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Retro Channel & S1@SAGE2010 'bout time for a topic on this

#16 User is online steveswede 

Posted 09 August 2010 - 12:48 AM

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So are the majority of people here are getting the full 60fps? Because it's not like like at all for me. It stutters very lightly most of the time until later it can sometimes get out of control. The sound doesn't change speed when this is happening. That plays perfectly.

#17 User is offline Effexor 

Posted 09 August 2010 - 12:51 AM

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No, I get this, too. Quite frequently, I might add.

KEGA can get the full 60, though.

#18 User is offline DigitalDuck 

Posted 09 August 2010 - 12:51 AM

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QUOTE (steveswede @ Aug 9 2010, 06:48 AM)
So are the majority of people here are getting the full 60fps? Because it's not like like at all for me. It stutters very lightly most of the time until later it can sometimes get out of control. The sound doesn't change speed when this is happening. That plays perfectly.


I get problems with the sound too, and it probably wouldn't run at all if I tried using a program to record it.

#19 User is offline FANSean 

Posted 09 August 2010 - 01:17 AM

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I repeated the hell out of Final Zone to try to get the best time I could manage, and think I did pretty damn well considering I'm only off by the top scores by about a fraction of a second.

...Guess what trips me up and ruins my time when I do Boss Attack. v.png

#20 User is offline MarkoMan 

Posted 09 August 2010 - 01:24 AM

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This is real cool. Breathes a whole new type of life into Sonic 1 for me.
I, too, can't wait for some Sonic 2 Retro Channel madness... and dare I say, Sonic 3 & Knuckles? Even Sonic 2 & Knuckles and Blue Sphere...

Yeah, this Retro Channel is like a brand new console for me. eng101.png

A few suggestions I have:
1) I would appreciate a warp, of some kind, to get back to at least the middle of the over world. Or maybe you could scrap the over world altogether and just have a regular menu. It's not a big of a deal at all, but I feel like it's efficiency vs. awesomeness.
2) I think that a scoreboard for runs of entire levels, meaning Act 1, 2, and 3 combined, would be cool.

#21 User is offline jasonchrist 

Posted 09 August 2010 - 03:33 AM

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QUOTE (DigitalDuck @ Aug 9 2010, 05:47 AM)


Why are the "full game" playthroughs ordered in the same way they are in the level select? (ie. GHZ --> LZ --> MZ --> SLZ --> SYZ --> SBZ)


I'll get you for this!

#22 User is offline PsychoSk8r 

Posted 09 August 2010 - 05:02 AM

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QUOTE (Neo @ Aug 9 2010, 05:16 AM)
Yay, a place to dump my bug reports that Tweaker ignored! j/k lol

Some of these might've been fixed already, since I don't see the 0:00:00 record for GHZ1 anymore.

I erased my save file to get rid of it. Cinossu, in the next version would it be possible to erase results separately on a per-level basis?

#23 User is offline Elratauru 

Posted 09 August 2010 - 05:14 AM

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May I ask...how to exit after we got "Blue balls"? v.png... I just KNEW that the achivement would be that way...v.png Also, just as a bug record...I don't really know if its wrong but I got the achivement like...40 times. lol.

Oh by the way, its awesome... This hack made me do what Sonic 1 didnt before! (Exploration, Search and Kill, and lot of speed runs!).



#24 User is offline Ravenfreak 

Posted 09 August 2010 - 05:14 AM

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xD I completely sucked ass when I was playing Spring Yard Zone Act 1, and I still managed to get the third top Time. v.png This is by far, the most awesome concept ever. I can't wait for other hacks to be compatible with Retro Channel. :3
This post has been edited by Ravenfreak: 09 August 2010 - 05:14 AM

#25 User is offline DalekSam 

Posted 09 August 2010 - 06:52 AM

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Any reason I'm not getting the RChan: Support Found and Enabled message when booting up the ROM? It's a real downer not being able to get my results online.

#26 User is offline jasonchrist 

Posted 09 August 2010 - 06:56 AM

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What the hell happened with Spring Yard Zone 1?

You used to be able to rape it in under 30 seconds, but now you can't fly over the level in the beginning, and you have to navigate those pointless moving blocks. Seriously, that sucks!

#27 User is offline Sik 

Posted 09 August 2010 - 06:59 AM

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@DalekSam (fuck you lacks of warnings when somebody posts while replying):
That sounds like the plug-in isn't working at all... Did you get the plug-in separately or are you using the plug-in + emulator package? Try one of those.
This post has been edited by Sik: 09 August 2010 - 06:59 AM

#28 User is offline Selbi 

Posted 09 August 2010 - 07:37 AM

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A question which needs to be spoilered:
There is one archievement that hates me: Get blue balls. You are supposed to use a save state, which will send you to the "NO WAY? NO WAY!"-Screen and then press A, B and C. When I'm doing so, the message also appears on the top, but it doesn't save or something. Since I need to reset the console it doesn't seem to save it like at all, which is a shame. =(
Also, by holding A, B and C down, it's showing that message over and over again. You might wanna fix that.


#29 User is offline DigitalDuck 

Posted 09 August 2010 - 07:43 AM

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QUOTE (jasonchrist @ Aug 9 2010, 12:56 PM)
What the hell happened with Spring Yard Zone 1?

You used to be able to rape it in under 30 seconds, but now you can't fly over the level in the beginning, and you have to navigate those pointless moving blocks. Seriously, that sucks!


It's a bugfix! And then Marc goes and leaves the GHZ1 scrolldeath bug in.

QUOTE (Selbi @ Aug 9 2010, 01:37 PM)
A question which needs to be spoilered:
There is one archievement that hates me: Get blue balls. You are supposed to use a save state, which will send you to the "NO WAY? NO WAY!"-Screen and then press A, B and C. When I'm doing so, the message also appears on the top, but it doesn't save or something. Since I need to reset the console it doesn't seem to save it like at all, which is a shame. =(
Also, by holding A, B and C down, it's showing that message over and over again. You might wanna fix that.


It's not a serious achievement. It doesn't even appear on the site.

#30 User is offline SonicVaan 

Posted 09 August 2010 - 08:01 AM

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Ehh, I found 2 bugs too, but Cinossu seemed to ignore me. flunked.png

1. I died at full game playthrough and then in the overworld showed me "Star Light Zone".

2. This is a REAL annoying bug. At the screenshot below when I die by getting crushed under the bugs, the screen fades black and leads me to the overworld instead of going to the results screen. It was at Labyrinth Zone Act 3 and I'm not sure if it happens somewhere else.


This post has been edited by SonicVaan: 09 August 2010 - 08:05 AM

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