or there. Even among like-minded individuals, the desires for all the little things in this franchise vary immensely.
This post has been edited by DimensionWarped: 17 October 2010 - 04:40 AM

#159 User is offline SpeedStarTMQ 

Posted 17 October 2010 - 05:50 AM

  • Posts: 1795
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5
I'd like to ask if there's anything within the game's code or data that suggests if and how future games will work with Sonic 4; Episode 1? Will they lock on? Will they just reference certain information from one or the other?

#160 User is offline Aerosol 

Posted 17 October 2010 - 05:54 AM

  • FML
  • Posts: 5305
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
I think Jim mentioned on another thread that lock-on might actually be impossible after all, due to it being impossible for WiiWare games to interact with each other. I could be wrong, though, and it'd be better for him to explain it.

#161 User is offline SpeedStarTMQ 

Posted 17 October 2010 - 05:56 AM

  • Posts: 1795
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5
I actually thought it unlikely that lock-on would happen, although Sonic 3 & Sonic and Knuckles on the Wii channel can do it.

#162 User is offline Aerosol 

Posted 17 October 2010 - 06:04 AM

  • FML
  • Posts: 5305
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
S3&K on the Wii Channel is one rom, not two connected together.

#163 User is offline Glaber 

Posted 17 October 2010 - 06:14 AM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 489
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
But it does detect if the other games are avaible and won't allow access to the lock-on games if they're missing.
This post has been edited by Glaber: 17 October 2010 - 06:14 AM

#164 User is offline Aerosol 

Posted 17 October 2010 - 06:37 AM

  • FML
  • Posts: 5305
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?
Yea, but that isn't really lock-on then. If Episode 2 features more characters, they won't be able to used in the Episode 1 stages. That defeats the purpose of lock on.

#165 User is offline SpeedStarTMQ 

Posted 17 October 2010 - 06:42 AM

  • Posts: 1795
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5
Without going into too much detail, I wasn't really trying to suggest that Lock-on (as in putting both games together as one) would be used, merely that somewhere along the line that perhaps Episode 2 takes certain data from Episode 1, for example, Chaos Emerald count. If the games somehow can connect into one, then I'll be amazed. To be honest, I'm wondering how I'm gonna get to use Sonic 4 Episode 2, seeing as Episode 1 has to be on my Wii menu, as launching it from the SD card makes me copy a huge file across anyway. I only have 496 blocks left, and Sonic 4 is a good 380 or so.

  • 19 Pages +
  • ◄ First
  • 9
  • 10
  • 11
  • 12
  • 13
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users