Did anybody check Motobug's waiting animation yet? XD
Motobug the Badnik in Sonic 1 Fucker can pull a 180
#19
Posted 19 June 2010 - 08:49 AM
Okay, I want you to finish this. Best game, All years. Best Character, All Years. Best Animations, All Years.
#22
Posted 19 June 2010 - 01:18 PM
Yeah, I never finished that, I was going to edit roller to be more like Sonic.
#23
Posted 19 June 2010 - 01:29 PM
The Roller, ahaha, yes, perfect replacement.
Nice work, such an epic hack, you should really enter this into the hacking contest =P
Nice work, such an epic hack, you should really enter this into the hacking contest =P
#24
Posted 19 June 2010 - 05:52 PM
God I suck at this. I can;t even get past the first serious slope in GHZ1. XP
edit: Never mind, just realised he can roll on his tyre. =P Awesome little hack, this!
edit: Never mind, just realised he can roll on his tyre. =P Awesome little hack, this!
#25
Posted 19 June 2010 - 05:56 PM
I made a wiki article for this; hopefully it's a decent start.
This post has been edited by dsrb: 19 June 2010 - 05:57 PM
#26
Posted 19 June 2010 - 06:01 PM
Since people actually like this, I'll actually try and work on it more instead of being a lazy fagot.
#27
Posted 19 June 2010 - 06:19 PM
hahahaha oh my god this hack.
But yeah, he needs to have a burst of speed or something (and the full rotated graphics). :D
But yeah, he needs to have a burst of speed or something (and the full rotated graphics). :D
#29
Posted 19 June 2010 - 06:28 PM
QUOTE
Since people actually like this, I'll actually try and work on it more instead of being a lazy fagot.
Cool! It's a minor thing, but will Motobug be getting the exhaust smoke that his (her?) non-playable equivalents have? Some kind of spin dash equivalent (I started writing this post before XKeeper and Overlord's posts, honest!) could also be good, although the additional Speed Shoes monitors are a decent compensation for the reduced speed. But you've probably thought of both of these already. What we really need is a detailed canon on this rogue badnik's origin and motivations. Maybe players could choose whether to be good, evil or neutral. lol j/k, the simple stories were part of the appeal of S1-3&K.
This post has been edited by dsrb: 19 June 2010 - 06:30 PM



