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Flicky Turncoat DX Sonic 2 Flicky Turncoat Edition Beta released on Retro

#1 User is offline GT Koopa 

Posted 14 July 2010 - 02:12 PM

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THEN:
Posted Image

NOW:
Posted Image


July 23, 2011 Edit: Click here for Sonic 2 Flicky Turncoat Edition.


Download

(Nov 8, 2010 EDIT: Laptop's not working. Link updated with the unfinished latest build.)


After a little scare I have decided to release what I have. I know I am out of my league for best overall hack, but hopefully I can win the custom art trophy at least. So let us go!

Flicky Turncoat DX is based on my mini hack, Flicky Turncoat. I have decided to actually make a full game out of it, however you still can only play the first zone so far. If you never played it, basically all the little animals you release from the badniks have turned against you, and now HURT YOU. Stealth is key if you don't want to get hurt. Only attack enemies as a last resort, if you are lucky you can nick them or bounce away before the little animal gets you. Even then doesn't that seem a little...unfair? That is what the shield is for. Grab a shield, and the little animals can't hurt you, and it plays like a regular Sonic game. Beware though! Regular rules apply. Projectiles and running into badniks can make you loose your shield. What is worse, there is only one shield monitor per act, so if you are collecting rings for the emerald monitors, you want that shield. Oh yeah! Emerald monitors. One per act. Breaking it while having 50 rings gives you an emerald. There is also one life monitor per act, hidden away. Can you find them all?


As you can see, I have decided to make the art in an isometric style. I wanted to give the feeling of actually running along on a field, so there are many wide open areas. Speaking of fields, I have decided to try more of a hand at originality and do a theme nobody would even think of doing:<I> Baseball Zone. </I> Yes! Now you can experience the wonder that is dodging baseballs and jumping over spike tipped bats! Let us meet the opposing badnik team!

Concession Charlie: All this scruffy turtle wants to do is feed Sonic. Unfortunately, his selection has gone quite stale and instead hurts hedgehogs. Shoots Crackerjacks.

Pitcher Plant: This zany mess of vines and machine can blend in with the scenery, so be careful! Only his blinking yellow eyes give him away. Throws Baseballs.

Bomblur: A badnik from Triple Trouble! Here? Yes! It loves to be near springs as much as it loves sneak attacks. Moves horizontally and vertically.

???: Reach the end of the zone to meet the villain of the hack. That is...IF you can make it to the end.


---
Oh one more thing I forgot to mention! Spikes are now megaman spikes. Basically, they are the reverse spike bug. Yeah. Forgot to warn you.

Now with video. (Warning! Spoils boss!)
This post has been edited by GT Koopa: 23 July 2011 - 06:02 PM

#2 User is offline Tichmall 

Posted 14 July 2010 - 02:39 PM

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It looks like it's the same kind of hack than Sonic 2XL : a little change in the game concept and you got a whole new challenge. It would be funny to add a cutscene showing why the animals don't want to be set free from their badniks. But the idea itself is already funny and interesting at the same time, it reminds me of the chicken in Zelda that attack you until you are dead or out of their area, if you hurt them.

#3 User is offline Selbi 

Posted 14 July 2010 - 03:02 PM

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Alright, just played through the first zone and I must say, it really looks good! I especially like the little hidden gaps here and there.
However, no hack is perfect, so I'm listing a few things I kinda disliked:
  • The boss was WAY too fucking hard, to be honest. I mean, I'm a save state player, but this was the first time in a while I actually needed them.
  • The Metal Sonic Monitor. I was like "Uhm, Ok, a floating monitor icon, that hurts you. Makes sense."
  • The enemy, that shoots a bullet like thingy confused me a lot, as the hidden points sound was always played when they shoot. You might want to replace that with something... "better".
  • And, lastly, the actual flickies concept. I know this is what this hack is made up, but when you are also smashed down with unknown enemies and new levels, you will get frustrated. I'd suggest you at least make an option to enable/disable it on the Title Screen or something
That said, a really good start for a hack, but you may wanna look in the listed points.

#4 User is offline GT Koopa 

Posted 14 July 2010 - 03:24 PM

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Well, you aren't alone Selbi. To quote my iRL tester more or less "This is something the Angry Video Game Nerd would complain about. I know it and YOU know it." He loved the art and was suprised at the music selection though. For the boss... you aren't trying to hit him right away when it starts attacking right? You have to wait until it slows down. When I released the mini hack, I was told by the players that they rushed in and got hit on purpose to get a free hit on the boss, sadly. Anyway, once it slows down, run to the right of the arena. THAT is where you should start to attack. Watch the pattern of the ball swinging. If it looks like the ball is going to start "popping in" right under your feet, simply flee to the left, and wait a bit until there is open space there again. Hope this helps.

#5 User is offline Spanner 

Posted 14 July 2010 - 06:16 PM

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Act 3 has a garbled object that stays on the screen. Other than that, another interesting hack has been posted to Sonic Retro. Good ideas executed in a decent way.

#6 User is offline GT Koopa 

Posted 14 July 2010 - 07:25 PM

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That is a temporary glitch, sorry about that. All it is is the emerald object. You got an emerald in act 2, so the code thinks the next screen is the special stage results screen. I left it in for now because it is the only way to confirm that you indeed got the emerald. I will remove the code when I figure out for good how to set the emerald count up on the screen, though it might have to come to the point of editing either SCORE or TIME.

#7 User is offline RattleMan 

Posted 14 July 2010 - 09:09 PM

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Sounds like part of "Back to the Industry" from Streets of Rage 2. Interesting music choice.

That boss is omghard. Perhaps slow down the first few spins?
This post has been edited by RattleMan: 14 July 2010 - 09:18 PM

#8 User is offline GT Koopa 

Posted 14 July 2010 - 09:18 PM

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Nope, Under Logic. Which I heard was based on a song called "Move Any Mountain."

That works for my longterm music choice for this hack. As for the spinning of the boss, it DOES slow down. I spoilered how to beat it in one of my posts above.

#9 User is offline RattleMan 

Posted 14 July 2010 - 09:35 PM

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QUOTE (GT Koopa @ Jul 14 2010, 07:18 PM)
Nope, Under Logic. Which I heard was based on a song called "Move Any Mountain."

That works for my longterm music choice for this hack. As for the spinning of the boss, it DOES slow down. I spoilered how to beat it in one of my posts above.

I knew it was something from Streets of Rage 2. Your spoiler text was right; I did originally rush in for an invincible hit on the boss; after making my post, I also discovered that it slowed down, and that to the right of the boss was a good spot. Avoiding the Pocky while waiting for it to slow down and not getting hit by the large hitboxes of both him and the boss was a bit aggravating at first until I figured out the timing.

Also, after beating the boss:



Pretty neat hack.
This post has been edited by RattleMan: 14 July 2010 - 09:43 PM

#10 User is offline GT Koopa 

Posted 14 July 2010 - 10:02 PM

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I was well aware of that one as well. It always happens when that screen comes up a second time. However, I have no idea why it happens.

#11 User is offline DalekSam 

Posted 14 July 2010 - 11:47 PM

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This hack is awesome.

#12 User is offline Hanoch 

Posted 15 July 2010 - 06:17 AM

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A few things I hate are where you can take the path under the grass into a pit of death. Also there are a few collision bugs with the flickies and the boss swinging ball.

The art is amazing, the background scrolling is also neat. A baseball arena wasn't done in a sonic hack AFAIK, but if done correctly it could turn out to be perfect. I also like the flashing signs.

#13 User is offline GT Koopa 

Posted 15 July 2010 - 11:59 AM

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You were traveling underground, and suddenly see a sinkhole. What did you THINK was going to happen? v.png


Anyway, I'm glad people are finding the hidden routes on their own.


----------------------------
EDIT:

emot-ssh.gif Work in progress. emot-ssh.gif
This post has been edited by GT Koopa: 26 July 2010 - 08:20 PM

#14 User is offline GT Koopa 

Posted 27 July 2010 - 06:07 AM

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I have updated my hack a bit. There is now a proper emerald counter via the seconds on the timer. Also, speaking of time there is now no "time over" which will be useful for the later zones. Regular play doesn't link to Ricky Illusion yet as it is not finished.

Download.

#15 User is offline GT Koopa 

Posted 28 August 2010 - 03:36 PM

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I got somebody to Lets Play my hack. A no information run, if you will. Unfortunately, he hates the hardness of it all and condemns it, even though I gave him my most up to date version WITH THE FIXED COLLISION. Lots of "WTF IS THIS? WTF? ARRG!" Oh, and he also misnamed my hack, calling it "Turnabout Flicky DX" instead of Flicky Turncoat DX.

In short, prepare to watch somebody violently scream my name for 12 minutes. argh.gif

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