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Sonic 4: Episode 1 Discussion Official Discussion Thread

#226 User is offline Slingerland 

Posted 12 October 2010 - 11:42 AM

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Side note: glem3 trying to prove Taxman wrong about how a Sonic game plays made me shit my pants with laughter.

I second Tweaker.

#227 User is offline GagaMan 

Posted 12 October 2010 - 12:32 PM

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QUOTE (GenesisFan64 @ Oct 11 2010, 11:41 PM)
Oh, and the game physics ALMOST reminds me of Socket. (IMO)

After playing the demo at Summer of Sonic I thought exactly the same, oddly enough. I don't think many people have played Socket but the psychics (walking up vertical walls etc) and in some cases level design (with speed boosters and springs everywhere) are kind of alike.

Just played the demo off the Japanese PSN. Miiiight buy it when it comes out in Europe tomorrow on there but pretty much as soon as I started playing I noticed the first thing to bug me a little: dash attack > jump > falls down suddenly. ???

Still, it seemed fun enough.
This post has been edited by GagaMan: 12 October 2010 - 12:33 PM

#228 User is offline DimensionWarped 

Posted 12 October 2010 - 12:39 PM

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QUOTE (glem3 @ Oct 12 2010, 06:12 AM)
QUOTE (DimensionWarped @ Oct 12 2010, 07:08 AM)
You'll probably need them for the massive number of bottomless pits surrounded by those horrible locust things in Mad Gear.

You mean 2? There are two areas like that... let's say massive number though, makes your deaths sound less pathetic smile.png

Unless I'm confusing what you're saying with another act.


Actually I'm talking about the whole zone, because it has unexpected pits in a lot of locations.

Take act 3 for instance, where you are encouraged to constantly move forward. You plow your way through some breakable blocks and if you do the obvious thing and homing attack when you get through, it's over. There's literally no warning and the level basically insists that you kill yourself.

Last I checked by the way, dying in a zone that spams instantaneous deaths isn't particularly shameful. It's like dying in I want to be the Guy, it's just kind of expected.

#229 User is offline JackSkellinghog 

Posted 12 October 2010 - 12:54 PM

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QUOTE (Dusk Golem @ Oct 12 2010, 01:20 AM)
And another, simpler rip.



Rip all of these if you could colbert.png

I love this stuff.

#230 User is offline steveswede 

Posted 12 October 2010 - 01:13 PM

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Right. I had not long found out that converting those Nintendo files into midi and loading them into FL that the data got scrambled and was only showing one track of a whole track. Originally I thought this was how it was supposed to be until I found out how to load those files that couldn't be loaded into FL Studio. So after spending a bit of time fiddling, exporting from other programs. I managed to get one done.

-deleted-

I've only done minor changes to the sound output so people can recognise which act it is otherwise it would had been a mish mash of piano sounds. I'll get round to doing the others at some point soon.
This post has been edited by steveswede: 12 October 2010 - 05:39 PM

#231 User is online Vaiz 

Posted 12 October 2010 - 01:15 PM

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You know, I kind of hope that, someday, someone figures out how to hack the shit out of this thing and fix the momentum/friction issues, because it really does feel like there is a diamond here beneath the surface that could be realized with just a few tiny changes. It's not a great game, but it's not an entirely terrible one either. My thoughts in a nutshell.

#232 User is offline Aquaslash 

Posted 12 October 2010 - 01:15 PM

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That doesn't seem to work

#233 User is offline steveswede 

Posted 12 October 2010 - 01:20 PM

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QUOTE (Aquaslash @ Oct 12 2010, 07:15 PM)
That doesn't seem to work


What the midi I've just uploaded? I've just downloaded it myself and it plays fine.

#234 User is offline Mr. Mash 

Posted 12 October 2010 - 01:39 PM

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so is it obvious what's been changed since the leaks/during the extended production time?

#235 User is online Dude 

Posted 12 October 2010 - 01:45 PM

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The instrumentation change in Mad Gear Act 2 is tearing me apart, I can't decide wether I like the original or the new wii version of the song better. If anyone has a recording of the upgraded instruments version I'd be really grateful. Easily the best song of the whole soundtrack.

#236 User is offline glem3 

Posted 12 October 2010 - 02:21 PM

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QUOTE
Take act 3 for instance, where you are encouraged to constantly move forward. You plow your way through some breakable blocks and if you do the obvious thing and homing attack when you get through, it's over. There's literally no warning and the level basically insists that you kill yourself.

Are you talking about those crushing platforms? Because you can go back to the left so they're off screen and they'll open again.

Anyway, is there any way to rip the actual level maps? I want to see them in full, and see if there's anything I missed.

#237 User is offline Solaris Paradox 

Posted 12 October 2010 - 03:15 PM

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QUOTE (glem3 @ Oct 12 2010, 03:21 PM)
Are you talking about those crushing platforms? Because you can go back to the left so they're off screen and they'll open again.


It's kind of weird how many things revert to their default state when they go off-screen, actually.

#238 User is offline Diablohead 

Posted 12 October 2010 - 03:25 PM

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QUOTE (steveswede @ Oct 12 2010, 07:13 PM)
Right. I had not long found out that converting those Nintendo files into midi and loading them into FL that the data got scrambled and was only showing one track of a whole track. Originally I thought this was how it was supposed to be until I found out how to load those files that couldn't be loaded into FL Studio. So after spending a bit of time fiddling, exporting from other programs. I managed to get one done.

Splash Hill Zone Act 1

I've only done minor changes to the sound output so people can recognise which act it is otherwise it would had been a mish mash of piano sounds. I'll get round to doing the others at some point soon.

It works for me, and hearing this tune using simple notes really does show how simple the song is, awaiting megadrive chiptune v.png

#239 User is offline Rarmander 

Posted 12 October 2010 - 03:30 PM

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I'm playing the Wii version. I went into it with no hopes, and I'm still pretty 'meh' about it. Music feels out of place to me (like Sonic CD). The size (should I say resolution?) feels closed in and claustrophobic. Wario Land/Donkey Kong zone seems really awkward; torch lighting is annoying. Graphics aren't bad, but I don't like the art style. I also don't feel like I'm going fast.

I have a headache from playing. I plan on finishing it, though. Only played the first three zones and a few special stages.
This post has been edited by Rarmander: 12 October 2010 - 03:31 PM

#240 User is offline steveswede 

Posted 12 October 2010 - 04:14 PM

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Can someone rip all the tracks from S4 for me please. I'm having to put in the tempo for the midi manually and need it to compare the two before exporting the midi.

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