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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#3961 User is offline Solaris Paradox 

Posted 17 October 2010 - 02:06 AM

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The 2D sections of Galaxy 2 weren't THAT good... =/

#3962 User is offline TimmiT 

Posted 17 October 2010 - 03:14 AM

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At Gamescom, I was able to play the first and second acts of Planet Wisp... except in the act I played, I was climbing some sort of tower. The video of the second act on the Sonic Stadium showed something entirely different.
Also, I can't believe a new Sonic game is GOTY contender for me.
This post has been edited by TimmiT: 17 October 2010 - 03:17 AM

#3963 User is offline Dusk Golem 

Posted 17 October 2010 - 03:24 AM

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QUOTE (TimmiT @ Oct 17 2010, 01:14 AM)
At Gamescom, I was able to play the first and second acts of Planet Wisp... except in the act I played, I was climbing some sort of tower. The video of the second act on the Sonic Stadium showed something entirely different.
Also, I can't believe a new Sonic game is GOTY contender for me.


I noticed this earlier, and as I say on it:

QUOTE (Dusk Golem @ Oct 16 2010, 07:36 PM)
First thing I noticed, it seems stages have alternate goals rings in some stages that decides what stage you go to next, we've seen a screenshot of this but that Planet Wisp "Act 2" is not the same as Planet Wisp Act 2 as we have seen previously but Dread got to a new and hidden goal ring we haven't seen anyone else reach in videos.



#3964 User is offline Aerosol 

Posted 17 October 2010 - 03:25 AM

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I could be something as simple as them switching acts around. What was act two is now act three, and vice versa. I don't think they up and scrapped the previous act two entirely.

#3965 User is offline TimmiT 

Posted 17 October 2010 - 03:37 AM

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QUOTE (AerosolSP @ Oct 17 2010, 10:25 AM)
I could be something as simple as them switching acts around. What was act two is now act three, and vice versa. I don't think they up and scrapped the previous act two entirely.

This, they could have switched the acts just for the demo. Maybe they just thought it was a better act to show to the public,

#3966 User is offline Dusk Golem 

Posted 17 October 2010 - 03:48 AM

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QUOTE (AerosolSP @ Oct 17 2010, 01:25 AM)
I could be something as simple as them switching acts around. What was act two is now act three, and vice versa. I don't think they up and scrapped the previous act two entirely.


That could very well be it but the thing that makes it seem weird is that Dread took a completely different path in the first act than we've seen anyone else take and then he ends up at a different goal ring. Then, this different goal ring leads him to a different act 2. Just seems a bit weird. Though looking at the level map...



I see optional levels but no splitting paths. They could have switched the acts just as well, the act right above the beginning of the map looks like the tower stage, but it's still interesting to see.

#3967 User is offline Solaris Paradox 

Posted 17 October 2010 - 03:51 AM

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Well, swapping stages around for balancing reasons isn't exactly foreign to the series, is it, Retrogoers? v.png

#3968 User is offline Dusk Golem 

Posted 17 October 2010 - 05:27 AM

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As a side note, I still can't get over how much Planet Wisp makes me think of Phantasy Star Online. It's mainly the fact the stage makes me think of a mixture between Caves II and Forest I, and the giant dome looks a lot like the dome from Phantasy Star Online which plays a big part in the story of episode 1. Every time I see it I remember the good ole' days of playing that game with friends. >_>

EDIT: As a bonus, Dread confirms my theory is correct, each zone has 3 songs for it and each song gets played in two stages. Then each of the three songs are also retro-ized for an act in the Sonic Simulator.

Also the game appears to have 7 zones and then a final stage, so seven zones with six acts each and a boss then "Final Zone".

So now knowing that, 7*6 is 42 obviously and then add 1 (for final zone) and that makes 43 regular stages not including boss battles. IF you include boss battle acts, then the game sits neatly as having exactly 50 stages. So including then, we have 50 acts (7*7+1) and then bringing in the Sonic Simulator, which has 21 stages, we'd have a grand total of...

71 Stages. Minimum of 71 stages in Sonic Colors (who knows, there could be something like a secret stage maybe...) confirmed!

This also means in terms of stage music, not including final zone as not sure if a stage or a stage/boss, we'd have 21 music tracks in the normal games stages plus retro versions of each, making a total of 42 stage songs.

Add to that the seven Wisp themes (49), the title screen (50), the main map (51), the seven stage maps (58), and at least one boss song and final boss song (60), the stage results screen (61) and then finally the two vocal themes we know are in the game (63)...

So we know the content of 63 songs inside the game. This is good knowledge!
This post has been edited by Dusk Golem: 17 October 2010 - 06:28 AM

#3969 User is offline Chaos Rush 

Posted 17 October 2010 - 12:02 PM

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QUOTE (Dusk Golem @ Oct 17 2010, 03:27 AM)
71 Stages.

This. Is. Awesome. 71 Stages of pure Sonic, no Werehog in sight. HELLYES

#3970 User is offline OSM 

Posted 17 October 2010 - 12:57 PM

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Holy shit 71 acts? That's crazy good news.

#3971 User is offline Mr. Mash 

Posted 17 October 2010 - 01:04 PM

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Where are you getting this info, Dusk?
If it's all legit I'm super pumped, after Sonic 4 I'm not sure if I should be getting excited for a Sonic game but, wow.

#3972 User is offline Vinchenz 

Posted 17 October 2010 - 01:09 PM

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Just saw the gameplay videos.

I've not felt this way about a game in a long time. I need this game... I need this game in my pants RIGHT NOW.

It flabbergasts me that after a decade of mediocre to terrible games, SEGA FINALLY gets it right, no, perfect.

Flabbergasted, but in a good way. :>

#3973 User is offline OSM 

Posted 17 October 2010 - 01:26 PM

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Oh my god. This entire Act.

And that music.

I'm actually smiling the more I see footage of this game.

#3974 User is offline trakker 

Posted 17 October 2010 - 02:21 PM

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QUOTE (OSM @ Oct 17 2010, 07:26 PM)
Oh my god. This entire Act.

And that music.

I'm actually smiling the more I see footage of this game.


That 2d gameplay looks alot more fun thatn Sonic 4's, you gotta chuckle at that

#3975 User is offline Ross-Irving 

Posted 17 October 2010 - 02:37 PM

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I just noticed that Planet Wisp Act 2 is almost entirely a 2D segment, by the way. Hope there aren't too many acts like that, as fun as this one looks.

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