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Sonic 4: Episode 1 Discussion Official Discussion Thread

#106 User is offline evilhamwizard 

Posted 11 October 2010 - 08:54 PM

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QUOTE (Ravenfreak @ Oct 11 2010, 09:51 PM)
So I have a question, is there some program to convert rwav files to wav files or a winamp plugin to play the song files? Cause I downloaded vgmstream, and it obviously doesn't support that file format, though a website said that it does. >.> Also, I have to wait until Wednesday since I only have a 360. Damnit I can't wait to play this. Dx But I'll have to wait longer than that since once I get a job, my fiancée wants me to save up money for a apartment... I might have to wait 'til christmas. :\ So then, was it enjoyable for you guys? ^_^


The later revisions of VGMStream support RWAV, no need to convert. You can grab the latest builds here:

http://hcs64.com/files/vgmstream/

The RWAV consist of the instruments the music uses for the Wii version.

#107 User is offline Dusk Golem 

Posted 11 October 2010 - 08:54 PM

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QUOTE (Azukara @ Oct 11 2010, 06:50 PM)
Question: to make sure I don't waste money on a couple of cheap improvements, how many differences are there between the iPhone/PartnerNet version and the WiiPS360 version? Anything gameplay wise or level design wise (besides the obviously changed stages)?

QUOTE (Dusk Golem @ Oct 11 2010, 08:50 PM)


I have no clue what this thing is.

That's the sphere texture that covers Sonic when he's rolling.

That was one suspicion I had just there were some other textures and things related to Sonic jumping, that one just looked the oddest.

As I have not played the Iphone version can't comment on anything but things in theory, so leave it to someone with both.

#108 User is offline Azu 

Posted 11 October 2010 - 09:05 PM

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Gah. If I knew how to extract from Wad files, I could get the music.

#109 User is offline Patback 

Posted 11 October 2010 - 09:08 PM

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I think my post earlier was totally bypassed because it was immediately followed by the big sprite rip post, but is there any word on the 360 avatar awards? Is the Sonic Mascot costume there? I'm leaning towards the PS3 version right now due to the controller but I'll get the 360 if it has the cool avatar awards...

#110 User is offline GameboyHero 

Posted 11 October 2010 - 09:17 PM

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QUOTE (Patback @ Oct 11 2010, 09:08 PM)
I think my post earlier was totally bypassed because it was immediately followed by the big sprite rip post, but is there any word on the 360 avatar awards? Is the Sonic Mascot costume there? I'm leaning towards the PS3 version right now due to the controller but I'll get the 360 if it has the cool avatar awards...

If this still reliable, you'll be getting this http://www.xboxresource.com/viewavatars.php?t=2915

#111 User is offline GHNeko 

Posted 11 October 2010 - 09:20 PM

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I swear, this game is the Megaman 1/2 of Sonic Games.

Fucking too many deaths.

#112 User is online Spanner 

Posted 11 October 2010 - 09:30 PM

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QUOTE (evilhamwizard @ Oct 12 2010, 02:54 AM)
QUOTE (Ravenfreak @ Oct 11 2010, 09:51 PM)
So I have a question, is there some program to convert rwav files to wav files or a winamp plugin to play the song files? Cause I downloaded vgmstream, and it obviously doesn't support that file format, though a website said that it does. >.> Also, I have to wait until Wednesday since I only have a 360. Damnit I can't wait to play this. Dx But I'll have to wait longer than that since once I get a job, my fiancée wants me to save up money for a apartment... I might have to wait 'til christmas. :\ So then, was it enjoyable for you guys? ^_^


The later revisions of VGMStream support RWAV, no need to convert. You can grab the latest builds here:

http://hcs64.com/files/vgmstream/

The RWAV consist of the instruments the music uses for the Wii version.

And here's the extracted instruments, available here. Some people might find a use for them, like making a soundfont.
What file format has the full song though?
This post has been edited by SOTI: 11 October 2010 - 09:36 PM

#113 User is offline evilhamwizard 

Posted 11 October 2010 - 09:35 PM

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QUOTE (SOTI @ Oct 11 2010, 10:30 PM)
QUOTE (evilhamwizard @ Oct 12 2010, 02:54 AM)
QUOTE (Ravenfreak @ Oct 11 2010, 09:51 PM)
So I have a question, is there some program to convert rwav files to wav files or a winamp plugin to play the song files? Cause I downloaded vgmstream, and it obviously doesn't support that file format, though a website said that it does. >.> Also, I have to wait until Wednesday since I only have a 360. Damnit I can't wait to play this. Dx But I'll have to wait longer than that since once I get a job, my fiancée wants me to save up money for a apartment... I might have to wait 'til christmas. :\ So then, was it enjoyable for you guys? ^_^


The later revisions of VGMStream support RWAV, no need to convert. You can grab the latest builds here:

http://hcs64.com/files/vgmstream/

The RWAV consist of the instruments the music uses for the Wii version.

And here's the extracted instruments, available here. (when they upload, damn internet) Some people might find a use for them, like making a soundfont.
What file format has the full song though?


.RSEQ files are the sequences for the music. You can convert these to MIDI with the tool I linked earlier - but the MIDIs have errors that have to be fixed with another program.

You can look at the order of the sequences that appear in the .brsar here:

http://pastebin.com/W87eRkX7
This post has been edited by evilhamwizard: 11 October 2010 - 09:39 PM

#114 User is offline DigitalDuck 

Posted 11 October 2010 - 09:45 PM

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QUOTE (evilhamwizard @ Oct 12 2010, 03:35 AM)
.RSEQ files are the sequences for the music. You can convert these to MIDI with the tool I linked earlier - but the MIDIs have errors that have to be fixed with another program.


Also bear in mind that some of the MIDIs are irrepairable, although most of the MIDIs produced can be sensibly cleaned up.

#115 User is online Spanner 

Posted 11 October 2010 - 09:49 PM

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I was actually talking about the full songs in the way they are played in-game, not the midis.

#116 User is offline GeneHF 

Posted 11 October 2010 - 09:51 PM

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Played through it (again) for the Wii.

-Obviously muddier than the PS3 and 360 versions visually (even on component 480p) The music also mostly took a hit in how it was redone.
+Game is still pretty fun and easy to grasp. Many of the cheap elements from the partnernet build were toned down, such as the number of mantis enemies in MGZ2 and the speed of the walls slowed down.
-DIMPS' penchant for some really touch special stages, especially the seventh. You'll be hard-pressed to get anything higher than 5 seconds.
+Sega listened to my one major complaint in wanting straight progressing of levels and added the option to move on to the next stage if you so choose. Everyone wins here.
++Sorry for the guys who are finding the final boss hard, but he was damn awesome, if still pretty easy. Now, I don't remember him having that sweeping laser attack, so that one caught me off guard. Regardless, I didn't die to the guy. Tip: Corners are your friends.
-Acceleration is still a little slow walking and rolling physics need work. I find it a little odd that you can't gain speed from rolling in a U-bend, allowing you to go higher.
+Air boost (and air canceling) are quite nice.

Overall: looks like a certain fanbase has egg on their faces from these last few months. Bring on Ep. 2, Sega. You're on the right track so far, but go a little more with new ideas for levels. The nostalgia trip was nice, but lets see those creative juices flow.

#117 User is offline Wolf Rogers 

Posted 11 October 2010 - 09:56 PM

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QUOTE (SOTI @ Oct 12 2010, 03:49 AM)
I was actually talking about the full songs in the way they are played in-game, not the midis.


They ARE a form of MIDI on the Wii though, if you want the Wave PCM Soundtrack, you'll have to wait for the Xbox 360/PlayStation 3 version.

#118 User is offline Rika Chou 

Posted 11 October 2010 - 09:58 PM

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So I finally found a download for this for my wii (I'm already going to buy the 360 version, no way I'm going to buy this twice).


Anyway, I have to say that basically my only complaint is how heavy Sonic feels. When you try to run, Sonic is so slow. When you jump, it feels like the gravity is super strong.

And also that really annoying stopping mid air when you stop pressing a direction thing.

Otherwise this is pretty good, and I love the music too. The whole "Press 2 to go to the next Act" thing is good, so you can play from start to finish without it feeling odd.

#119 User is offline Puto 

Posted 11 October 2010 - 09:59 PM

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Special Stage music is a ripoff, confirmed.
This post has been edited by Puto: 11 October 2010 - 10:36 PM

#120 User is offline Glaber 

Posted 11 October 2010 - 10:00 PM

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QUOTE (GeneHF @ Oct 11 2010, 10:51 PM)
Played through it (again) for the Wii.

-Obviously muddier than the PS3 and 360 versions visually (even on component 480p) The music also mostly took a hit in how it was redone.
+Game is still pretty fun and easy to grasp. Many of the cheap elements from the partnernet build were toned down, such as the number of mantis enemies in MGZ2 and the speed of the walls slowed down.
-DIMPS' penchant for some really touch special stages, especially the seventh. You'll be hard-pressed to get anything higher than 5 seconds.
+Sega listened to my one major complaint in wanting straight progressing of levels and added the option to move on to the next stage if you so choose. Everyone wins here.
++Sorry for the guys who are finding the final boss hard, but he was damn awesome, if still pretty easy. Now, I don't remember him having that sweeping laser attack, so that one caught me off guard. Regardless, I didn't die to the guy. Tip: Corners are your friends.
-Acceleration is still a little slow walking and rolling physics need work. I find it a little odd that you can't gain speed from rolling in a U-bend, allowing you to go higher.
+Air boost (and air canceling) are quite nice.

Overall: looks like a certain fanbase has egg on their faces from these last few months. Bring on Ep. 2, Sega. You're on the right track so far, but go a little more with new ideas for levels. The nostalgia trip was nice, but lets see those creative juices flow.


Keep in mind that the progression is optional and must be selected every time it comes up or you're sent back to level select as if you were playing Megaman.

Sega may be on the right road, but this road does have some early exits on to other right and wrong roads.

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