QUOTE (MarkeyJester @ Jul 25 2010, 02:10 PM)
And to think I gained all emeralds one by one to expect a Super Amy, but nooOOOooo.
Back to the awesome; fantastic work Psi, Amy feels a lot more smooth in animation this time around (Possibly because of the more frames used in S2), the special stage Amy design was neat, though I would assume you know about the sprite glitch when she's at an angle (Mapping position incorrect?), but I had lots of fun with this, having amy in the older series with the dynamic new changes towards the character, really changes the way the game plays, but obviously in a good way.
Once again, fantastic work.
Heh. Yeah sorry about that. I did note that on the 'to-fix' list above. Even with all the necessary sprites I'm not sure how to work it properly though since Super mode doesn't seem to recognise all the necessary sprites and animations for Amy's gameplay and produces the wrong animations or garbage when you perform certain attacks. I'm hoping there is a way to get Super's programming (along with maybe split screen mode) to properly display them.
And the special stage jumpy animation, yeah I know, properly scaling the diagonal sprites is tricky as it seems to be a mix of both skewing and rotating. Plus I can't get the mappings to load properly so I have to use guess work on 'placeholder' ones.
QUOTE (RGamer2009 @ Jul 25 2010, 11:52 AM)
Awesome hack! Adds more depth to the original for sure!
Now we just need to replace Tails with Cream... :P
Easier said than done. I'll need to make a new sprite sheet, add to that I'll need to find a way to get around Amy's pallette since it doesn't quite have the matching colors.
QUOTE (Lanzer @ Jul 25 2010, 11:48 AM)
Was amy in sonic 1 ever finished? I remember hearing that it was on permanent hiatus.
Glad to see the "Amy in" series being continued.
Yes and no. It was more or less finished outside a few minor issues (f***ed up demos due to different gameplay, wierd glitch with turning while attacking that I've never managed to figure how to fix and is still in use in this hack). I may get back to it eventually, but gameplay wise it's more or less complete.
QUOTE (Ranger @ Jul 25 2010, 02:12 PM)
And I know it's gona be fixed, but seeing all the badniks and stuff in the wrong pallette makes me giggle.
I do miss the bunny hop though :<
Yeah I'll try to fix up all the sceptic characters and badniks in the next revision.
The bunny hop move was a sad edit but probably necessary given Sonic 2's level design. I think it makes her abilities a bit more on par with the others anyway, now she has a more effective accelleration move, even it's not as fun to abuse.
This post has been edited by E-122-Psi: 25 July 2010 - 03:56 PM