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Sonic 4: Episode 1 Discussion Official Discussion Thread

#76 User is offline glem3 

Posted 11 October 2010 - 07:17 PM

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I'm a bit sick of these screens with sonic standing on steep inclines. If you touch left or right here, you fall. I never ran into the problem myself, but it's not a big deal and doesn't stop the flow of gameplay unless you're for some reason trying to walk up something with no momentum.

Well, anyway, I've beaten the game 100% on the wii, and I honestly think it was worth the wait. It kicks the iphone version's ass. I LOVE all the secret paths (many people probably don't know about some of the really secret ones), there are secret paths in walls, or sometimes they'll encourage you to take a leap of faith for find a hidden path. There are even areas that ONLY super sonic can get to.

Having a cutscene before E.G.G station zone was REALLY cool. It shocked me too. It felt really classic there, it felt like something that would really be in the classic games.

The physics, although not like the originals, are almost as good to me. The air momentum IS an issue though. Still, you move faster on steep slopes when going up them and faster when moving down them, spindashing is as fast as ever, and if you don't have momentum, you can't get up a hill. Not to mention the fixed acceleration is nice. You can walk in place on walls, but only if you hold in that direction and then let go. If you're not touching anything, or if you fall from a high enough height, you'll slide down the slope like always.

I'd say the game is too short, but it's only episode one, so I guess it gets a pass.

Something I noticed is the strength of springs, bumpers in casino street, and the rebound have a certain oomph that they haven't had since sonic 3 and knuckles. Sometimes in post S3&K 2D games the rebound felt a little weak, the boosters didn't seem to speed you up a lot, and the springs didn't seem to really push you up. In sonic 4 though, all of that just feels RIGHT.

As for the overall quality, as I saw someone else say, it's better than sonic 1, it's as good as sonic 2 (I don't completely agree, but close), and it's not as good as sonic 3 and knuckles.

There's so much more I could say but I don't have time now, I'd give sonic 4 episode 1 a 8.5/10, and I can't wait for episode 2.
This post has been edited by glem3: 11 October 2010 - 07:20 PM

#77 User is offline Polygon Jim 

Posted 11 October 2010 - 07:17 PM

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QUOTE (Spatula @ Oct 11 2010, 08:16 PM)
QUOTE (Shadic @ Oct 11 2010, 07:33 PM)
Nice, good rips.

Also.. The camera zooms out for the Casino Street Boss. I want that zoomed out camera for the entire game.

Shadic presents: Sonic the Pixel

-question to those who played and finished the game-

How long is it compared to the other Sonic games? This isn't the first time we've gotten a game in pieces. Sonic 3 was really 'Sonic 3 & Knuckles Part 1' but even so... it was still longer than Sonic 1, and large enough to feel like a complete game.



If you know what your doing 45 minutes tops.

#78 User is offline jman2050 

Posted 11 October 2010 - 07:19 PM

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This game really isn't very good at all, and the sad part is that every problem with the game from a level design standpoint can be directly attributed to how Sonic controls, which is really really not very good at all. The lack of air momentum and the fact that rolling has no beneficial purpose whatsoever just really kills the type of gameplay that Sonic is about. It just feels so very... wrong

#79 User is offline Dusk Golem 

Posted 11 October 2010 - 07:20 PM

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And another, simpler rip.



#80 User is offline Spatula 

Posted 11 October 2010 - 07:30 PM

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QUOTE (Polygon Jim @ Oct 11 2010, 08:17 PM)
QUOTE (Spatula @ Oct 11 2010, 08:16 PM)
QUOTE (Shadic @ Oct 11 2010, 07:33 PM)
Nice, good rips.

Also.. The camera zooms out for the Casino Street Boss. I want that zoomed out camera for the entire game.

Shadic presents: Sonic the Pixel

-question to those who played and finished the game-

How long is it compared to the other Sonic games? This isn't the first time we've gotten a game in pieces. Sonic 3 was really 'Sonic 3 & Knuckles Part 1' but even so... it was still longer than Sonic 1, and large enough to feel like a complete game.



If you know what your doing 45 minutes tops.


Probably better if you just subjectively compare it to the 16 bit games. You can speed run Sonic 3 & Knuckles in less than 45 minutes and I have a hard time believing this game is longer.

#81 User is offline Polygon Jim 

Posted 11 October 2010 - 07:31 PM

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QUOTE (Spatula @ Oct 11 2010, 08:30 PM)
QUOTE (Polygon Jim @ Oct 11 2010, 08:17 PM)
QUOTE (Spatula @ Oct 11 2010, 08:16 PM)
QUOTE (Shadic @ Oct 11 2010, 07:33 PM)
Nice, good rips.

Also.. The camera zooms out for the Casino Street Boss. I want that zoomed out camera for the entire game.

Shadic presents: Sonic the Pixel

-question to those who played and finished the game-

How long is it compared to the other Sonic games? This isn't the first time we've gotten a game in pieces. Sonic 3 was really 'Sonic 3 & Knuckles Part 1' but even so... it was still longer than Sonic 1, and large enough to feel like a complete game.



If you know what your doing 45 minutes tops.


Probably better if you just subjectively compare it to the 16 bit games. You can speed run Sonic 3 & Knuckles in less than 45 minutes and I have a hard time believing this game is longer.



It's about half the length of S1. Without speedrunning the game takes about 45 minutes unless you're just fucking around trying to stand on walls to be cool.


#82 User is offline ICEknight 

Posted 11 October 2010 - 07:32 PM

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OH MY GOD

sad.png

#83 User is offline Solid SOAP 

Posted 11 October 2010 - 07:35 PM

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I'm sure if you go for all the emeralds and all that jazz it'll take a bit longer. I read on SSMB that it took someone about an hour and a half to complete it, which seems pretty reasonable.

#84 User is offline GameboyHero 

Posted 11 October 2010 - 07:42 PM

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QUOTE (Solid SOAP @ Oct 11 2010, 07:35 PM)
I'm sure if you go for all the emeralds and all that jazz it'll take a bit longer. I read on SSMB that it took someone about an hour and a half to complete it, which seems pretty reasonable.

It took me the same time to casually finish and around 2 1/2 hours to 100% it, and I'm pretty good when it comes to the classic. Just trying to know exactly where to go the first time with the levels and special stages, shit's gonna take longer to beat than normal.
This post has been edited by GameboyHero: 11 October 2010 - 07:43 PM

#85 User is offline SonikkuForever 

Posted 11 October 2010 - 07:44 PM

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So, Retro is pleased? I thought I'd never see the day. I personally liked the game, but it was a lot harder than I expected. At first, I kept expecting the physics to work like Sonic 2's, but they clearly don't. Modern Sonic is clearly lighter than the pudgy MegaDrive version.

#86 User is offline Quarterman 

Posted 11 October 2010 - 07:46 PM

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QUOTE (SonikkuForever @ Oct 11 2010, 05:44 PM)
So, Retro is pleased? I thought I'd never see the day. I personally liked the game, but it was a lot harder than I expected. At first, I kept expecting the physics to work like Sonic 2's, but they clearly don't. Modern Sonic is clearly lighter than the pudgy MegaDrive version.

Even more shocking, IGN is pleased too. I hope to get this game soon, but alas a couple other things have to be taken care of first. I am rather liking what I'm hearing, though.

EDIT: grammar error.
This post has been edited by quarterman: 11 October 2010 - 07:53 PM

#87 User is offline K2J 

Posted 11 October 2010 - 07:47 PM

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I think we're only "pleased" in the sense that we're huge pessimists and weren't expecting this game to be fun at all. The final version provides entertainment, albeit with really awkward controls.

I'll post my full impressions when people start caring I finish the game.

#88 User is offline steveswede 

Posted 11 October 2010 - 07:51 PM

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Has anyone tried to see if Dimps has put in that jump feature that you get from holding down the jump button in the classics?

#89 User is offline LordOfSquad 

Posted 11 October 2010 - 07:52 PM

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I dunno about awkward controls on the console version, I thought they were just fine.

#90 User is offline Glaber 

Posted 11 October 2010 - 07:54 PM

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Mine will be posed in full once I finish evaluating it. Still need to get super sonic.

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