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Sonic 4: Episode 1 Discussion Official Discussion Thread

#256 User is offline Cooljerk 

Posted 12 October 2010 - 05:46 PM

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QUOTE (1stKirbyever @ Oct 12 2010, 02:27 PM)
Well, it looks like the guy who holds the world record for Emerald Hill 1 decided to post a speed run of Splash Hill 1. He's pretty good, I might try to go for his record.


He's using the trick that I saw someone post earlier in this thread - if you manage your jump, and hold off on using the homing attack until you are slightly below and to the left of a homing bridge, then hold right, you'll bounce up the bridge using only one homing attack.

Doing this feels fun and adds a lot to these bridges. You can do this on any homing bridge, and you'll shoot up there faster.

#257 User is offline Naean 

Posted 12 October 2010 - 05:49 PM

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QUOTE (Solid SOAP @ Oct 12 2010, 11:41 PM)
This is a complete guess, but I'm assuming from the visuals and slightly altered hud along with the "New Record!" at the end that the video was a video of the Time Attack mode on the PS3. duerpdurp

In Time Attack mode, the normal H.U.D. is replaced with the one seen in this video, that will most likely be the same across the Wii, PlayStation 3, and Xbox 360 versions.

It doesn't look like the Wii Sonic 4 videos I've been watching, so it may be the PlayStation 3 or Xbox 360 version, but I'm not sure. Might be the Wii version recorded with different display settings....


Disregard that.

QUOTE (synchronizer @ Oct 12 2010, 11:54 PM)
"GamesRadar's Justin Towell, who holds the Guinness World Record for the Xbox 360 version of Sonic 2, puts in an early speedrun on the first level of Sonic The Hedgehog 4: Episode 1 on the PS3. Can you go faster?"

In the video's comments section. Also, characteristic of the PS3 version is a different sort of lighting on Sonic's model.

rolleyes.png
This post has been edited by Naean: 12 October 2010 - 05:57 PM

#258 User is offline Gunner112k 

Posted 12 October 2010 - 05:52 PM

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QUOTE (Solid SOAP @ Oct 12 2010, 06:32 PM)
After watching that video.. what's wrong with the physics again? That looks pretty damn fun to me, at least for speed runners and such. What version is he playing? The hud looks like iPhone but the visuals look like Xbox.

I can attest to the fact that physics take a little while to get used to, but it's not nearly as bad as anyone made it out to be. However, the differences in physics make the Sonic object look completely unrealistic at times, like spindashing into oblivion to only roll a few feet, but that can be fixed by pressing the directional buttons.

#259 User is offline synchronizer 

Posted 12 October 2010 - 05:54 PM

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"GamesRadar's Justin Towell, who holds the Guinness World Record for the Xbox 360 version of Sonic 2, puts in an early speedrun on the first level of Sonic The Hedgehog 4: Episode 1 on the PS3. Can you go faster?"

In the video's comments section. Also, characteristic of the PS3 version is a different sort of lighting on Sonic's model.

#260 User is offline Azukara 

Posted 12 October 2010 - 05:56 PM

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QUOTE (Cooljerk @ Oct 12 2010, 05:46 PM)
QUOTE (1stKirbyever @ Oct 12 2010, 02:27 PM)
Well, it looks like the guy who holds the world record for Emerald Hill 1 decided to post a speed run of Splash Hill 1. He's pretty good, I might try to go for his record.


He's using the trick that I saw someone post earlier in this thread - if you manage your jump, and hold off on using the homing attack until you are slightly below and to the left of a homing bridge, then hold right, you'll bounce up the bridge using only one homing attack.

Doing this feels fun and adds a lot to these bridges. You can do this on any homing bridge, and you'll shoot up there faster.

That was me that mentioned this trick. eng101.png

And yes, it makes me wish they made the homing attack function like this without having to go out of the way to do it. It feels much better.

#261 User is offline Blue Blood 

Posted 12 October 2010 - 05:57 PM

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QUOTE (Azukara @ Oct 12 2010, 11:56 PM)
And yes, it makes me wish they made the homing attack function like this without having to go out of the way to do it. It feels much better.

So it would act like a light dash on enemies/a less crazy light speed attack? That sounds like a much nicer idea.

#262 User is offline Clutch 

Posted 12 October 2010 - 06:00 PM

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I said I was going to try and hold off until they put Knuckles in one of the episodes like I wanted in the first place, yet here I am routinely checking the PSN for a download.

I'm pathetic.

#263 User is offline Cooljerk 

Posted 12 October 2010 - 06:06 PM

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The entire change with the physics can be boiled down to one simple fact - you have to keep holding the direction. This goes for everything - jumping, bouncing off springs, rolling, running. When you let go of the direction, you'll stop either immediately or shortly after.

However if you hold the direction, the physics do feel a lot like the old games. People say you don't pick up speed when rolling, but that's not true - if you roll and hold right or left, you pick up a lot of speed, more than running in a lot of cases.

The only time that doesn't really hold true is with curved slopes. Those, for some reason, only work with running.

It's a change, but honestly it takes maybe a zone to get used to. Once you switch over, the game feels fun and fast. Funnily enough, I played through Sonic 4 on the wii, then went immediately back to Sonic 2, and found myself overshooting all my jumps because I had switched over lol

QUOTE (Azukara @ Oct 12 2010, 02:56 PM)
QUOTE (Cooljerk @ Oct 12 2010, 05:46 PM)
QUOTE (1stKirbyever @ Oct 12 2010, 02:27 PM)
Well, it looks like the guy who holds the world record for Emerald Hill 1 decided to post a speed run of Splash Hill 1. He's pretty good, I might try to go for his record.


He's using the trick that I saw someone post earlier in this thread - if you manage your jump, and hold off on using the homing attack until you are slightly below and to the left of a homing bridge, then hold right, you'll bounce up the bridge using only one homing attack.

Doing this feels fun and adds a lot to these bridges. You can do this on any homing bridge, and you'll shoot up there faster.

That was me that mentioned this trick. eng101.png

And yes, it makes me wish they made the homing attack function like this without having to go out of the way to do it. It feels much better.


worth noting, however, that the last enemy in a bridge using this method doesn't bump you up as high as a normal homing attack does, and a few stages have hidden paths which take advantage of this height bump. LLZ act 1, for example, there's a part where 3 burrowbots pop out of the ground. If you homing attack them all as they're at the apex of their jump, you'll be high enough to lock onto a hidden spring to the left which leads to a pretty substantial hidden upper path.

#264 User is offline Blue Blood 

Posted 12 October 2010 - 06:07 PM

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QUOTE (Cooljerk @ Oct 13 2010, 12:03 AM)
However if you hold the direction, the physics do feel a lot like the old games.

Just on that note the entire concept on pinball is ruined. Kindy defeat the whole purpose bumpers and flippers.

#265 User is offline Cooljerk 

Posted 12 October 2010 - 06:16 PM

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QUOTE (Blue Blood @ Oct 12 2010, 03:07 PM)
QUOTE (Cooljerk @ Oct 13 2010, 12:03 AM)
However if you hold the direction, the physics do feel a lot like the old games.

Just on that note the entire concept on pinball is ruined. Kindy defeat the whole purpose bumpers and flippers.


well, on the the subject of flippers and bumpers, they DO retain their momentum for about half of their trajectory. It's kinda weird. You'll shoot off of a flipper and fly forward for a good amount of time, more than anywhere else in the game.

Bumpers, they benefit greatly from being able to change directions instantly. It reminds me of this section from sonic CD:

Skip to 2:30

In fact, there's a part in CSZ act 1 which has this exact section, and bouncing like that leads you to a higher path.

If you search for Sonic 4 on PSN, it's up.

#266 User is offline Solaris Paradox 

Posted 12 October 2010 - 06:16 PM

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QUOTE (Solid SOAP @ Oct 12 2010, 06:32 PM)
After watching that video.. what's wrong with the physics again? That looks pretty damn fun to me, at least for speed runners and such. What version is he playing? The hud looks like iPhone but the visuals look like Xbox.


The problems with the physics are most visible when moving slowly. Obviously, you're not going to see them in crazy-skilled speedruns.

#267 User is offline Dark Sonic 

Posted 12 October 2010 - 06:17 PM

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blargheth! Update damn PSN store update D: Seriously who the fuck updates anything after 7PM in the US? I mean, I guess it's 4 over on the west coast, so someone could still be working over there, but this is ridiculous right here.

If I was at school I wouldn't care as much but I'm on a break which no one else has which means that no one is around which means I'm bored. This is my entertainment damn it!

EDIT: yay it's out :D
This post has been edited by Dark Sonic: 12 October 2010 - 06:22 PM

#268 User is offline Solaris Paradox 

Posted 12 October 2010 - 06:19 PM

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QUOTE (Dark Sonic @ Oct 12 2010, 07:17 PM)
blargheth! Update damn PSN store update D: Seriously who the fuck updates anything after 7PM in the US? I mean, I guess it's 4 over on the west coast, so someone could still be working over there, but this is ridiculous right here.


EVERYTHING in the gaming world is done by west-coast time. It's one of the reasons I regret being born in New Jersey—all the jobs I give a fuck about are a continent away.

#269 User is offline Cooljerk 

Posted 12 October 2010 - 06:21 PM

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Again, the game is already up on PSN. Search for "Sonic 4." It's not listed otherwise yet, but I'm already downloading it.

#270 User is offline Slingerland 

Posted 12 October 2010 - 06:23 PM

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QUOTE
It's a change, but honestly it takes maybe a zone to get used to. Once you switch over, the game feels fun and fast. Funnily enough, I played through Sonic 4 on the wii, then went immediately back to Sonic 2, and found myself overshooting all my jumps because I had switched over lol


I had to adapt as well. The game got a tad better with subsequent playthoughs, but at the end of the day [/tweaker], I shouldn't have to "switch over."

I am also running into every bug that's in this game. I feel like a copy of this game for free because this particular download was cursed or something, haha.



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