QUOTE (PC2 @ Mar 20 2011, 08:39 PM)

So pray tell, why should a Wii game that's smaller than a Dreamcast game warrant full retail price and receive critical acclaim across the board? Next you're going to tell me that Ocarina of Time should've been re-released physically on as a Wii disc.
I have no idea what the last part is supposed to mean. However, what you say about the price can be said for a lot of games, not only Colours. Just look at a generic game store: 50€, 60€, 70€. These are the prices nowadays, with the main exception being the DS. Colours is not long, but it's not even that short as you seem to believe. Galaxy and Returns are both longer than Colours, but they cost the same. I just bought Tactics Ogre for the PSP. Very long game with multuple routes and multiple endings, high replayability. I can easely put 50 hours in this game and probably even more, and it costs less than Colours (35€). It also costs less than Returns and Galaxy, even if it lasts more. So, with this in mind, they should be both overpriced. Personally, I think all games are overpriced, even the ones I like, even Galaxy and Returns. But I can still enjoy them
QUOTE (PC2 @ Mar 20 2011, 08:39 PM)

It wasn't multiplatform because it isn't up to par with other current-gen games and would've gotten a horrible reception without the crowd of other similar games on its platform to blend into- I mean "compete" with. Instead of marketing it honestly, Sonic Team tried to make it look like Unleashed 2, Sonic 4, and the best thing since sliced bread at the same time to ensure sales, even if the game plays like neither of those.
I'm not sure what you think that article said, so I'll just quote it:
QUOTE (The very title)
Sonic Colors, Not Sonic 4, Is The Next Mainstream Sonic Action Game
The title says nothing about Colours being the "real Sonic 4".
QUOTE (First paragraph)
Takashi Iizuka, Producer, pointed this out during a presentation and said Sonic Colors is the follow up to Sonic Unleashed. Other games like last year's Sonic and the Black Knight are branch titles.
Iizuuka, so Sega, said Colours is Unleashed 2. And it is: Boost/Boost gauge, drifting, how the Homing Attack works, 2D/3D switches, Big Act followed by gimmick Act. It is very similar to Unleashed. However, again the article says something different: It says Colours is the next "main title", not "Colours is Unleashed 2", just like Unleashed was the next after 2006, and yet it wasn't called Sonic The Hedgehog 2006 2 (or whatever), while Black Knight was just a spin-off, like Rivals.
QUOTE (PC2 @ Mar 20 2011, 08:39 PM)

The game itself is more of a sloppy copy-and-paste job of Sonic 1, Sonic Unleashed, and Super Mario Bros haphazardly thrown together to make a bland SNES-era platformer with no flow or life to it. I don't even know how anyone could call it a Sonic game if it weren't for the fact that every inch of it is plastered with pointless and overexaggerated "SONIC!!!" memorabilia. Sonic 4 may not be the best representation of a classic Sonic game, but we can at least agree that it doesn't go the completely opposite direction and pretend to be a complete different type of game. I can live with not enjoying a game that gives me the details outright, but don't sell me a can of beans with chicken soup inside.
Again, you make it sound like the whole game has been copied from other titles. As I said, there are those 6 Game Land Acts, but there are also 14 other Game Land Acts completely original. Just like there are the other planets. You can't call this a Sonic game? Fine:

Is this a Kirby game then? Is it part of the series? Yet it still has Kirby in the title, and it was marketed as the next Kirby game, and the first Kirby for the Wii.
I also don't understand the whole "Bland" argument. What defines bland for you? Lack of color, repetitive landscape, reusing resources? Colours doesn't look bland, it's colorful and has variety. Galaxy does it better? Returns does it better? Yes, no doubt, but that doesn't instantly make Colours shit. Is bland referred to the level design? Opinions. Colours, to me, doesn't look bland even if speaking about the level design. Starligh Carnival is all flashy and automated, Aquarium Park however is filled with alternate paths. Hell, even Tropical Resort has diverging paths. The game could have been better, but the stages are still well designed. Careful, I said well designed, not "The Best Ever Made!".
QUOTE (PC2 @ Mar 20 2011, 08:39 PM)

And to answer your question about Lost World, Retro didn't do it because unlike Sonic Team, they're actually confident enough to come up with new ideas to resurrect a franchise, and it worked smoothly. I really wanted to enjoy this game, but I knew from the start that something was off. As the months went by, excitement built, but there were those odd spikes like when Game Land was revealed that gave me a very "wtf" feeling inside. The more I played the game, the more I realized exactly what had happened. This isn't a Sonic game and it isn't even a mainstream-quality platformer. It's just Sonic Team's way of giving up on getting a good critical reception the fair way and the hard way. Let's just hope they never do it again.
I'm not saying "put the Lost World baaaawwwww", however, Retro could, read,
could have made a whole world instead of just the final Golden Temple, I would have liked it more, but they still went with one final extra level. I still consider Returns one of my favorite platformers. And I'll tell you one thing: I didn't like Game Land. I vastly prefer the normal stages. They're there, but you don't have to play them. You still have to play as the Werehog to finish Unleashed, just as you have to fish in Adventure or playing as the Chaotix in Heroes. Game Land is "Extra", Night levels are not.
And, what the hell
It's just Sonic Team's way of giving up on getting a good critical reception the fair way and the hard way supposed to mean? Do you think reviewers gave this game a good score because of Nostalgia, even if you said this game doesn't play like the classics? Or are you saying Sega bought reviewers? If the game was bland reviews would have been worse, critical reception would have been worse. Besides, Sega hasn't marketed Game Land as a collection of old Zones repacked together. This is something the players discovered by themselves.
Really, my head hurts. Is this whole thing a different way to say "I don't like the game and don't understand how you all like it"? Ah, forget it, I'll just leave this here: