I still love you~
Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.
Posted 20 March 2011 - 01:21 PM
I still love you~
Posted 20 March 2011 - 01:32 PM
Colors doesn't start at the beginning of the story because it doesn't need to. A story can also start just after the beginning or in the middle and explain what happened later on, which is what little story Colors has does.
Also, the game starts with a level because most people don't care about what happens in a Sonic game. They just want to play the game, not see Sonic go HERP DERP I'MA GONNA BEAT ROBO-I MEAN EGGMAN'S BUTT SOME MORE.
Sonic 1 didn't need a cutscene to explain that Eggman is the bad guy, why would Colors need one?
Posted 20 March 2011 - 01:37 PM
Posted 20 March 2011 - 01:46 PM
Now after this discussion I decided to complete challenge mode again. And some complaints made are certainly valid. A lot of levels consist of reused level geometry, those levels made slightly differemt via powerups or rectangular platforms and blocks. Honestly they probably could have got away with taking out 2 levels per world and perhaps making a 7th world. There is also the fact that the bosses, while slightly original, are only as such the first time you fight them, not the second. And no it doesn't have as many levels as a lot of other games out there.
But it's still a fun game, and you can make it longer by finding the red rings, or by trying to rank S everything. And the game world levels are a nice little distraction (Why are you so butt hurt that 6 of them are slight nods to Sonic 1 levels PC2 I really don't understand it). Was Sonic Team a bit cautious when making this one? Probably. However I'm going to let it slide because this is the type of game that Sonic's needed since forever. A solid base foundation for future games.
Also IIRC this game was made by the same team that made the Story book games... which were crap. Then they made something which was actually pretty good. So if they made this I'm hoping that the Unleashed team is currently busy making something like this but on steroids.
Also just to throw this out there, would DKCR be any worse of a game if it didn't have an opening cutscene where, OH SHIT TIKIS DONE STOLE MAH NANNERS? No it wouldn't. Wouldn't be better without it either. It's just there. I don't see why we have to care.
Posted 20 March 2011 - 01:50 PM
Oh, I'm sorry. I wasn't aware the rest of my post after that brief comment could be summed up with "I like Sonic Colors stfu." Thanks for sideswiping my questions and criticisms, bro. You're a real cool bro and we all iz just raeging.
Posted 20 March 2011 - 01:57 PM
Bridge Zone wasn't made of rectangles.
I can't even reply to any of this. This is one of the most exasperatingly retarded discussions I've yet read in General Sonic Discussion. Sonic Colors is just barely a good game, and there are legitimate complaints to be leveled against it, but I don't think you've touched on any of them! All I'm reading here is just bullshit upon bullshit.
Posted 20 March 2011 - 01:59 PM
I'm not even trolling and some of you guys are literally foaming with rage. I let it get too cozy in this thread while gallivanting around the rest of the forum. Try and keep it together, we were getting some good discussion going last time. If you want to have better conversations around here, if you're sick of all the douchebaggery, you've got to try harder than this. Mods, don't trash any of this. I'm not leaving until we get more meaningful discussion out of it.
Again, my intentions aren't to offend anyone or condemn people who like this game, but to get some insightful thought going.
Posted 20 March 2011 - 02:07 PM
What the hell is this discussion even about? This is all beyond worthless.
EDIT: GTA4 was a blockbuster. It doesn't have a title screen.
Posted 20 March 2011 - 02:19 PM
That said, the whole opening cutscene thing isn't really all that necessary, as, two levels in, you do get a flashback to what happened and how they ended up where they were, so, no big deal, really, if ye ask me. Sonic Unleashed might as well have started with a new Egg Fleet type of level and culminated in that scene of Eggman fighting Sonic in his new giant robot. The feel of the game would likely be the same (though, thinkin' about it, it woulda been kinda awesome to have that kind of cold start. : D )
Posted 20 March 2011 - 02:26 PM
I have no idea what the last part is supposed to mean. However, what you say about the price can be said for a lot of games, not only Colours. Just look at a generic game store: 50€, 60€, 70€. These are the prices nowadays, with the main exception being the DS. Colours is not long, but it's not even that short as you seem to believe. Galaxy and Returns are both longer than Colours, but they cost the same. I just bought Tactics Ogre for the PSP. Very long game with multuple routes and multiple endings, high replayability. I can easely put 50 hours in this game and probably even more, and it costs less than Colours (35€). It also costs less than Returns and Galaxy, even if it lasts more. So, with this in mind, they should be both overpriced. Personally, I think all games are overpriced, even the ones I like, even Galaxy and Returns. But I can still enjoy them
I'm not sure what you think that article said, so I'll just quote it:
The title says nothing about Colours being the "real Sonic 4".
Again, you make it sound like the whole game has been copied from other titles. As I said, there are those 6 Game Land Acts, but there are also 14 other Game Land Acts completely original. Just like there are the other planets. You can't call this a Sonic game? Fine:
Is this a Kirby game then? Is it part of the series? Yet it still has Kirby in the title, and it was marketed as the next Kirby game, and the first Kirby for the Wii.
I also don't understand the whole "Bland" argument. What defines bland for you? Lack of color, repetitive landscape, reusing resources? Colours doesn't look bland, it's colorful and has variety. Galaxy does it better? Returns does it better? Yes, no doubt, but that doesn't instantly make Colours shit. Is bland referred to the level design? Opinions. Colours, to me, doesn't look bland even if speaking about the level design. Starligh Carnival is all flashy and automated, Aquarium Park however is filled with alternate paths. Hell, even Tropical Resort has diverging paths. The game could have been better, but the stages are still well designed. Careful, I said well designed, not "The Best Ever Made!".
I'm not saying "put the Lost World baaaawwwww", however, Retro could, read, could have made a whole world instead of just the final Golden Temple, I would have liked it more, but they still went with one final extra level. I still consider Returns one of my favorite platformers. And I'll tell you one thing: I didn't like Game Land. I vastly prefer the normal stages. They're there, but you don't have to play them. You still have to play as the Werehog to finish Unleashed, just as you have to fish in Adventure or playing as the Chaotix in Heroes. Game Land is "Extra", Night levels are not.
And, what the hell It's just Sonic Team's way of giving up on getting a good critical reception the fair way and the hard way supposed to mean? Do you think reviewers gave this game a good score because of Nostalgia, even if you said this game doesn't play like the classics? Or are you saying Sega bought reviewers? If the game was bland reviews would have been worse, critical reception would have been worse. Besides, Sega hasn't marketed Game Land as a collection of old Zones repacked together. This is something the players discovered by themselves.
Really, my head hurts. Is this whole thing a different way to say "I don't like the game and don't understand how you all like it"? Ah, forget it, I'll just leave this here:
Posted 20 March 2011 - 02:27 PM
Colors would probably be sloppier if it had an opening cutscene.
Also, I now regret making this thread.
Posted 20 March 2011 - 02:36 PM
In addition, a few of you seem to be blowing my comments out of proportion and completely misunderstanding me as a result. My current complaint isn't about the lack of opening cutscene or Game Land, it's about the way the game is being marketed, period. If you're still lost, re-read this post. Even then, my complaints with the game's actual design extend further than that, but I already posted those last time. It isn't about the game being good or not. It's about Sonic Team's questionable business ethics.
STHX, thank you for actually paying attention. Give me some time to digest your post so I can respond. Retro, please take STHX's post as an example of how to debate properly.
Posted 20 March 2011 - 02:51 PM
guys I don't understand why is sonic in emerald hill zone, who is this fox, the game gives me no backstory or cutscenes or anything, it just throws me into the level, they may as well have not even made a title screen
Except it plays almost identically to Unleashed (granted, with far more emphasis on 2D sections), and aside from HERPDERP BEING IN SPACE, has nothing in common with Mario level design. Before you say anything: your "THEY TOOK DESIGN FROM SMB3" comparison is so shallow and full of shit that it wasn't worth posting. They had almost literally nothing in common.
You're a fucking tool. The game plays just like Unleashed (plus wisps). I don't even know what the fuck you're going on about anymore.
Portal was four hours long and still better than most other games from the past decade. Granted, it wasn't full price. But the length of the game has little bearing on the quality; I'd much sooner pay full price for five to eight hours of quality Sonic than for a forty hour grindfest like, say, FFXIII. If you're looking for a good bang:buck ratio, there's much worse titles in that regard than Colors.
You're right, the Sun and Moon Medals did require effort, and the night levels had length to them. These are not positives. Both of those things were what ruined Unleashed, on account of them being fucking boring. Colors cut out the filler and was a much better game for it.