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Let's argue about models and designs Part one million

#1 User is offline Azukara 

Posted 15 May 2010 - 01:22 AM

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No, that's the sequel of Sonic 2006 2 whenever Sonic meets up with Shadow's timeline (again) in ShtH and messes it all up by killing him and taking his guns, thus causing another time paradox and even less happened than before. THIS is what Sonic 2006 2 is like.



colbert.png








OT: I can't wait until Unleashed 2 - Werehog - boost - memorization + spinball physics.

Which will never happen wait Sonic Colors wat
This post has been edited by Azukara: 01 July 2010 - 11:50 AM

#2 User is offline Vaiz 

Posted 15 May 2010 - 01:26 AM

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QUOTE (Azukara @ May 14 2010, 11:22 PM)
No, that's the sequel of Sonic 2006 2 whenever Sonic meets up with Shadow's timeline (again) in ShtH and messes it all up by killing him and taking his guns, thus causing another time paradox and even less happened than before. THIS is what Sonic 2006 2 is like.



colbert.png








OT: I can't wait until Unleashed 2 - Werehog - boost - memorization + spinball physics.

Which will never happen. flunked.png


God damn it, man, don't do that. You're going to jinx us all.


#3 User is offline Scartillery 

Posted 15 May 2010 - 04:11 AM

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QUOTE (Azukara @ May 15 2010, 07:22 AM)
No, that's the sequel of Sonic 2006 2 whenever Sonic meets up with Shadow's timeline (again) in ShtH and messes it all up by killing him and taking his guns, thus causing another time paradox and even less happened than before. THIS is what Sonic 2006 2 is like.



colbert.png

OT: I can't wait until Unleashed 2 - Werehog - boost - memorization + spinball physics.

Which will never happen. flunked.png



Damn that sucker's uglier than the werehog.

QUOTE (Volpino)
Then I'm surprised kids didn't eat it up


They did. Shadow was gamecube's top selling game that Christmas.

I think Sonic games should be fun for all. They shouldn't have to divide their markets in half in order to make an a game that can please both.

This post has been edited by Scartillery: 15 May 2010 - 04:16 AM

#4 User is offline Mercury 

Posted 15 May 2010 - 04:18 AM

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QUOTE (Azukara @ May 15 2010, 06:22 AM)

Shoe design isn't bad, though.

#5 User is offline Scartillery 

Posted 15 May 2010 - 11:55 AM

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QUOTE (Mr. Pictures @ May 15 2010, 05:47 PM)
QUOTE (Scartillery @ May 15 2010, 12:25 PM)
What needs to be worked on, is the games, NOT his image.


I don't think so. Consider how many times Sonic has had to be redesigned in the past for not only for his games, but other mediums like TV. Not just appearance-wise, but the "coolness" factor as well. As a character he doesn't seem to age too well, because what's considered "cool" changes with time, and that could mean a possibility of many things.


This is why he was redesigned.
This current form holds much more mileage than the "classic" design, becasue he looks more "badass". The Classic design was a great design, but todays audience wouldn't really like it that much.

Still, Sonic is ridiculously popular. Almost too opoular given the quality of the games. I guess, kids just like supersonic blue hedgehogs.

Anyways, back to the point.

I really don't think that there is going to be any kind of mutation for the 20th anniversary.
I'm just hoping they refine and improve any of the old engines that worked.

The Unleashed Engine (not the Hedgehog engine, that was a graphics engine) could do with improvements. More responsive jumping. Better jump physics. More platforming.

The SA2/Heroes engine. Both of these were great. They still needed improvement. Better Camera, the one in unleashed was almost perfect.

Tigher controls are needed all around though. Unleashed had an aweful turning circle. SA2, was too frantic, you could never keep Sonic going in a straight line for a sustained period of time, you always needed to make small corrections to maintain speed. Heroes was just slippery.
Less automated Sections are needed.

Any more improvements that could be made?
This post has been edited by Scartillery: 15 May 2010 - 12:11 PM

#6 User is offline Volpino 

Posted 15 May 2010 - 01:29 PM

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QUOTE (Scartillery @ May 15 2010, 02:18 PM)
QUOTE (Volpino @ May 15 2010, 07:04 PM)
QUOTE (Mr. Pictures @ May 15 2010, 01:48 PM)
QUOTE (Volpino @ May 15 2010, 01:41 PM)
Well, considering redesigning, and the past few games...

'06, Sonic saved a whore princess, in Unleashed he turned into a wolf warehog and in Black Knight he had a sword.

So, I think THIS is the direction Sonic is taking.



specialed.png


What about the Dark Brotherhood and the Twilight Cage?

As sad as it sounds, it doesn't really surprise me that it's coming down to this. I'm not sure what they want to do with Sonic anymore.


Never got that far on DB, but damn, they really are copying Zelda. In all the bad ways. DB was an outright copy of Final Fantasy, and I might add, Sonic doesn't work well in that kind of RPG.

QUOTE (Techokami @ May 15 2010, 01:59 PM)
QUOTE (Scartillery @ Apr 24 2010, 01:09 PM)
Why June 23?
Is it your birthday?
It's Sonic's birthday. Sonic the Hedgehog for the SEGA Genesis/Mega Drive came out on June 23rd.


Wow, maybe if I'm lucky, they'll release a Tails Adventures 2 on October 16th. v.png


Wow, that image makes me think: why do us Sonic fans bitch about the newer design, yet Zelda fans don't even mention it. I mean Zelda has a slightly different design for each of his games.
Really, I think we've taken the whole design thing way too far...

Anyways, back to the issue at hand; What do you think Sonic Team are doing? What do you think they'd make? What would you like them to make? etc.


1: There is a slight division about which Link looks best, but it's mostly divided between Toon Link (Wind Waker) and Twilight Princess Link (Older Link), but I think they don't care as much as we do because Zelda's art style has never been as involved with it's appeal as Sonic's.

2: I want Tails Adventures 2, 'nuff said. sad.png

Why? Because I want a Sonic game that doesn't involve going from point A to point B. argh.gif Mario had the Power Stars, Banjo-Kazooie has puzzle pieces, Crash Bandicoot had the gems and Spyro the Dragon has gems and some main collectibles that vary from games, as well as other, lesser known 3-D platformers of the time of Sonic Adventure so why can't Sonic have that? It's not like it would detract from the platforming at all since it's still possible to make a sandbox level system with loops and speed. colbert.png

What I think they're doing: Probably trying to make Sonic Adventure 3, which would be acceptable, as long as they bing back all the characters involved as fully playable and the Adventure Fields and Mission Mode from SADX.

#7 User is offline Caitlin 

Posted 15 May 2010 - 04:11 PM

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QUOTE (Azukara @ May 15 2010, 02:22 AM)


I hardly ever post in this section of the forums, but I thought I'd drop by to express my opinions on this.

Fund it as one of those hilariously bad games that's just meant to be terrible. Seriously.

#8 User is offline Volpino 

Posted 15 May 2010 - 06:36 PM

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QUOTE (Mr. Pictures @ May 15 2010, 07:30 PM)
QUOTE (Scartillery @ May 15 2010, 02:49 PM)

Yes, but why do we care? Honestly, if they had used the "classic" Sonic design in 2006, it wouldn't have changed its reception. the graphics are a key element, the gameplay is a key element, but whether or not Sonic should look "classic" is really just a matter of opinion, and frankly, in terms of design, SEGA really don't care what we think, its thier character.


That may not matter to some fans, but I think Sonic Team is very big on Sonic's appearance. I'm not saying I'm against the new design, but I'd love to know why they felt Sonic's redesign was such a good idea and how it enhanced him.


If they used his classic design in '06, fans would be saying "Why did they decide to use the older version of Sonic in such a shitty game?" psyduck.png

And I agree, I want to know what they were trying to do.

#9 User is offline Ravenfreak 

Posted 15 May 2010 - 10:51 PM

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The reason why they changed Sonic is because classic Sonic didn't look that great in 3D, though I have seen 3D classic models that look fucking amazing drawn by fans.

#10 User is offline Mr. Pictures 

Posted 15 May 2010 - 10:54 PM

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QUOTE (Ravenfreak @ May 15 2010, 10:51 PM)
The reason why they changed Sonic is because classic Sonic didn't look that great in 3D, though I have seen 3D classic models that look fucking amazing drawn by fans.


Proof? I don't think it's a matter of he didn't look great in 3D. Consider the graphics for the time.

#11 User is offline Azukara 

Posted 15 May 2010 - 11:00 PM

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Well if he didn't look good in 3D then that doesn't explain the renders of him from S3D, Sonic R/Jam/S3D Saturn's Special stages, Xtreme, Sonic R prerenders or heck, even his supposed prerenders that were made of him in Sonic 2 and Sonic 3 & Knuckles' sprites. Those all looked fine to me. psyduck.png

#12 User is offline Volpino 

Posted 15 May 2010 - 11:15 PM

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Someone posted a video on the Sonic 4 thread about a test someone did of Sonic in 'Mario's World' using his classic model, and it looked just fine to me. I know there is a complaint about it being disproportionate, but that doesn't make any sense to me. It just looks chibi style, which is an actual style (where the head is commonly oversized. Otherwise known as 'super deformed') and I'm inclined to think that opinion is formed by people who just don't like that style. colbert.png The style itself is actually quite popular, so I see no reason why Sonic and co. (Especially Tails v.png) would be any less popular with the old style.

My speculation is that they changed it because the staff changed, and they didn't like it, so they 'revised' it.

#13 User is offline Azukara 

Posted 16 May 2010 - 12:17 AM

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QUOTE (Volpino @ May 15 2010, 11:15 PM)
Someone posted a video on the Sonic 4 thread about a test someone did of Sonic in 'Mario's World' using his classic model, and it looked just fine to me. I know there is a complaint about it being disproportionate, but that doesn't make any sense to me. It just looks chibi style, which is an actual style (where the head is commonly oversized. Otherwise known as 'super deformed') and I'm inclined to think that opinion is formed by people who just don't like that style. colbert.png The style itself is actually quite popular, so I see no reason why Sonic and co. (Especially Tails v.png) would be any less popular with the old style.

My speculation is that they changed it because the staff changed, and they didn't like it, so they 'revised' it.


You mean this?

Yeah, it's super-deformed in the head. That model just has something wrong with it in general that I can't exactly point my finger at.


#14 User is offline Volpino 

Posted 16 May 2010 - 12:28 AM

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If I could take a wild guess, it's probably the quills, they look longer. Otherwise it has the appearance of not being polished.

I'm sure if Sonic Team were working on a model, they would polish it more.

#15 User is offline Azukara 

Posted 16 May 2010 - 12:32 AM

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QUOTE (Volpino @ May 16 2010, 12:28 AM)
If I could take a wild guess, it's probably the quills, they look longer. Otherwise it has the appearance of not being polished.

I'm sure if Sonic Team were working on a model, they would polish it more.

It's the bulging eye balls and the way the model poses when standing. Plus, the legs and arms are much more stubbier than needed. I just noticed that's what the problems were.

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