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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#5971 User is offline trakker 

Posted 19 November 2010 - 07:51 PM

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Arg, I only got 4 emblems left to collect and there ALL in different acts in the fecking aquatic park >_> they could be anywhere >_>
This post has been edited by trakker: 19 November 2010 - 07:53 PM

#5972 User is offline Sparks 

Posted 19 November 2010 - 07:59 PM

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I don't see why everyone hates the quick step sections so much. I actually liked them. sad.png

#5973 User is offline GeneHF 

Posted 19 November 2010 - 08:11 PM

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I do not care for how annoying Burst is to control. It made that one time level requiring it very annoying.

Otherwise, I can't really find any rhyme or reason to the DS version's level design, since it all seems to spiral together through boostiness.

Other than that, how do I unlock music for the sound test? Just keep nabbing red rings?

#5974 User is offline Columind 

Posted 19 November 2010 - 08:12 PM

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QUOTE (Sparks @ Nov 20 2010, 01:59 AM)
I don't see why everyone hates the quick step sections so much. I actually liked them. sad.png


Me too actually. They were pretty simple for the most of the part since they were pretty damn automated and didnt really require you constantly holding forward due to a very weak slowdown.

Although part of me can see some annoyances in doing that with a WiiChuck combo.

#5975 User is offline Jay T. 

Posted 19 November 2010 - 08:15 PM

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QUOTE (Columind @ Nov 19 2010, 08:12 PM)
QUOTE (Sparks @ Nov 20 2010, 01:59 AM)
I don't see why everyone hates the quick step sections so much. I actually liked them. sad.png


Me too actually. They were pretty simple for the most of the part since they were pretty damn automated and didnt really require you constantly holding forward due to a very weak slowdown.

Although part of me can see some annoyances in doing that with a WiiChuck combo.


The only time I didn't like it was when you have to do it during Game Land...well, the Red one at least. Ugh, my eyes. x_x
Plus the score counter was kind of in the way...sort of.
This post has been edited by Jay T.: 19 November 2010 - 08:18 PM

#5976 User is offline Ross-Irving 

Posted 19 November 2010 - 08:28 PM

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Welp, I just beat Sonic Colors for the Wii. 7 hours, 3 minutes, 105/180 red rings, 2/44 "S" Ranks, three game overs (all in Planet Wisp Act 4, I was way too fucking impatient). I like some of the ideas in Colors, but in the end, I'm left feeling kind of empty. Sure, there's a lot of levels, but surely people have noticed how Act 4 of Tropical Resort is just Act 1, except the goal is at an earlier point. Lameass boss fights of course. I didn't feel like anything in the game was cheap, even Asteroid Coaster. Precision platforming is awkward because of that little spike in Sonic's first jump height. Broad platforming such as running and jumping from one platform to the next is fine. I like Sonic Team's new approach to handling underwater segments. Like Sonic 4, Sonic Colors' level design feels repetitive, but not to the same extent. But it's still noticeable to me. I was gonna buy this, but I'm really glad I rented it first, since I will likely complete the game 100% before Sunday night at the rate of playing two and a half hours daily.

It's still better than Unleashed overall and even the Sonic Adventure games, but I'm not satisfied. Not worth fifty bucks, nope. If I had to tack on some number, even though I hate the idea of doing that, I would give Sonic Colors like a 6.5 out of 10. To put that in perspective, I would rate Unleashed 360/PS3 as like a 3.5/10.
This post has been edited by Ross-Irving: 19 November 2010 - 08:30 PM

#5977 User is offline Columind 

Posted 19 November 2010 - 08:52 PM

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Its not just Tropical Resort, most of the other worlds do have atleast one act that is a bit of a redux of another level. It operates on a similar premise as Secret Rings and Super Mario Galaxy sort of.

Personally I don't mind it that much when the levels already are as good as they are, and some of the changes are pretty fun to go through, sort of like a "hard mode".

#5978 User is offline MegaDash 

Posted 19 November 2010 - 09:21 PM

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QUOTE (Columind @ Nov 19 2010, 07:05 PM)
Speaking of some game crits, not sure if this was posted (slap me if it already has) but everyone's (un)favorite critic tweeted about Colors two days ago and attests to the game having atleast some decent writing.

So I guess we can expect a review next week or in two.


Oh, Yahtzee. I love your unpunctuated sarcasm. Can't wait to see it.

You know, if I had to choose between being a Sonic fan and having a sense of humor, I'd take the latter in a heartbeat. Might live longer. Still don't agree with Sterling, but who gives a shit. I haven't even played the Wii version yet, but the DS version is pretty fun so far for your standard Sonic Rush fair.
This post has been edited by MegaDash: 19 November 2010 - 09:21 PM

#5979 User is offline Lobotomy 

Posted 19 November 2010 - 09:22 PM

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Guys, is there any way to improve the image quality of my Wii? This game is beautiful, but only vaguely. Are Composite Cables worth buying?

#5980 User is offline HarrisonJ 

Posted 19 November 2010 - 09:29 PM

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Turns out the Sonic hat is practical, too. It makes for a nice winter hat now that it's started snowing.

QUOTE (Qtheman @ Nov 19 2010, 05:14 PM)
Not sure if this is well-known or not, but I just noticed - you can hit the final boss twice in a row if you boost after using the HA on him.


I think everybody knows that. That's how you're supposed to do it.

I just mash A so I homing attack him a bunch of times, then once more during that slowed down time, then I boost.
This post has been edited by HarrisonJ: 19 November 2010 - 09:32 PM

#5981 User is offline Korama 

Posted 19 November 2010 - 09:49 PM

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QUOTE (Lobotomy @ Nov 19 2010, 10:22 PM)
Guys, is there any way to improve the image quality of my Wii? This game is beautiful, but only vaguely. Are Composite Cables worth buying?

If you mean component cables (YPbPr), then yes. A component cable won't turn Wii graphics into HD, but the image quality is noticeably better than with plain old composite.

#5982 User is offline Lobotomy 

Posted 19 November 2010 - 09:55 PM

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QUOTE (Korama @ Nov 19 2010, 07:49 PM)
QUOTE (Lobotomy @ Nov 19 2010, 10:22 PM)
Guys, is there any way to improve the image quality of my Wii? This game is beautiful, but only vaguely. Are Composite Cables worth buying?

If you mean component cables (YPbPr), then yes. A component cable won't turn Wii graphics into HD, but the image quality is noticeably better than with plain old composite.


How so? Sharper image quality? Flicker removal?

#5983 User is offline Frozen Nitrogen 

Posted 19 November 2010 - 10:03 PM

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QUOTE (Korama @ Nov 20 2010, 02:49 AM)
If you mean component cables (YPbPr), then yes. A component cable won't turn Wii graphics into HD, but the image quality is noticeably better than with plain old composite.

As a materials scientist I feel obliged to point out that there will, in fact, be no difference in quality at all using rare metal cables or gold plated connectors or any of that bloated audiophile pricetag scammery.

You do get electronic band gap distortions with different and higher quality materials... but they're the kind of differences that are utterly dwarfed by background fluctuations in the machining process. Several double-blind trials have shown that the "sound quality gain" from using specialist wiring is just a placebo effect: you think your sound quality should go up, so you convince yourself that you are actually hearing superior sound quality.

So don't bother with your yttrium cables, basicly. emot-ssh.gif

HEY HOW ABOUT THAT SONIC COLOURS?!

#5984 User is offline Aerosol 

Posted 19 November 2010 - 10:08 PM

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QUOTE (Frozen Nitrogen @ Nov 19 2010, 10:03 PM)
QUOTE (Korama @ Nov 20 2010, 02:49 AM)
If you mean component cables (YPbPr), then yes. A component cable won't turn Wii graphics into HD, but the image quality is noticeably better than with plain old composite.

As a materials scientist I feel obliged to point out that there will, in fact, be no difference in quality at all using rare metal cables or gold plated connectors or any of that bloated audiophile pricetag scammery.

You do get electronic band gap distortions with different and higher quality materials... but they're the kind of differences that are utterly dwarfed by background fluctuations in the machining process. Several double-blind trials have shown that the "sound quality gain" from using specialist wiring is just a placebo effect: you think your sound quality should go up, so you convince yourself that you are actually hearing superior sound quality.

So don't bother with your yttrium cables, basicly. emot-ssh.gif

HEY HOW ABOUT THAT SONIC COLOURS?!


Huh? Aren't Component cables the ones the split the video signal up into red, blue and green seperately? What's that got to do with materials?

#5985 User is offline Covarr 

Posted 19 November 2010 - 10:11 PM

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QUOTE (Frozen Nitrogen @ Nov 19 2010, 07:03 PM)
QUOTE (Korama @ Nov 20 2010, 02:49 AM)
If you mean component cables (YPbPr), then yes. A component cable won't turn Wii graphics into HD, but the image quality is noticeably better than with plain old composite.

words.gif

So it doesn't really make a difference between once component cable and another, but component is still much better quality than composite.

Finally started playing this game on Wii, and I gotta admit I really like it. I wasn't a huge fan of unleashed Wii, but this controls much better IMO. Although I've noticed some of the acts are really damn short, there was at least one I completed in <30 seconds on my first try, and it wasn't even a good run.

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