QUOTE (Mr. Pictures @ May 15 2010, 05:47 PM)

QUOTE (Scartillery @ May 15 2010, 12:25 PM)

What needs to be worked on, is the games, NOT his image.
I don't think so. Consider how many times Sonic has had to be redesigned in the past for not only for his games, but other mediums like TV. Not just appearance-wise, but the "coolness" factor as well. As a character he doesn't seem to age too well, because what's considered "cool" changes with time, and that could mean a possibility of many things.
This is why he was redesigned.
This current form holds much more mileage than the "classic" design, becasue he looks more "badass". The Classic design was a great design, but todays audience wouldn't really like it that much.
Still, Sonic is ridiculously popular. Almost too opoular given the quality of the games. I guess, kids just like supersonic blue hedgehogs.
Anyways, back to the point.
I really don't think that there is going to be any kind of mutation for the 20th anniversary.
I'm just hoping they refine and improve any of the old engines that worked.
The Unleashed Engine (not the Hedgehog engine, that was a graphics engine) could do with improvements. More responsive jumping. Better jump physics. More platforming.
The SA2/Heroes engine. Both of these were great. They still needed improvement. Better Camera, the one in unleashed was
almost perfect.
Tigher controls are needed all around though. Unleashed had an aweful turning circle. SA2, was too frantic, you could never keep Sonic going in a straight line for a sustained period of time, you always needed to make small corrections to maintain speed. Heroes was just slippery.
Less automated Sections are needed.
Any more improvements that could be made?
This post has been edited by Scartillery: 15 May 2010 - 12:11 PM