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Sonic 4: Episode 1 Discussion Official Discussion Thread

#2161 User is offline RGamer2009 

Posted 14 February 2011 - 12:34 AM

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Ok...Andlabs...

Right now I was working on a solution to your problem. THEN YOU ERASE IT.

ALL OF IT.

Thanks Andlabs. Thanks alot.

#2162 User is offline Andlabs 

Posted 14 February 2011 - 12:35 AM

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The solution isn't really going to help if the four images are going to be the same =P In fact, we can scrap the iPhone screenshot as the consoles are going to be the primary ... well you get the idea.

Bob on Sega Retro and LevelBob on Sonic Retro are getting really huge as they are. There has to be a different conversation on that. Had that not been the case your solution may have helped on Sega Retro so keep that in mind.
This post has been edited by Andlabs: 14 February 2011 - 12:38 AM

#2163 User is offline XCubed 

Posted 15 February 2011 - 01:18 AM

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QUOTE (Moonshadow Caz @ Feb 13 2011, 04:37 PM)
I'm positive that 99% of the sound effects are recycled from other Sonic games new and old.


And reshuffled. I'm really getting tired of the "lock on" sound to show you where you can use the homing attack. I think I am hard wired by the 3D games but more so with Sonic Megamix into thinking I can "light dash" through the rings as well. It's horrendously confusing to lose that ability. I've only played up to Casino Street Act 2, but it's really draining at times. I also feel like the homing attack is more accurate (or just a better/larger range?) in Megamix compared to the Sonic Adventure 2 brokeness where you end up killing yourself by accident 30% of the time. One last thing, I don't see how it's possible to "Spam" the homing attack when it feels like its speed in doing so is very limited, forcing you to hang in the air an uncomfortably long duration.

#2164 User is offline LOst 

Posted 15 February 2011 - 06:05 AM

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QUOTE (jasonchrist @ Feb 12 2011, 03:05 AM)
QUOTE (ICEknight @ Feb 11 2011, 10:25 AM)
QUOTE (tokumaru @ Feb 11 2011, 03:45 AM)
QUOTE (SpeedStarTMQ @ Feb 10 2011, 06:25 PM)
How wrong you were SEGA. Next time you don't listen to us properly and fix your shit, we'll be gone so quickly you'll only hear the door slam.

QUOTE (SpeedStarTMQ @ Feb 10 2011, 06:25 PM)
I sound like a total and utter whore, but the second Sonic The Hedgehog 4 Episode II comes out, I'll be straight on to iTunes/WiiWare.

WTF?

WTF indeed. This is why they won't bother fixing stuff.

EXACTLY! They called everyones bluff for Episode 1, and they're sure as hell going to do the same for episode 2.

Hands up anyone (besides me) who complained about how shit E1 looked and DIDN'T actually buy the fucking thing...

If we believe boycott will change the way Sonic Team makes games, we are naïve.

A perfect example. When Sega announced Sonic 4, my brother said to me that he would buy the game no matter what. I said "PLEASE NO! I'll show you how bad it is". And I could show so much, thanks to all the leaks. I basically let him sit and watch the Mine Cart level on repeat for a few hours, tied to the chair, telling him everything that makes the game bad. He sure knows how games should be played, because he is a game developer. But still, he said to me "I will buy Sonic 4 anyway. Because it is Sonic 4!".
9 months later, when finally the game was released on the Xbox 360, he bought it without my knowledge. And god he was pissed off! He was like "Sonic just stops in mid-air if you let go of the button, etc", and said he was cursing the way through the levels, and bottomless pits. He wouldn't stop talking about it. It was also at the time when Sonic Fan Remix was news, and he didn't understand how Sega could screw him like this.

That's why we say WTF.

I can easily hold up the hand and say "I never bought the game". I have played it though. But more for the laugh than anything else. For me, Sonic doesn't work as a character. Especially not the new green-eyed ass-face one. it is all about the game, and if it sucks, nothing will make me buy a game just because it is Sonic. That's why I haven't bought or played any of the new Sonic games except Sonic Advance 1 and 2. My last Sonic game I bought was 2 years ago, and was the original Saturn Sonic Jam!


I would buy Sonic 4 Episode II NO matter how bad it was IF you could play as Amy Rose completely naked, because I am still an extremely messed up guy! So it is not impossible, if you read this Sega!

#2165 User is offline Nova 

Posted 15 February 2011 - 10:30 AM

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QUOTE (XCubed @ Feb 15 2011, 06:18 AM)
QUOTE (Moonshadow Caz @ Feb 13 2011, 04:37 PM)
I'm positive that 99% of the sound effects are recycled from other Sonic games new and old.


And reshuffled. I'm really getting tired of the "lock on" sound to show you where you can use the homing attack.

Am I alone in thinking it's a great idea?
It brings your attention to what you're about to homing attack and you don't make as many mistakes with distance or angle. So many accidental deaths in Sonic Adventure and Sonic Adventure 2 could have been avoided with a decent lock on system for the homing attack.

Just my opinion, man.

#2166 User is offline Blue Blood 

Posted 15 February 2011 - 10:46 AM

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QUOTE (Nova @ Feb 15 2011, 03:30 PM)
Am I alone in thinking it's a great idea?
It brings your attention to what you're about to homing attack and you don't make as many mistakes with distance or angle. So many accidental deaths in Sonic Adventure and Sonic Adventure 2 could have been avoided with a decent lock on system for the homing attack.

Just my opinion, man.

The reticule appearing is annoying enough really, but there was absolutely no need to add that little beep-beep sound every time it appears.

#2167 User is offline Nova 

Posted 15 February 2011 - 11:24 AM

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QUOTE (Blue Blood @ Feb 15 2011, 03:46 PM)
QUOTE (Nova @ Feb 15 2011, 03:30 PM)
Am I alone in thinking it's a great idea?
It brings your attention to what you're about to homing attack and you don't make as many mistakes with distance or angle. So many accidental deaths in Sonic Adventure and Sonic Adventure 2 could have been avoided with a decent lock on system for the homing attack.

Just my opinion, man.

The reticule appearing is annoying enough really, but there was absolutely no need to add that little beep-beep sound every time it appears.

I'd think it'd be a bit disorienting without an audio cue to signal that it's changed position or popped up, but hey, might just be me. v.png

#2168 User is offline Blue Blood 

Posted 15 February 2011 - 11:44 AM

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QUOTE (Nova @ Feb 15 2011, 04:24 PM)
I'd think it'd be a bit disorienting without an audio cue to signal that it's changed position or popped up, but hey, might just be me. v.png

Quite possibly just you- I've not heard anyone else say they like it. =P It was one of the 'improvements' brought about by the delay, and the leaked versions play no worse without it.

#2169 User is offline Aerosol 

Posted 15 February 2011 - 12:01 PM

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I like it. Every game that has you lock on to something has some sort of audio clue if there's no button to press to lock-on manually (and sometimes, there's still an audio cue).
This post has been edited by AerosolSP: 15 February 2011 - 12:01 PM

#2170 User is offline MegaDash 

Posted 15 February 2011 - 12:13 PM

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QUOTE (LOst @ Feb 15 2011, 06:05 AM)
werds


Hey, if the succeeding episodes just aren't improvements, people have got to get tired of it sometime. Yes, I'm well aware of what franchise I'm talking about.

By the way, I like how we went from such a big picture emphasis to talking about the miniscule details of specific sound effects. I only hear this shit on Retro, guys, between that and the spindash sound effect between swapped with the rolling sound effect, or something (seriously? who the hell picks up on that?)

I'm just saying: I don't care about the homing attack in a game like Sonic 4, or Sonic 2. Neither did Tweaker and Team Megamix when they (or just he?) put the homing attack in Sonic 1 Megamix, but at least it worked a lot better. Also, the design was not built around it, which matters more to me far more than whether it's accompanied by a target reticule or a lock-on sound effect. If I had to say anything about it, I'd say they're both tacky and unnecessary. Why? Because I never found them necessary in any of the Advance, Rush, or Adventure games. They're not as important as the overarching design of the game and the fine-tuned control of the action itself.
This post has been edited by MegaDash: 15 February 2011 - 12:19 PM

#2171 User is offline DigitalDuck 

Posted 15 February 2011 - 12:17 PM

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QUOTE (AerosolSP @ Feb 15 2011, 05:01 PM)
I like it. Every game that has you lock on to something has some sort of audio clue if there's no button to press to lock-on manually (and sometimes, there's still an audio cue).


Indeed. I can't imagine this game without the lock-on sound:



#2172 User is offline TheInvisibleSun 

Posted 15 February 2011 - 01:02 PM

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QUOTE (MegaDash @ Feb 15 2011, 12:13 PM)
QUOTE (LOst @ Feb 15 2011, 06:05 AM)
werds


Hey, if the succeeding episodes just aren't improvements, people have got to get tired of it sometime. Yes, I'm well aware of what franchise I'm talking about.

By the way, I like how we went from such a big picture emphasis to talking about the miniscule details of specific sound effects. I only hear this shit on Retro, guys, between that and the spindash sound effect between swapped with the rolling sound effect, or something (seriously? who the hell picks up on that?)


Not sure if I was the only one, but the incorrect spindash/rolling sound-effect was one of the first problems I immediately noticed in Sonic 4. I figured it was simple and error that was to be fixed before release. The fact that such a blatant error wasn't fixed shows a lack of attention to detail as well as a certain degree of carelessness. I can't imagine a simple sound effect swap was such a hard thing to fix, DIMPS.

QUOTE (MegaDash @ Feb 15 2011, 12:13 PM)
I'm just saying: I don't care about the homing attack in a game like Sonic 4, or Sonic 2. Neither did Tweaker and Team Megamix when they (or just he?) put the homing attack in Sonic 1 Megamix, but at least it worked a lot better. Also, the design was not built around it, which matters more to me far more than whether it's accompanied by a target reticule or a lock-on sound effect. If I had to say anything about it, I'd say they're both tacky and unnecessary. Why? Because I never found them necessary in any of the Advance, Rush, or Adventure games. They're not as important as the overarching design of the game and the fine-tuned control of the action itself.


I believe that the homing attack has no place is any form of 2D gameplay, especially 2D Sonic. The Homing Attack was added to Adventure solely because jumping on badniks at high speeds in 3D would be frustrating. Jumping on enemies is not hard in 2D. All the homing attack does in 2D is make the game easier, and make uncurling after rolling off slopes slightly less a retardedly illogical gameplay decision.

Anyways, a reticule and noise is pointless in my opinion. The HA was made originally to aid jumping and landing on enemies; the HA always hits the closest home-able object in front of him. So if the HA is going to be included in a 2D game, there is simply no point in adding a reticule/noise, for is is unnecessary.

#2173 User is offline Aerosol 

Posted 15 February 2011 - 01:07 PM

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I like the challenge of jumping on enemies in Super Mario Galaxy 2....
Yes I know it's not the same piss off.

As for "HA always hits the closest home-able object" argument....when there are multiple targets onscreen and Sonic is moving, it's handy to know which target the game thinks you should lock onto. If you're aiming for a badnik and fly towards a monitor, STRAIGHT into the badnik's shot....I think you'd feel done wrong.

#2174 User is offline MegaDash 

Posted 15 February 2011 - 01:33 PM

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Could anyone imagine a 3D Sonic game without the homing attack ever being considered?

#2175 User is online SpeedStarTMQ 

Posted 15 February 2011 - 01:35 PM

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It's not the fact that the spindash sounds were reversed. I forgot and didn't notice again for a while after purchase because I spindash so fast that the sounds become entwined on the originals anyway. The point is that we as a community actually went and fucking told the guys 4 months beforehand, as well as told them various other silly oddities, which weren't fixed. I don't blame Ken or RubyEclipse, they are both awesome people, Ruby probably much more than Ken for the fact he dishes shit out where it's deserved.

I do like this game, very much. I wish it would have been polished though.

To be honest (here it comes- derp v.png) , one of my main gripes was the lack of a demo at the start, and a complete lack of a soundtest, a staple of Sonic games. It's like Mario without his cap.

I know that sounds picky, and pointless, and I can excuse and forgive it because it adds nothing to gameplay. But, y'know. Classic Sonic has a certain set of qualities to it which I believed would be emulated.

Anyway, I'm off to Play Sonic 4!
This post has been edited by SpeedStarTMQ: 15 February 2011 - 01:37 PM

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