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Sonic 4: Episode 1 Discussion Official Discussion Thread

#16 User is offline GHNeko 

Posted 11 October 2010 - 03:29 PM

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Playing it right now on the Wii.

It's not a bad game at all. Like it better than Sonic 1, as much as Sonic 2, and less than S3K.

I do agree that there are quite a bit of "YOU MUST HA HERE" but I also don't find that many boosters, but I may be simply avoiding them via different paths.

I'd stream myself, but I don't have all my equipment.


EDIT: Fuck Special Stages. Fuck Long armed crab meat. Love the fact you can play the stages in any order. Needs more Classic Controller supportl
This post has been edited by GHNeko: 11 October 2010 - 03:30 PM

#17 User is offline Tweaker 

Posted 11 October 2010 - 03:33 PM

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So apparently the music in the Wii version of the game is entirely sequenced. evilhamwizard has extracted all the sequences and Cinossu has taken them and converted them to MIDI (though anyone could do this on their own with the right program). I definitely plan on revamping the whole soundtrack at some point on my own with this very, very strong base.

Most of you will also be pleased to know that the sequences are so ridiculously simple that they could probably be imported in a Mega Drive ROM with little to no effort. So for those of you who want your Sonic 4 on Genesis, never fear! Shouldn't be difficult at all.

#18 User is offline Shadow Hog 

Posted 11 October 2010 - 03:37 PM

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QUOTE (Tweaker @ Oct 11 2010, 04:33 PM)
Most of you will also be pleased to know that the sequences are so ridiculously simple that they could probably be imported in a Mega Drive ROM with little to no effort. So for those of you who want your Sonic 4 on Genesis, never fear! Shouldn't be difficult at all.
So we'll be seeing the entire soundtrack in the VGM topic in the creative forum within the week, basically? :P

Looking forward to playing this, but I'm gonna hold out for the 360 release before offering any opinions.
This post has been edited by Shadow Hog: 11 October 2010 - 03:37 PM

#19 User is offline Trunks 

Posted 11 October 2010 - 03:39 PM

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@Tweaker: Wow, that's actually really exciting to hear.

I was going to get the Wii version, but apparently I gave away my only VGA Cable, and I'm not hooking my wii up in the living room with the dog. It's ate enough of my stuff already.

The iPod Touch version is surprisingly fantastic. I'm amazed that on the second gen iPod Touch, it's really really well coded. Yes, that's right, the code is optimized. It's getting a better framerate at points than the iPhone game my brother and I are working on.

It's really fun too. Holy cow. Can't wait until I can buy the 360 version on Wednesday.

#20 User is offline Blue Blood 

Posted 11 October 2010 - 03:39 PM

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QUOTE (Mr. Mash @ Oct 11 2010, 09:12 PM)
How are the other UK members here playing it on Wii? I thought it wasn't out here for another 4 days or so?

Oh come on, isn't it obvious?

Also, the physics sadly are a real nightmare. Rolling is useless, walking on walls happens all the time and the air inertia is just so jarring. The level design is quite fun though. They really could have done without a number of the boosters...
This post has been edited by Blue Blood: 11 October 2010 - 03:39 PM

#21 User is offline GHNeko 

Posted 11 October 2010 - 03:47 PM

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The physics aren't as bad as you think. He rises pretty fast, but he falls slower than you want.

But ground movement wise, Sonic is amazing.

#22 User is offline Effexor 

Posted 11 October 2010 - 03:57 PM

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Huh. The music is different for the Wii? Interresting. Seems we'll be having multiple soundtracks for this game (iOS, Wii, PS360).

#23 User is offline Wolf Rogers 

Posted 11 October 2010 - 04:02 PM

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QUOTE (Effexor @ Oct 11 2010, 09:57 PM)
Huh. The music is different for the Wii? Interresting. Seems we'll be having multiple soundtracks for this game (iOS, Wii, PS360).


The reason for this is size limits, I'm sure you know that the Wii has a 40MB cap on Game Download compared to the Xbox's 2GB and PS3's Unlimited. Same thing was done for Tales of Monkey Island, Wii version got Advanced MIDI whilst the PC and PS3 version got the full normal WAVE/OGG soundtrack.

#24 User is offline Mr. Mash 

Posted 11 October 2010 - 04:02 PM

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QUOTE (Blue Blood @ Oct 11 2010, 09:39 PM)
QUOTE (Mr. Mash @ Oct 11 2010, 09:12 PM)
How are the other UK members here playing it on Wii? I thought it wasn't out here for another 4 days or so?

Oh come on, isn't it obvious?

Not to me :P TimmiT's "yarr" suggest piracy, you bastards. I traded in my copy of Twilight Princess before I knew Wii hacking existed, so I don't really know balls about it

That was pretty quick, Tweaker! Wow, some nicer instruments on some of those songs would really make a difference.

#25 User is offline Azukara 

Posted 11 October 2010 - 04:04 PM

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I heard the music to the Wii version.

How you guys think that it's any better in any way boggles my mind. Honestly it sounds worse on all fronts. Especially the act clear music, the title screen and the Mad Gear tunes.
This post has been edited by Azukara: 11 October 2010 - 04:05 PM

#26 User is offline Aquaslash 

Posted 11 October 2010 - 04:05 PM

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QUOTE (Dark Sonic @ Oct 11 2010, 04:07 PM)
I got the game for the ipod touch when it came out. Honestly I love it. A couple things kinda irk me like the the pinball level in Casino Street Act 2, but that's been changed so I don't care. And I honestly found the minecart level fun on the ipod, I am glad the removed it for the console version though.

But I really like it. Nice environments (couple too many pits for my taste in some parts though) and overall pretty good level design. Also Super Sonic and time attack :D One odd thing about Super Sonic though he can still have a shield and invincibility stars even though he doesn't need either. But I can't wait for the PS3 version to come out tomorrow, it's probably gonna blow this version out of the water

Speaking of which someone should rip that Super Sonic icon used in the game. Now we have an official Super Sonic and Werehog icon in similar style to the Sonic Team Sonic head.

I've been using it as an avatar on SSMB for an eternity =P



#27 User is offline trakker 

Posted 11 October 2010 - 04:06 PM

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It dose look alot better than previous incarnations, hopefully I'll pick it up soonish, but I gotta be careful what I say around this topic, especially after last time lol
http://i16.photobucket.com/albums/b43/trak...uspendsmall.jpg
This post has been edited by trakker: 11 October 2010 - 04:08 PM

#28 User is offline Lobotomy 

Posted 11 October 2010 - 04:06 PM

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I have a friend who bought it on Wii, but I'm holding out for the 360 version. I'll post a review for people who don't want to bother playing it later.
This post has been edited by Lobotomy: 11 October 2010 - 04:06 PM

#29 User is offline Spatula 

Posted 11 October 2010 - 04:08 PM

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And now the long wait for good, substantial gameplay videos begins!

#30 User is offline LordOfSquad 

Posted 11 October 2010 - 04:17 PM

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I've played through Splash Hill on my brother's 3rd gen iPod and on my computer my Wii. I wasn't too impressed with the iPod version, but the console one looks good! Gonna have to play through the rest on my PS3 when it comes out.

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