The greatest Sonic 1 hack about a mentally psychotic dude with cancer hallucinating about an old video game morphing into hell ever made! Yay!!
Been working on this since around March, so I've decided to show off what I have so far. I started my adventure in ROM hacking with this project, and after practically being raised by this community since I was six it's somewhat a statement of frustration at the amount of "let's see how generic we can be" hacks that plague the community these days.
A new character that has nothing to do with Sonic
Three finished zones, two with new art, with new art plus one finished act of Labyrinth
Green Hill Zone's art is completely unchanged; conscious decision because I wanted to get out of the "generic green level" pool as fast as possible
Some new badniks, one new boss
Very little ASM edits because ASM edits are super lame
Gimmicky level layouts
A PDF manual that is silly at best and blatant lies at worst
Finish Labyrinth Zone, then begin other levels
Rename levels, change text, title screen
Replace all instances of Sonic with instances of Yeth
New soundtrack (goddamnit xm4smps)
<b>Very beta version - Release 2</b>
Okay guys, I just spent all day working on this because I love you. I should've been studying so you better enjoy it, or something.
Some new features:
-Most instances of Sonic now changed to those of Yeth
-Levels have names, text changed
-I couldn't decide whether to go with most of Retro's choice of #3 rings or a few sane people's #1 choice, so I'm going with #2 for now (good for you GTKoopa)
-A few changes to each level, couple of bugfixes, though no new enemies have been created, including for the new levels
-Two new levels, kinda bland artwise ATM but the point gets across
-Demos are unchanged and still feature Yeth dying on all three counts, this is on purpose because it's funny
Three Yes Old Zone - one-act breather zone with silly art-gimmick; watch the girl, her father and her house as they reappear throughout the level. No enemies but watch out for those bottomless pits!
Yes Zone - one act at the moment, will be extended to two acts. This level is unfair; rings are scarce, ballhogs common (sprite not changed yet) so bring your savestater with you. Also it's made out of decapitated heads
Zone - Trash data "level" that Yeth is taken to after YZ1. Completely unplayable and glitchy as hell until you get a Game Over, though I may keep this as a mind-screw ending of sorts.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Very third version - Release 3</b><!--sizec--></span><!--/sizec-->
Alright, I am going to fully admit that not much has changed here because I am extremely lazy. However there ARE some small cleanups (though not a lot...), minute graphic edits and a manual. The manual incorporates the story shown later in this thread, and in general tries to set up a basic universe for it. It is extremely silly and was done late at night. It also blatantly lies to your face. A lot. Read it before playing for the full effect, though it's not required. This will most likely be the version I use in the hacking contest
...Now I just need to get xm4smps to agree with me ;_;
<a href="http://info.sonicretro.org/Yeth" target="_blank">Wiki link/Download</a>
<a href="http://www.sendspace.com/file/e5ztlk" target="_blank">Sendspace</a>
<a href="http://www.sendspace.com/file/ff9cos" target="_blank">Sendspace (ROM Only)</a>