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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#6091 User is offline glem3 

Posted 22 November 2010 - 01:45 AM

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I don't know if it's just me, but the homing attack feels incredibly... laggy. It's like you need to wait for sonic to finish his little animation in the air to move onto the next target, and it never responds and I end up getting hurt. Unleashed had a similar issue but it didn't feel as bad.

#6092 User is offline HarrisonJ 

Posted 22 November 2010 - 01:50 AM

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It's more fun to not use it. I'd rather boost into enemies or bounce on 15 of them in a row in one jump.

#6093 User is offline TheKazeblade 

Posted 22 November 2010 - 02:32 AM

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QUOTE (glem3 @ Nov 22 2010, 02:45 AM)
I don't know if it's just me, but the homing attack feels incredibly... laggy. It's like you need to wait for sonic to finish his little animation in the air to move onto the next target, and it never responds and I end up getting hurt. Unleashed had a similar issue but it didn't feel as bad.


It was even worse in Sonic '06. And all the 3D games have had variations of that homing attack ever since.

#6094 User is online corneliab 

Posted 22 November 2010 - 02:35 AM

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QUOTE (glem3 @ Nov 21 2010, 10:45 PM)
I don't know if it's just me, but the homing attack feels incredibly... laggy. It's like you need to wait for sonic to finish his little animation in the air to move onto the next target, and it never responds and I end up getting hurt. Unleashed had a similar issue but it didn't feel as bad.


That excuse doesn't fly anymore since the homing attack no longer shares a spot with the airboost/air dash. You can just hammer the button if you can't get used to the timing (which you should be able to get anyway- it's so flippin' easy).
This post has been edited by corneliab: 22 November 2010 - 02:39 AM

#6095 User is offline FlackoWeasel 

Posted 22 November 2010 - 03:23 AM

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Arrgh Im getting tired of that Aquarium Park level, where the middle red ring is hidden somewhere. I don't remember was it 3rd or 6th act, but there is that place, where you use green wisp to hover and go along the rings and then You have to hover the next places. BUT under there is that red ring on the roof and there are platforms. BUT I HAVE NO idea how the fuck to get there. I have gone through like whole level and I cannot find way to get there. Someone help me how to get it.
This post has been edited by FlackoWeasel: 22 November 2010 - 03:23 AM

#6096 User is offline Felik 

Posted 22 November 2010 - 03:32 AM

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Full red ring guide

#6097 User is offline FlackoWeasel 

Posted 22 November 2010 - 03:42 AM

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Cheers mate. I found the location of the 3rd ring, damn I never thought to go up there as I thought there is a ceiling. What a bitch place to put it lol. At least I have now 3 rings to go smile.png.
This post has been edited by FlackoWeasel: 22 November 2010 - 03:43 AM

#6098 User is offline Blue Blood 

Posted 22 November 2010 - 05:56 AM

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QUOTE (corneliab @ Nov 22 2010, 06:05 AM)
QUOTE (Blue Blood @ Nov 21 2010, 07:20 PM)
Whoever designed the homing attack in this game needs to be shot.


The homing attack works better in this game than any other Sonic game before it.

You have to wait a long time between each hit, the range is annoyingly long yet you can't lock-on to anything that's off screen and it allows for too much upwards movement. It's like a more refined version of the Unleashed Wii one but it's still terrible.

#6099 User is offline glem3 

Posted 22 November 2010 - 07:19 AM

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QUOTE (corneliab @ Nov 22 2010, 02:35 AM)
QUOTE (glem3 @ Nov 21 2010, 10:45 PM)
I don't know if it's just me, but the homing attack feels incredibly... laggy. It's like you need to wait for sonic to finish his little animation in the air to move onto the next target, and it never responds and I end up getting hurt. Unleashed had a similar issue but it didn't feel as bad.


That excuse doesn't fly anymore since the homing attack no longer shares a spot with the airboost/air dash. You can just hammer the button if you can't get used to the timing (which you should be able to get anyway- it's so flippin' easy).

You don't seem to understand, I mean that if I'm close enough to the ground, even if I MASH the button, sonic won't lock on because his animation is still happening until he reaches the ground. Try using the homing attack in an area like aquatic park act 3 or whatever one it was with the room where you need to defeat the enemies. If enemies are really close to each other instead of going for the next target sonic will just fall onto the next one, even if I rapidly tap the button. That's why I said "I don't know if it's just me".

#6100 User is online GeneHF 

Posted 22 November 2010 - 09:22 AM

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No, you're right. The homing attack is wonky in that aspect. It's not very good at locking on in reverse, even if you try to "point" Sonic in the general direction of the enemy. The homing attack could use some tightening in that area.

One thing I'd be interested in seeing, I don't know about you, but putting a timing on the homing attack that if you hit the button on a specific frame, it cancels the trick animation and allows the homing attack to blitz at about the same clip as the SA1 homing attack. Missing the timing gives a timing similar to Sonic Unleashed and here.

It probably over complicates the attack, but it'd add an interesting dynamic to the attack, IMO.

(EDIT: And no, I don't mean mashing the A button like a maniac. That would lock out getting a faster homing attack for the default length one.)

#6101 User is offline Dark Sonic 

Posted 22 November 2010 - 10:00 AM

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QUOTE (GeneHF @ Nov 22 2010, 06:22 AM)
No, you're right. The homing attack is wonky in that aspect. It's not very good at locking on in reverse, even if you try to "point" Sonic in the general direction of the enemy. The homing attack could use some tightening in that area.

One thing I'd be interested in seeing, I don't know about you, but putting a timing on the homing attack that if you hit the button on a specific frame, it cancels the trick animation and allows the homing attack to blitz at about the same clip as the SA1 homing attack. Missing the timing gives a timing similar to Sonic Unleashed and here.

Sonic 4's homing attack seems to kind of work like that from what I noticed.

#6102 User is offline Mykonos 

Posted 22 November 2010 - 02:28 PM

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Did anyone else notice you can change the camera angle at the title screen? I only found out a few minutes ago.

Just another reason to love the title screen I suppose.

#6103 User is offline Overlord 

Posted 22 November 2010 - 02:33 PM

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ARGOS UPDATE

Went down at lunch time, after being inside the window for getting the figures - NOTHING. The order was on their system but not even scheduled to be put on a truck for delivery, despite at least one delivery having been made since my phone call to them on Friday - however, as I was there, the screen somehow magically updated so that it WAS assigned to a delivery truck, due in tonight. Funny, that.

I'm going back tomorrow for what will hopefully be the final time. This is beyond ridiculous now.

#6104 User is offline VB.NET 

Posted 22 November 2010 - 04:16 PM

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QUOTE (Blue Blood @ Nov 22 2010, 02:56 AM)
QUOTE (corneliab @ Nov 22 2010, 06:05 AM)
QUOTE (Blue Blood @ Nov 21 2010, 07:20 PM)
Whoever designed the homing attack in this game needs to be shot.


The homing attack works better in this game than any other Sonic game before it.

You have to wait a long time between each hit, the range is annoyingly long yet you can't lock-on to anything that's off screen and it allows for too much upwards movement. It's like a more refined version of the Unleashed Wii one but it's still terrible.

I wish they could have used the homing attack from Unleashed 360/PS3. Aside from aiming for targets behind Sonic and not always being able to turn around (in 2D sections) it worked quite nicely and I had no issues with it.


This post has been edited by VB.NET: 22 November 2010 - 05:21 PM

#6105 User is online corneliab 

Posted 22 November 2010 - 05:51 PM

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QUOTE (Blue Blood @ Nov 22 2010, 02:56 AM)
you can't lock-on to anything that's off screen


This is the one thing I have a problem with regarding the Colors homing attack. I suppose it simplifies things for the 2D sections, but it's just a pain in the 3D areas. I hated this in Unleashed Wii with a passion, so I'm pretty much baffled as to why it's persisting.

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